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Bioware getting a little shameless


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#451
RinpocheSchnozberry

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Revan312 wrote...

Umm, I downloaded the passing and sacrifice DLC's for what was it? nothing, oh that's right...


Yes, I agree with you!  We have some common ground.  Those DLC were nothing.  Less than a handful of poor quality maps.  We got what you paid for.



If graphics and sound are your idea of quality then ya, but if storyline and gameplay are, then games have become shovelware copy cats that regurgitate the same crap over and over and over... My favorite games are all from 5+ years ago, in fact not a single game has come out in the last three years that I found immensely enjoyable including Bioware's as they keep using the same stale stories and character cliches.. zzzz, MMO's, FPS, strategy, action, adventure and even puzzle games are all, imo, becoming completely interchangeable anymore so your "quality has gone way up" is completely subjective and completely off topic to the issue at hand.


Hahah!  You can only make points when you put words in people's mouths.  Lots of words there, but mostly a lot of sound and fury, and you backed down from my point, which is fine.  ^_^




And on Net Neutrality, I hope your being sarcastic, because if you really believe that than your a schill.. Yah, lets get rid of privacy and hand over all control of content online to a bunch of government officials and corporate bottom liners.


Aw, muffin!  It's ok.  A lot of people will just have to go back to paying for things when net neutrality goes away.  :D  All your talk of piracy just means it will happen sooner.



Matured into a real industry? You mean found the wonders of corporate profit prioritization. And how does DLC cost nearly nothing? 5 bucks here, 7 there, 10 down the road, it adds up and if you consider 10 bucks for 1/10th of the content of a full game as being cheap then you fail at math.


Oops!  You made huge mistake there.  Content has no bearing on the entertainment value of a game.  A game like Tetris or Total War has a relatively low amount of content compared to an RPG.  However, those games games are increadibly fun.  Much like how DLC has less content than DAA or DAO... but they're still very much worth $10.  Besides... What's ten bucks?  A little more than a good burger?


Since people have been using the dreaded car analogies,


We can high five on this.  I hate car analogies too.

Modifié par RinpocheSchnozberry, 29 octobre 2010 - 11:53 .


#452
RinpocheSchnozberry

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Icinix wrote...

soteria wrote...

The quality of the games has gone =way= up since the garbage graphics and sound of the past. Games impress me more, games are worth more. Fair exchange.

You could add that they basically cost about the same, especially if you adjust for inflation.


Even without inflation. Paid $80 for Tie Fighter, $80 for Command and Conquer, and $80 for Dragon Age 2.


Every time you mention it, someone reinstalls...   :P

#453
upsettingshorts

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Tetris being compared to Total War?



I don't even...

#454
Ryzaki

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Upsettingshorts wrote...

Ryzaki wrote...

Totally off topic but what does fubar mean?


F__ed up beyond any repair/all recognition.

Personally I prefer SNAFU.


Ahhh.

Thank you.

#455
RinpocheSchnozberry

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Revan312 wrote...

Portions of the sales from the Polycount Pack
will go to the fans who helped create it,


Portions of the sales.  The rest goes to Valve.  Thanks for proving the point Valve is no different from EA.  Valve simple has my sycophants.  ;)



Valve is a lot more generous than any other game company out right now.  They seemingly care about their community and still release free content all the time, have free dedicated servers, dev kits and more. I'd take their form of community generosity over EA's or Activision's any day, period.


That's right, trinkets for free, good stuff you pay for... but the trinkets keep players licking Valve's wrist.  It's an old trick.  :lol:



Now I have no problem with some DLC, LotSB is a good example everyone throws around.  I didn't expect that to be free as it had a lot of dev time and VO fees associated with it, plus it was actually GOOD, but exclusive item packs, pre-order bonuses, 20 minute hack and slash fests for 7 bucks etc are simply cash grabs and the reason I even give a crap as yes they are optional and no I don't buy them, is because it takes the dev time away from actual well done content, such as expansions that add many hours of content and that mostly tie in well with the main game.


Expansions are dead now that the industry has matured and delivery methods are available to package episodic content.


but after watching the actual content he's payed for, it's laughable how shallow most of it is. 


So you can tell everything about the DLC by watching a little bit of it?  Isn't the like telling you would hate a movie by seeing a single scene?  :whistle: 


I wish DLC would disappear for a multitude of reasons both economic and enjoyment centered, but primarely I dislike it because most of it leaves no room for actual well done content that expands the experience beyond the utterly trivial and mundane. It's content made for the ADD generation where going a month without something to tag onto your game means you move on.


I can see how playing Valve's DLC would make you think DLC is trivial and mundane.  However, you should take a character through the Dragon Age DLC rather than only watching.  You'll gain a perspective of it similar to how you feel about LotSB... which you played rather than watched.

#456
xxxestaxxx

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@Revan312

After reading this thread, I cant help but notice your Kirk avatar reminds me of alot of people reacting to every bit of new info on DA2.



It was good for a laugh

#457
RinpocheSchnozberry

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Upsettingshorts wrote...

Tetris being compared to Total War?

I don't even...


Sure.  Relative to DAO and DAA, both have small amount of models, textures, and sound.

#458
upsettingshorts

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RinpocheSchnozberry wrote...
Sure.  Relative to DAO and DAA, both have small amount of models, textures, and sound.


Um, the Total War games are not simple.  Not at all.   Still, it's off topic to go on about it.

#459
addiction21

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AtreiyaN7 wrote...

addiction21 wrote...

I am a long term fan of Valves but kep it in perspective. They have an advantage over the other developers and that advantage is called STEAM.
They have an added source of revenue and its not like Valve is doing this for all their... what 3 games? Just one and just for multiplayer. Where are the Free HF2 expansions, mods, Or even some multiplayer action? How about Portal, SIN, CounterStrike?

Lets be real here. Free is an exception to the rule even for the great and mighty Valve.


I think the chicken makes a good point here. Also, as was mentioned in an earlier post by someone, while PC users like myself got the L4D/L4D2 DLC for free, everyone else had to cough up money for the same content. Let's not forget that Valve created Steam and that they manage to earn a nice chunk of change for themselves through their creation. It's not as if Valve is some sort of totally altruistic, benevolent developer that gives free candy to everyone.

I like them, and they put out solid products, so really, I don't have any problems with what they're doing business-wise with Steam. I just don't think it's fair to hold Valve up as an example of how generous all other devs should be. Just in case someone from Valve read this:  I AM GETTING A WEE BIT TIRED WAITING FOR HL2 EPISODE THREE!!!!! Ahem.


Yes we chickens are good for more then eating and shooting from cannons .
At this point I am just expecting Episode three to be put out as Half-Life 3.

As much as I love Valve I get tired of them being held up as some shining beacon of light in the gaming world while ignoring why they can do what they can do. What I suggest is some out there actually go look up their "Partners" and other publishers that not only pay a fee outright just to have their products sold thru steam  but Valve also gets a cut of each item sold.

#460
Zal Air

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Perhaps Bioware if you could explain the timeline to us in some detail. The main concern is how can DLC be released on the same day as the game is? If the DLC is ready why not include it on the disk. How far in advance is the game produced "aka copied" and distributed? Do you make the game 1 month, 2 month in advance or more? I could see the shale DLC then being released the same time as the game if you had a 2 month window or more to produce DLC.

#461
AtreiyaN7

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The DLC might be ready by launch day, but that doesn't mean it was ready when the game went gold and they started pressing discs. Heh, well, maybe a dev will elaborate on the exact timeline for you.

#462
Dave of Canada

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Zal Air wrote...

Perhaps Bioware if you could explain the timeline to us in some detail. The main concern is how can DLC be released on the same day as the game is? If the DLC is ready why not include it on the disk. How far in advance is the game produced "aka copied" and distributed? Do you make the game 1 month, 2 month in advance or more? I could see the shale DLC then being released the same time as the game if you had a 2 month window or more to produce DLC.


Not sure if I'm correct about this but I'll share anyways. Don't go around saying "BUT DAVE SAID THIS!".
Writers start writing first since everybody essentially relies on them, they write the game and finish long before the game is released. This leaves them a lot of extra room to work on extra content to weave into the story while everybody else is working on the initial product.

As everybody begins to finish their tasks, they begin to work on the DLC as well. Once the game is fully tested and ready for launch, it'll take a month or so for it to be released. During the window of time before launch, they'll work on finishing this extra content.

It's not cut content as people on this thread seem to believe, it's just made as people finish up their tasks for DA2. They don't go and say "Alright. The game is done. Know what? We can cut that entire quest and character and pout into DLC.".

While people might feel they deserve said content on the main disc, it was still extra work for the team that wouldn't have happened if the team wasn't planning on making it DLC. It was either DLC or nothing at all.

#463
Mecha Tengu

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RinpocheSchnozberry wrote...
A game like Total War has a relatively low amount of content compared to an RPG. 


?!?!?!?!??!?!?!?!?!?!?!??!?!?!? Image IPB

#464
Zal Air

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Dave of Canada wrote...

Zal Air wrote...

Perhaps Bioware if you could explain the timeline to us in some detail. The main concern is how can DLC be released on the same day as the game is? If the DLC is ready why not include it on the disk. How far in advance is the game produced "aka copied" and distributed? Do you make the game 1 month, 2 month in advance or more? I could see the shale DLC then being released the same time as the game if you had a 2 month window or more to produce DLC.


Not sure if I'm correct about this but I'll share anyways. Don't go around saying "BUT DAVE SAID THIS!".
Writers start writing first since everybody essentially relies on them, they write the game and finish long before the game is released. This leaves them a lot of extra room to work on extra content to weave into the story while everybody else is working on the initial product.

As everybody begins to finish their tasks, they begin to work on the DLC as well. Once the game is fully tested and ready for launch, it'll take a month or so for it to be released. During the window of time before launch, they'll work on finishing this extra content.

It's not cut content as people on this thread seem to believe, it's just made as people finish up their tasks for DA2. They don't go and say "Alright. The game is done. Know what? We can cut that entire quest and character and pout into DLC.".

While people might feel they deserve said content on the main disc, it was still extra work for the team that wouldn't have happened if the team wasn't planning on making it DLC. It was either DLC or nothing at all.

While I agree this, the problem that I have is that the shale DLC was originally intended to be a part of the main game and not a DLC but then was cut for not enought time.  In the end was then released at the the same time as the main game

#465
Wicked 702

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@Rinpoche: Wait, I'm confused. At first I thought you had made a typo/error but are you actually saying that you're in favor of banning net neutrality? As in, making it 100% legal for internet service providers to monitor what you do, to throttle your speeds and block sites, based on whatever policies or pricing models they want? Srsly?

#466
addiction21

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Zal Air wrote...

While I agree this, the problem that I have is that the shale DLC was originally intended to be a part of the main game and not a DLC but then was cut for not enought time.  In the end was then released at the the same time as the main game


That would be because the game was held up from being released in April/March but was held up for a simultaneously release on all plateforms in November. So it gave them the time to finish it up.

#467
Dave of Canada

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Zal Air wrote...

While I agree this, the problem that I have is that the shale DLC was originally intended to be a part of the main game and not a DLC but then was cut for not enought time.  In the end was then released at the the same time as the main game


Origins was finished when Shale was made, they couldn't exactly "add" her in. She was also made with different funding and such. If she wasn't going to be made as DLC, she wasn't going to be made at all.

Modifié par Dave of Canada, 30 octobre 2010 - 02:17 .


#468
Zal Air

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Dave of Canada wrote...

Zal Air wrote...

While I agree this, the problem that I have is that the shale DLC was originally intended to be a part of the main game and not a DLC but then was cut for not enought time.  In the end was then released at the the same time as the main game


Origins was finished when Origins was made, they couldn't exactly "add" her in. She was also made with different funding and such. If she wasn't going to be made as DLC, she wasn't going to be made at all.

I will agree that we disagree, i am not for one to look up age old quotes.

#469
Icinix

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RinpocheSchnozberry wrote...

Icinix wrote...

soteria wrote...

The quality of the games has gone =way= up since the garbage graphics and sound of the past. Games impress me more, games are worth more. Fair exchange.

You could add that they basically cost about the same, especially if you adjust for inflation.


Even without inflation. Paid $80 for Tie Fighter, $80 for Command and Conquer, and $80 for Dragon Age 2.


Every time you mention it, someone reinstalls...   :P


HA! I almost did, but one of the discs is corrupted so i have to find the backups.  Instead I dusted off the Steele Chronicles that came with it and gave that a read!

#470
Cutlasskiwi

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Dave of Canada wrote...

Zal Air wrote...

Perhaps Bioware if you could explain the timeline to us in some detail. The main concern is how can DLC be released on the same day as the game is? If the DLC is ready why not include it on the disk. How far in advance is the game produced "aka copied" and distributed? Do you make the game 1 month, 2 month in advance or more? I could see the shale DLC then being released the same time as the game if you had a 2 month window or more to produce DLC.


Not sure if I'm correct about this but I'll share anyways. Don't go around saying "BUT DAVE SAID THIS!".
Writers start writing first since everybody essentially relies on them, they write the game and finish long before the game is released. This leaves them a lot of extra room to work on extra content to weave into the story while everybody else is working on the initial product.

As everybody begins to finish their tasks, they begin to work on the DLC as well. Once the game is fully tested and ready for launch, it'll take a month or so for it to be released. During the window of time before launch, they'll work on finishing this extra content.

It's not cut content as people on this thread seem to believe, it's just made as people finish up their tasks for DA2. They don't go and say "Alright. The game is done. Know what? We can cut that entire quest and character and pout into DLC.".

While people might feel they deserve said content on the main disc, it was still extra work for the team that wouldn't have happened if the team wasn't planning on making it DLC. It was either DLC or nothing at all.


BUT.. BUT DAVE SAID THIS!!

Seriously though, from reading what the devs have said on the topic (especially John) that's the impression I got too. The question is just if you want to believe the devs or not. So far they have been open and straight forward with things, even the unpleasant stuff so I have a trust for them. 

Also I know for a fact that another (yes, smaller) game company work pretty much like this with their DLC's. 

#471
LarryDavid

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I don't understand why some people have problems with the principles behind trade. Bioware trades content for money. If you weren't forced to buy this content, you found the content to be worth its price. (This may change after viewing the content but this is completely irrelevant)



I get why everyone wants DLC to be free. Everyone wants more for less. But really, what are the moral values you relate to, to conclude that you have the right on this DLC? On which base can you call Bioware immoral for selling content that result in a higher profit? What is the fundamental difference between DLC made after release or DLC that is cut out the game?



You call Bioware greedy for asking money for content they produce, whereas you are the greedy ones for demanding content you didn't pay for. It are your moral values that are rotten for demanding people to work for your own sake and not for theirs. You are the ones that are shameless.

#472
AlanC9

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Zal Air wrote...

Perhaps Bioware if you could explain the timeline to us in some detail. The main concern is how can DLC be released on the same day as the game is? If the DLC is ready why not include it on the disk. How far in advance is the game produced "aka copied" and distributed? Do you make the game 1 month, 2 month in advance or more? I could see the shale DLC then being released the same time as the game if you had a 2 month window or more to produce DLC.


Dave had a pretty good answer to this. I'll add that the typical one-month delay between a game gettting release to manufacturing ("golden master") and going on sale is mostly due to manufacturing and distribution, and of course a DLC doesn't have manufacturing or distribution.

But this is really a pointless question. Even if the DLC could be put on the physical disk, there's no reason why Bio should do that.

#473
Aermas

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Stanley Woo wrote...

Big Blue Car wrote...
If KotOR didn't have Mission, it would be reduced in quality. This is a simple concept.

Sure, but KotOR also didn't have DLC where we could hypothetically offer Skippy the Ewok Jedi as a bonus follower in a pre-order, either.


So that's the secret companion I knew it!