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Shepherd needs a Dreadnaught Flagship in ME3


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#26
NYG1991

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Dean_the_Young wrote...

If you're taking Shepard out of the Normandy, why not put them on a Fighter Carrier?


that'd be cool. they could give the player a fighter mission with joker. we already gimped through vent shafts now lets have him kick some ass in a fighter.

joker wouldn't really need to pilot a carrier so if he wants to fly it would be on a smaller ship

#27
Guest_Bennyjammin79_*

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Another ship change? Nah. Once is enough.

#28
Zan51

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Shepard is not an Admiral and is not trained to command a fleet in 3 dimensional warfare. S/he is a special Ops person and they do not command vast fleets of ships.
Who pulled all the fast moves in the Normandy in ME1 and 2? Joker, that's who. Didn't see much of Shepard telling him what to do, did we? In fact in ME1 s/he was doing what s/he does best, infiltration and stealth to get to the citadel console and stop Saran opening the citadel up for Sovereign.

I've known folk in spec ops and they work in small teams, they don't command large units of men on the ground, in the sea, or under it, or in the air. That is not what they are trained to do. Everywhere Shep goes, s/he is ferried there by others who do the flying.

You don't waste your people resources by giving them tools they aren't trained to use! You utilize them by letting them do what they are trained to do. As the OP said, Shepard is more likely to be leading a team onto an enemy craft and the ship s/he ios on will only be her/his taxi cab - with guns not a fare meter, though! :D

#29
ShadyKat

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Randy1083 wrote...

No. The Normandy is the perfect ship for Shepard.

Thread ended here.

#30
adam_grif

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Hey guys, I found the perfect flagship for shepard!

Image IPB

#31
GuardianAngel470

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docthe12th wrote...

Shepard is not a general, (s)he's a team leader whose primary talent is Special Forces work. Spectre, commander, and Cerberus asset are all roles suited to that line of expertise. (S)he needs a relatively nimble ship for recon and insertion- based missions rather than, say, the Destiny Ascension. Shepard would more likely be involved in finding a way to disrupt/ incapacitate the Reapers than to face them head on... that's what the turian fleet is for.


Actually, if you are paragon, he is much, much more than a General. In effect, he's his own state, with allies comprised of entire species, with more military might than any government in existence. He is stitching loyalties across the entire galaxy, with really only the council species not swearing some degree of loyalty to him.

Also, I think the Normandy is perfect for him. It is armored better than many dreadnoughts, it has weaponry as powerful as a dreadnought, it has shields strong enough for major conflict, if short ones, and yet it is maneuverable and light enough for ground operations.

It's a versatile flagship, capable of weaving in and out of hot spots and surviving attacks that would have destroyed a lesser vessel.

Plus, with the Geth as an R&D department, it would be able to advance beyond current systems and technologies far faster and more efficiently than any dreadnought built by one of the council species.

#32
GuardianAngel470

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NYG1991 wrote...

Dean_the_Young wrote...

If you're taking Shepard out of the Normandy, why not put them on a Fighter Carrier?


that'd be cool. they could give the player a fighter mission with joker. we already gimped through vent shafts now lets have him kick some ass in a fighter.

joker wouldn't really need to pilot a carrier so if he wants to fly it would be on a smaller ship


Better bring a crowbar...

#33
Hyper_gateway

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I did a poll about what people want for Normandy in ME 3, and 200+ people have spoken up. :happy:

social.bioware.com/1907958/polls/11594/

#34
Inquisitor Recon

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As cool as your own personal dreadnought would be, it wouldn't really fit with the gameplay. Why would Shepard bother leading a small team around when he could go to the surface with an entire battalion of marines and the ability to call in enough fire support to level cities?



I do think it would be cool if Shepard could contribute to building up the Systems Alliance Navy. You could give them tech info and other stuff.

#35
Aedan_Cousland

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I think frigates like the Normandy are a much better fit for Shepard. He's an N7 Marine and a Spectre, rather than an Admiral. He shouldn't be in command of the Council Fleet during the final battle, so he won't need a Dreadnought or Carrier as a flagship. Small frigates like the Normandy with stealth capabilities are a much better fit for the types of missions Shepard will no doubt be performing in ME3. His greatest ally is the ability to slip in and out of systems relatively unnoticed. You can't do that with a Dreadnought.

#36
GuardianAngel470

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Aedan_Cousland wrote...

I think frigates like the Normandy are a much better fit for Shepard. He's an N7 Marine and a Spectre, rather than an Admiral. He shouldn't be in command of the Council Fleet during the final battle, so he won't need a Dreadnought or Carrier as a flagship. Small frigates like the Normandy with stealth capabilities are a much better fit for the types of missions Shepard will no doubt be performing in ME3. His greatest ally is the ability to slip in and out of systems relatively unnoticed. You can't do that with a Dreadnought.


You could easily do that with a dreadnought. If you can do it with a frigate, you can do it with a dreadnought, simply because the types of emissions being used to detect ships in space are that of heat. If you can successfully build stealth systems small enough to be housed in a frigate that can land on planets then they can scale it up enough for a dreadnought that doesn't have that weight limitation.

However, I agree that Shepard doesn't need one. He has the best pilot in the alliance Navy for maneuvering quickly. Dreadnoughts can't do that.

Also, Anderson was N7. If the Alliance was willing to put him in command of a ship as a captain, then there must be aspects to his training, and by extension Shepard's, that is sufficient for naval command. 

#37
fongiel24

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Gameplay wise, what I wouldn't mind seeing is something like the car chase in LotSB. The controls were a little iffy, but the concept was cool, visually it looked great, and I much preferred it to the Mako or the Hammerhead.

Maybe Bioware could take the foundation of what they had with the car chase and build a flying minigame on top of it. Instead of Shepard, you'd temporarily take control of Joker in either the Normandy or a smaller craft like a fighter or a shuttle. Instead of having Shepard and his team just dumped into missions, maybe for a few of the more important missions you'd start off as Joker in the cockpit, flying Shepard into an LZ.

These would be relatively short sequences with several different paths to the objective. People who hate vehicle missions would have a compass to guide them along the most direct route, with fewer enemies and easier to manage flying. People who like flying would be able to take a more difficult path with more enemies. The game might also keep track of how many targets Joker was able to take down and have it affect the opposition Shepard faces when he's dropped into the LZ.

#38
marshalleck

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GuardianAngel470 wrote...

Also, Anderson was N7. If the Alliance was willing to put him in command of a ship as a captain, then there must be aspects to his training, and by extension Shepard's, that is sufficient for naval command. 


Anderson was N7 like twenty years ago. They gave him command of a ship and a promotion to captain, true, but he served in that position for decades before being possibly promoted to Admiral, and by extension command of a fleet, possibly including dreadnoughts. Capital ships don't just go crusing around the galaxy by themselves, especially not human capital ships--they aren't the USS Enterprise. They must be accompanied by an armada of cruisers, frigates, and supply/support ships. It's all in the codex which people refuse to read. 

Modifié par marshalleck, 28 octobre 2010 - 07:35 .


#39
GuardianAngel470

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marshalleck wrote...

GuardianAngel470 wrote...

Also, Anderson was N7. If the Alliance was willing to put him in command of a ship as a captain, then there must be aspects to his training, and by extension Shepard's, that is sufficient for naval command. 


Anderson was N7 like twenty years ago. They gave him command of a ship and a promotion to captain, true, but he served in that position for decades before being possibly promoted to Admiral, and by extension command of a fleet, possibly including dreadnoughts. Capital ships don't just go crusing around the galaxy by themselves, especially not human capital ships--they aren't the USS Enterprise. They must be accompanied by an armada of cruisers, frigates, and supply ships. It's all in the codex which people refuse to read. 


My point is still valid though. N7 is N7, a subdivision of ground troops. Anderson was one, that's why the chose him for the initial bid for spectre. Yet he made it to commanding a ship. It is possible that he received further training, but that would require a second trip to officer's candidate school. He would need a whole new style of combat training. 

It would be like a navy seal being promoted to captain of a ship. At least, in you all's definition of N7. 

But he obviously got promoted to commanding a ship, so there are a few possibilities; Bioware got lazy and decided to cross the line between realism and convenience; all foot soldiers receive extensive training in naval tactics and command; or N7 doesn't quite mean what we think it means. 

Personally, I think the last option is the most likely as I refuse to accept the first option as relevant. It could be that N7 is more than just ground combat, and if that were the case, then Shepard would be capable of leading his forces against the reapers.

I don't think the council would ever let him lead their forces though.

#40
Big I

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A dreadnought would be cool for Shepard to have. Unfortunately it would't work.

A dreadnought is a WMD, controlled by the Treaty of Fairxen. Imagine if Shepard turned up to Omega or the Citadel with some sort of rogue dreadnought. They wouldn't say "Proceed to docking bay 3". They'd say "WTF, a dreadnought!" and freak out.

Also, let's assume that there will be ship battles in ME3 lke the Battle of the Citadel or the Suicide Mission. What makes those battles interesting are the ships flying around, going through fast turns and dodging stuff. The codex says that is the exact opposite of how dreadnoughts fight. They're basically artillery; they stay far back from the front lines, line up their main gun, and fire every few seconds. Not a interesting visually as a frigate manuevering.

#41
lovgreno

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No. A small, fast and silent ship like the first Normandy is more Shepards style. It would be cool to see a dreadnought in real action though.

Modifié par lovgreno, 28 octobre 2010 - 10:52 .


#42
Sinapus

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Unless Bioware is going to change the format of the game from First Person Shooter to some fleet combat simulator, a small ship like the Normandy being sent on raids to Reaper-held locations as part of the war would probably fit better.

Though I won't mind if Earth has a new dreadnought-class ship named the Yamato or similar. :o

The Reaper wreck in the 2nd game wasn't killed by the Protheans, btw. It's 37 million years old. Probably got a bit careless and sailed into some pocket of resistance with a mass driver cannon.

I've been going over the Wiki and some other sources since I only just got the game and haven't had time to play through it (yes, I spoiled myself oh well) and was wondering about the Citadel. Does it power the mass effect relays, or does it contain overrides that lets the Reapers shut the relays down, isolating all the systems so they can be picked off one by one? If it's just overrides, I find myself wondering if one of the missions will be to find a way to modify a relay so it won't accept commands from Citadel, much like the Keepers were modified to ignore the command to open the relay to dark space.

I'm going to guess the Reapers have better FTL drives so they can come in without that nice backdoor to the Citadel they've been using for millions of years. 

#43
S-A128

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adam_grif wrote...

Hey guys, I found the perfect flagship for shepard!

Image IPB

How can we know thats not just a shuttle or a space turrent placement, but it looks good

#44
Village_Idiot

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While I'd love to see dreadnoughts making an appearance in ME3 (perhaps a visit to Hackett aboard an Alliance flagship maybe?) having one for Shep just wouldn't work. Besides the obvious plot-related reasons (Normandy is stealthy, fast e.t.c.) have you seen how BIG these things are? Implementing an explorable mile-long starship would be a waste of time and resources to the extreme, which I'd much rather see going on ME3's story.



No, I'd like a Normandy SR-2/3 for ME3 please.

#45
NYG1991

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While I don't see shep commanding a big dreadnaught or carrier I could see him serving on one through parts of the story. If there's any major fleet action, shep and his squad would be deployed via shuttle for boarding a reaper and heavy support fire and fighter escort would be necessary to facilitate that. Joker could either pilot one of the fighter escorts or the shuttle which could add to the gameplay.



I agree that a frigate is better overall for the majority of the game as per recon and infiltration I could still see shep leading a large fireteam from a larger ship for one of the closing missions

#46
NYG1991

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A visual cloaking system like infiltrators have would also be a cool upgrade for the ship

#47
Ahriman

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Shepherd needs flagsheep. :alien:

LookingGlass93 wrote...

Also, let's assume that there will be ship battles in ME3 lke the Battle of the Citadel or the Suicide Mission. What makes those battles interesting are the ships flying around, going through fast turns and dodging stuff. The codex says that is the exact opposite of how dreadnoughts fight. They're basically artillery; they stay far back from the front lines, line up their main gun, and fire every few seconds. Not a interesting visually as a frigate manuevering.


Right, but for some reason 90% of people just ignore this fact. Also standart frigates cannot deal with cruisers, but geth don't  care(Bioware: ASSUMING CONTROL). So I wont be surprised if in ME3 we get space-fight arcade game with reapers as cannon fodder.

About dreadnought, what if this hypothetical dreadnought will be like fortress in NWN2. Isn't worst variant, I think.

#48
multiyogibear

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I don't think that sheperd is still with cerberus and at the start of ME3 the normandy get blown up by the illusive man and they ALL escape in the shuttle to the shadow brokers base and then they find an ancient prothean ship roughly the same size as the normandy and fights in that

#49
Hoki

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Shepherd will be the only logical commander of the allied forces.
SHE is the one going out creating peace with the quarians and geth.
SHE freed the rachni queen and thus gave the rachni a future.
SHE is the one that will convince modrin to cure the genophage.
SHE is the one with spectre status and saved the council's collective asses.
SHE has a personal relationship with the geth, the krogan leadership, the rachni leadership, the Cerberus leadership, and the frikkin Shadowbroker.

If the galaxy's collective forces are to be coordinated by a single person, there is no other choice.
Commander Shepherd will need to hang up her Commander hat and put on her Supreme Galactic Commander hat, and assume a ship worthy of her leadership.

Garrus can have the normandy SR2, but Shepherd is the only logical coordinator the for main fleet battle.

Plus the normandy has 2 guns. Its not a primary weapons platform. A dreadnaught would have like 100 of those guns so it could BBQ some reapers.

#50
Big I

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Hoki wrote...

Shepherd will be the only logical commander of the allied forces.
SHE is the one going out creating peace with the quarians and geth.
SHE freed the rachni queen and thus gave the rachni a future.
SHE is the one that will convince modrin to cure the genophage.
SHE is the one with spectre status and saved the council's collective asses.
SHE has a personal relationship with the geth, the krogan leadership, the rachni leadership, the Cerberus leadership, and the frikkin Shadowbroker.
.


It is possible to do the exact opposite of every one of those options (e.g. kill the rachni, don't cure the krogan, etc).