Shepherd needs a Dreadnaught Flagship in ME3
#101
Posté 31 octobre 2010 - 07:47
#102
Guest_Planet_Side_*
Posté 01 novembre 2010 - 12:21
Guest_Planet_Side_*
Hoki wrote...
Shepherd will be the only logical commander of the allied forces.
SHE is the one going out creating peace with the quarians and geth.
SHE freed the rachni queen and thus gave the rachni a future.
SHE is the one that will convince modrin to cure the genophage.
SHE is the one with spectre status and saved the council's collective asses.
SHE has a personal relationship with the geth, the krogan leadership, the rachni leadership, the Cerberus leadership, and the frikkin Shadowbroker.
If the galaxy's collective forces are to be coordinated by a single person, there is no other choice.
Commander Shepherd will need to hang up her Commander hat and put on her Supreme Galactic Commander hat, and assume a ship worthy of her leadership.
Garrus can have the normandy SR2, but Shepherd is the only logical coordinator the for main fleet battle.
Plus the normandy has 2 guns. Its not a primary weapons platform. A dreadnaught would have like 100 of those guns so it could BBQ some reapers.
there is no telling how much paragon or renegade your gonna need for that.
#103
Posté 01 novembre 2010 - 02:07
Wizz wrote...
I mean, if Bioware wants Normandy to dodge, it will.
Yes, but if Bioware wants a planet to dodge, it will. Scripts can defend a dreadnaught as easily as a frigate.
Even non-upgraded it took two hits to take down the SR-1, and that was at point blank. The collectors were conveniently wimpy.
#104
Posté 01 novembre 2010 - 02:53
Also the GARDIAN anti-missile and anti-fighter lasers which are ONLY EMPLOYED ON FRIGATES(at least in the Systems Alliance) can go straight through kinetic barriers and attack the hull of a ship. So the Normandy which also has these lasers can use them on the Reapers, but why they haven't used them yet is unknown to me.
Modifié par Angel-Shinkiro, 01 novembre 2010 - 02:54 .
#105
Posté 01 novembre 2010 - 11:50
Or maybe I need to get some more sleep and stop having flashbacks to Macross.
#106
Posté 01 novembre 2010 - 04:57
Sinapus wrote...
I've got it! We get some idol singer(s) to sing J-pop over the Reaper's communications and blast them while they're confused. We need a big cool-looking dreadnought to act as a stage.
Or maybe I need to get some more sleep and stop having flashbacks to Macross.
NO! No Minmay!! Lol
#107
Posté 01 novembre 2010 - 05:02
Angel-Shinkiro wrote...
Unless Reapers have anti-fighter weapons, frigates and fighters make more sense to attack the reapers with because they can dodge their weapons quite easily and then use their own weapons to attack the Reapers, while dreadnoughts will be big targets that I can garuantee will get hit.
Also the GARDIAN anti-missile and anti-fighter lasers which are ONLY EMPLOYED ON FRIGATES(at least in the Systems Alliance) can go straight through kinetic barriers and attack the hull of a ship. So the Normandy which also has these lasers can use them on the Reapers, but why they haven't used them yet is unknown to me.
Again with the assumptions. The Reapers could have other anti-EM spectrum weapons shielding, but the real problem with EM spectrum weapons such as lasers is that the energy dissipates very rapidly with distance.
Why such defensive systems would only be mounted on frigates is mostly questionable writing.
#108
Posté 01 novembre 2010 - 05:37
Bennyjammin79 wrote...
Another ship change? Nah. Once is enough.
Or something along the lines of finding "The Leviathan of Dis" and EDI assimilating the Normandy with it. The backstory could be that it was created by the same race that took out the Reaper at the brown dwarf. The same way the protheans created the conduit, they would have created a mini reaper at a secret facility by studing recovered tech before they were attacked. Where the story goes from there...
#109
Posté 01 novembre 2010 - 06:59
SetsunaF wrote...
Bennyjammin79 wrote...
Another ship change? Nah. Once is enough.
Or something along the lines of finding "The Leviathan of Dis" and EDI assimilating the Normandy with it. The backstory could be that it was created by the same race that took out the Reaper at the brown dwarf. The same way the protheans created the conduit, they would have created a mini reaper at a secret facility by studing recovered tech before they were attacked. Where the story goes from there...
Dis is what i'm talking about. Something killed that reaper. What was it?
There could potentially be stuff much older than the protheans still hidden throughout the galaxy. The cyle has repeated itself more times than we can fathom, and the last time it happened they missed Ilos, they have got to have missed others as well. The reapers probably dont dredge the entire galaxy during harvest season, there may be an entire fleet out there somewhere.
#110
Posté 01 novembre 2010 - 07:47
Modifié par GordonNoob2010, 01 novembre 2010 - 07:48 .
#111
Guest_Planet_Side_*
Posté 01 novembre 2010 - 07:47
Guest_Planet_Side_*
Hoki wrote...
SetsunaF wrote...
Bennyjammin79 wrote...
Another ship change? Nah. Once is enough.
Or something along the lines of finding "The Leviathan of Dis" and EDI assimilating the Normandy with it. The backstory could be that it was created by the same race that took out the Reaper at the brown dwarf. The same way the protheans created the conduit, they would have created a mini reaper at a secret facility by studing recovered tech before they were attacked. Where the story goes from there...
Dis is what i'm talking about. Something killed that reaper. What was it?
There could potentially be stuff much older than the protheans still hidden throughout the galaxy. The cyle has repeated itself more times than we can fathom, and the last time it happened they missed Ilos, they have got to have missed others as well. The reapers probably dont dredge the entire galaxy during harvest season, there may be an entire fleet out there somewhere.
as TIM states it was some unknown race with some crazy super weapon. he does say that it appeared to be a one shot thing, and that it is completely inert now.
yes there are a lot of things far older than the reapers. the dead reaper was around 37 million years old far older than the protheans.
also the leviathan is said to be around 1 billion years old 0_0. just thought id mention it
otherwise i think shep should keep the SR-2, wouldnt mind an SR-3 though.
#112
Posté 01 novembre 2010 - 08:37
#113
Posté 01 novembre 2010 - 09:54
Moiaussi wrote...
Angel-Shinkiro wrote...
Unless Reapers have anti-fighter weapons, frigates and fighters make more sense to attack the reapers with because they can dodge their weapons quite easily and then use their own weapons to attack the Reapers, while dreadnoughts will be big targets that I can garuantee will get hit.
Also the GARDIAN anti-missile and anti-fighter lasers which are ONLY EMPLOYED ON FRIGATES(at least in the Systems Alliance) can go straight through kinetic barriers and attack the hull of a ship. So the Normandy which also has these lasers can use them on the Reapers, but why they haven't used them yet is unknown to me.
Again with the assumptions. The Reapers could have other anti-EM spectrum weapons shielding, but the real problem with EM spectrum weapons such as lasers is that the energy dissipates very rapidly with distance.
Why such defensive systems would only be mounted on frigates is mostly questionable writing.
What assumption did I make other than saying the Reapers might not have anti-fighter weapons, please tell me?
Maybe the Reapers do have anti-EM spectrum weapons shielding but we have never seen any evidence of it, so lasers are still a possibilty.
but the real problem with EM spectrum weapons such as lasers is that the energy dissipates very rapidly with distance
That is why they are on frigates; frigates go in close so they don't have to worry about the laser dissipating.
So until proven otherwise, frigates are the best ships to use against the Reapers because of their ability to dodge the weapon fire then use their own weapons in close range.
#114
Posté 03 novembre 2010 - 03:39
Also people seem to be imagining WW2 or older when they talk about "dodging". Modern navies can shoot down missiles with auto-targetting auto-stabilized phalanx turrets.
Dodge these!
http://www.youtube.com/v/prNhzbqlZ4Q
#115
Posté 03 novembre 2010 - 03:49
Hoki wrote...
^^ The normany has been very fortunate that nobody reapers and collectors don't carry missiles.
Also people seem to be imagining WW2 or older when they talk about "dodging". Modern navies can shoot down missiles with auto-targetting auto-stabilized phalanx turrets.
Seriously. If 'dodging' was that effective, the anti-missile anti-fighter systems would be pretty much useless. The targets would be smaller and faster and simply dodge better.
#116
Posté 03 novembre 2010 - 04:17
Also, I believe it would fit better into the concept, if while the battle rages, Shepard had some special assignment of vital importance - be it on foot or on the Normandy (or whatever sneaky and quick frigate, fitting the special needs of a special tactics guy) rather than leading the fleet (just like in ME1).
Edit: Something I forgot. I wouldn't feel comfortable if the series suddenly turned into a strategy game. We already have an RPG-TPS hybrid, we shouldn't overstretch it
Modifié par Stazro, 03 novembre 2010 - 04:22 .
#117
Posté 03 novembre 2010 - 05:04
Joker : "It's a freaking brick in space i wonder why they even have pilots on these things, A point and click interface would be just as efficient and don't make me mention.."
Shep : "you sourpuss!"
Joker -grumbles- : "so where you up to now commander?"
Shep : "Going to talk to Tali *sigh*"
Joker -laughing- : "That's 800 meters aft and 6 levels down..have a great trek!"
Shep -grumbles- : "I spend more time running around on this floating hotel in space than doing actual missions these days".
Joker : "Suuure miss the old Normandy now"...
Modifié par Anacronian Stryx, 03 novembre 2010 - 05:04 .
#118
Posté 03 novembre 2010 - 05:59
I'm saying that we're about to have to fight A LOT OF REAPERS.
LOTS. I don't think sniper rifles and Heavy Pull are going to have the same effect on a reaper that they do on tiny organics. Thus, shepard not really going to have anything to "breach and clear" in a battlefield full of reapers.
Use the right tool for the job. You don't have to fly the dread for every mission, but use the right tool for the job. We're going to need some increadible firepower to overcome the reapers.
#119
Posté 03 novembre 2010 - 06:17
#120
Posté 03 novembre 2010 - 07:14
fongiel24 wrote...
I don't think it's going to be possible to outgun the Reapers, no matter how many dreadnoughts Shepard has on his side. In total, the Council races combined have less than 100 dreadnoughts (the turians have the most and their fleet possesses only 39). In a straight fight, the Reapers will wipe the floor with any opposition. Shepard and his crew will likely have to take down the Reapers from inside, making a small, stealthy vessel of more value than a ponderous capital ship.
This. There's no way the council races could gather enough firepower to stand up to hundreds of reapers at once. As I said before, I can imagine some kind of surgical strike - although I have no idea how that would look - Shepard has to execute, while perhaps the fleets fight a battle they can't win, in order to distract the reapers.
#121
Posté 03 novembre 2010 - 09:48
Stazro wrote...
This. There's no way the council races could gather enough firepower to stand up to hundreds of reapers at once. As I said before, I can imagine some kind of surgical strike - although I have no idea how that would look - Shepard has to execute, while perhaps the fleets fight a battle they can't win, in order to distract the reapers.
If the refits were all as bizzarely easy as the refits to the Normandy (all done in the field, no drydock, no special parts, not even on planet), then simply finding a viable weapon might be enough. The Geth alone are rated at 5000 to 10000 ships. The Council (now including the Alliance) are likely at least comperable.
Not saying that is neccessary the best way for the plot to go, but it is theoretically possible.
There are all sorts of surgical strikes that could be potentially war winning without being too gimmicky. Cut off communications, take control of the relays (or figure out how to), find 'the weapon' or 'the weakness'... perhaps each and every reaper has an unguarded exhaust port? lol. The trick will be for the writers to find an answer that lets the fleets retain importance without rendering Shep unimportant.
My main criticism of ME2 is still that unlike ME1, there is nothing Shepard did that couldn't have been handled better by a fleet than by a stealth frigate with the possible exception of Legion's loyalty mission.
#122
Posté 03 novembre 2010 - 11:18
#123
Posté 03 novembre 2010 - 11:46
Moiaussi wrote...
There are all sorts of surgical strikes that could be potentially war winning without being too gimmicky. Cut off communications, take control of the relays (or figure out how to), find 'the weapon' or 'the weakness'... perhaps each and every reaper has an unguarded exhaust port? lol. The trick will be for the writers to find an answer that lets the fleets retain importance without rendering Shep unimportant.
Perhaps we'll find out about the creator of the reapers and retrieve the shutdown code just in time
My main criticism of ME2 is still that unlike ME1, there is nothing Shepard did that couldn't have been handled better by a fleet than by a stealth frigate with the possible exception of Legion's loyalty mission.
I think their handle is, none of the fleets would do that, despite being able to.
#124
Posté 04 novembre 2010 - 12:49
#125
Posté 04 novembre 2010 - 01:58
General User wrote...
Why can't a missile have an FTL drive? Can anyone explain that? Cause I'm stumped. I mean it seems perfect, since Mass Effect doesn't have FTL sensors, the targets of such a missile would (in theory) be destroyed before they realized they were under attack. Even the Reapers, who are easy prey when their barriers are down.
I think it has to do with the fact that if the missile needed an FTL drive to get to the target, the target is likely beyond detection range for the firing craft. Even if the missiles were blind fired in the general direction of where the shooter thinks the enemy is, the missile would still have to drop out of FTL to find and engage targets. Missiles would need FTL sensors to directly engage targets at FTL speeds.





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