Jump to content

Photo

The Official Isabela Discussion thread 2.0 **VA: Victoria Kruger**


45 replies to this topic

#1
nightcobra

nightcobra
  • Members
  • 6,206 posts
 rules of this thread.

-Stay civil, i mean it.



Name: Isabela
Gender: Female
age: unknown (supposedly late twenties, early thirties)
Voice actor: Victoria Kruger
hobbies:drinking, sailing, telling dirty jokes, playing cards and stealing.
inspiration for character's creation: Firefly and star wars (the originals), namely the characters Malcolm Reynolds and Han Solo.



here's a bit about isabela from chris priestly and the development team:

To help you better understand Isabela as a character, here is a short story written by the Dragon Age 2 Development team.

Isabela

The woman that walks into the Hanged Man is a sight, bedraggled and scruffy, like a rat that’s been soaking in the bilge for a week. Her ripped, weather-beaten smock is stained with soot from Lowtown’s chimneys and her boots, while of fine leather, are well-worn and crudely patched in a number of places. Her bearing, however, is proud, even arrogant, and she strides into the tavern like she owns the place.

“They told me I could get a drink here,” she says, coming toward the bar with a singular purpose. She slaps a half-dozen silver coins onto my counter. “What’ll this get me?”

“It’ll get you drunk enough,” I say.

“Then keep the liquor coming till the coin runs out. And make it strong.”

I wipe a chipped clay tumbler with my apron and fill it with the tavern’s most potent brew. She snatches it from my hand before I’m done pouring, and downs the drink in one gulp.

“You really needed that, didn’t you?” I pour her another drink.

“You have no idea.” She sighs and rubs her temples.  “They call me Isabela, by the way. You might as well learn the name. I think I’m going to be here a while.”

It doesn’t take long for a foul-smelling longshoreman to show up. Isabela stiffens as she feels a hand, low on her back. The longshoreman opens his mouth to say something, but never gets the chance. Isabela grabs the man by the wrist, twisting his arm behind him. His cry is one of shock rather than pain, but that quickly changes as Isabela rams her elbow into the back of the neck, slamming his face into the wooden bar-top.

“Touch me again, and I’ll break more than just these,” she hisses in his ear. And then she snaps the fingers of the offending hand. I hear a crunch, several sickening pops, and a howl of pain. The longshoreman slinks away, cradling his hand and spitting curses.

“What?” she says, holding the empty tumbler out for a refill and daring me to make a comment, any comment. I gesture towards her striking outfit—nothing but a chemise worn without the benefit of a jacket or cloak, covering only the barest minimum required for decency. Put on something like that, and you’re going to get attention whether you want it or not.

“What? This?” She picks at the laces on her bodice, then lets out a short, bitter laugh. “Would’ve   dressed up for you, but I left all my polite clothes at the bottom of the ocean.” 

As I ponder the meaning of that statement, one of a group of Lowtown ruffians sidles up to the bar. He smirks, greasy lips sliding over yellow teeth in an expression that’s more grimace than smile. “I’m Lucky,” he says.

“Is that a name, or a description?” she asks, not even looking at him.

“It’s both. And If you’re new in Kirkwall, you’ll want to talk to me. My boys and I know everything going on in this town.” 

“You know,” says Isabela, coldly. “I once knew a dog named Lucky. Obnoxious little thing, and too stupid to know when he was two yaps away from a kick in the side.” 

Lucky turns beet red, and glances at his mates for moral support. Lucky’s boys jeer and laugh, offering no support whatsoever, and Lucky beats a hasty retreat. Isabela plays with the clay tumbler, turning it around this way and that, examining its numerous imperfections. Her eyes narrow.

“Wait,” she says suddenly. “If you know everything going on in Kirkwall, maybe we should talk.”

Lucky nods and grins. Isabela turns to him and I catch a mischievous glint in her eye.

“You see,” she says, smiling for the first time. “I lost something in a shipwreck, and I’d like for it to be found.”



Learn more about Isabela when you play Dragon Age 2.


mike's playthrough featuring isabela:

http://www.livestrea...medium=ui-thumb


Posted Image

Posted Image


 
Posted Image

this thread is for the people who want to discuss and speculate the character of Isabella and her involvement in the story of DA2 and not just to discuss about her appearance.
fanart is appreciated though
i for one am hoping to see her ship and meet her crew if we get the chance.


The Felicisima Armada is not without its female captains, and among them Isabela is among the most notorious. Once captain of the "Siren's Call", shortly after the Blight ended her ship was caught in a storm in the Waking Sea. It was destroyed, and Isabela washed ashore at the Wounded Coast, feeling lucky to have escaped with her life.Now she's stranded in the Free Marches, spending most of her time in the Hanged Man tavern while she attempts to find another ship to command so she can rejoin the Armada. Those who speak to her in the tavern will likely get a story of her adventures in Rivain when she was very young, or the years she spent as a sailor in Antiva, or even the time she spent masquerading as a priestess aboard an Imperial freighter... how many of these tales are true is anyone's guess, and Isabela's laughing smirk tells them that she doesn't care what they think. She's a pirate and will one day be again, and all someone really needs to know is that when Isabela's dagger is at their throat they can let her do all the talking.

Note: Isabela is not part of the Felicisima Armada. She is familiar with and has worked with people from the Armada, but would not consider herself one of them. The Armada is Antivan.

"I win because I cheat, Kitten. I thought that was obvious."Isabela is the pirate scourge of two coastlines, four nations, and countless tavern floors. She's equally skilled with dagger and insult, and it's hard to know which cuts deeper. It's rare to see her in one place for long, but with her ship reduced to timbers, Isabela's had to content herself with whatever bounty Kirkwall has to offer. And that means no end of headaches for the rich and foolish, and no end of amusement for her. She's as desired as she is feared, which is to say, a lot and often. Fall on her blade, or at her feet—a win is a win, in her book. Shipwrecked, hounded, Isabela hasn't decided if she's cornered yet. She's having too much fun.

Posted Image

Posted Image




Posted Image

Posted Image

Posted Image

Posted Image

A bit of info on isabela's personality from Sheryl


me: Out of curiosity, was it challenging to write for isabela even though it must have been fun as heck?

Sheryl:Not really. She has a very assertive personality that she likes to beat me over the head with. So it's easy to know what she's going to do in almost all situations.

me:i imagine her as a double crosser to her clients but loyal to her friends and crew, is that a fair assessment of her personality/behaviour?

Sheryl:Hmmmm... sort of? I can say she's unpredictable and doesn't make friends easily. 

me:well apparently she gets along with varric XD who wouldn't anyway? 

Sheryl:Oh, yeah, she gets along with everyone, and she's friendly, but that could be on the surface, no?

me:hmm....interesting so maybe is she putting on a friendly mask while on the inside she's very manipulative?

Sheryl:I wouldn't say manipulative really. Manipulation requires planning, and Isabela doesn't think longterm.

me:oh so she's more impulsive then, good to know. 
like a "live for the moment" type of character i'm guessing.

Sheryl:That's a good description.

me:that must be why her crew loves her so much, they never get a dull moment so the fun never stops.

Sheryl:Hehe, you could say that.




fanart:

made by pseudocognition

Posted Image


Posted Image

Posted Image


Posted Image

Posted Image

Posted Image

Posted Image 

Posted Image

Posted Image

made by aimo_ahmed

Posted Image

Posted Image

Posted Image

made by Epantiras (deviantart)
Posted Image

made by Awildawn
Posted Image

Posted Image

Posted Image

made by Inside_Joke

Posted Image

Posted Image

made by dewcrowe

Posted Image

made by Margaret_TheElf 

Posted Image

Posted Image

made by aang001

Posted Image

made by Meta Ray Mek:

http://pics.livejour...0w8fx1/s640x480

made by Artshardz:

Posted Image

Posted Image

Posted Image

made by biomag:

Posted Image

Posted Image

made by rooster82:

Posted Image

made by Aristorum:

Posted Image

Posted Image

made by Crimstal

Posted Image


made by Marilynde

Posted Image


made by SayaBlood

Posted Image



made by Le-saboteur

Posted Image


made by rikimarujan
Posted Image

made by MackBesmirch

Posted Image

made by Gr41l 

Posted Image


Banners:

made by Zjarcal
Posted Image
Posted Image
Posted Image
Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image



made by Dan107
Posted Image
*banner meaning=slogan for recruiting new members to isabela's crew*

made by T3hAnubis

Posted Image

Edited by nightcobra8928, 01 March 2011 - 09:37 AM.


#2
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8,368 posts
Can we get back on topic, please?

#3
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

the_one_54321 wrote...
For the folks that see empowered and equal portrayals of females as a positive thing, you really need to let go of the stigma attached to these words that were once seen as insults. Otherwise the stigma, the judgments and the negative connotations of the behavior never go away. And these roles will never be seen in a truly positive way. You only add to the problem by getting insulted by it.


I'll say this once and once only: you are not in a position to tell someone that they should "let go" of the stigma attached to those words. They are charged for a reason, and that's because they've been historically used as derogratory insults. Telling a woman that she shouldn't be offended by the word "sl*t" because it's factual would be like telling a black person that they shouldn't be offended by the n-word or a gay person that they shouldn't be offended by the f-word. After all, aren't those words just descriptions for something that is true?

Words have power. And misogyny has no place on these forums-- and pretending it isn't misogyny reeks of male privilege. As I've said, Isabela is a fictional character who's not about to be insulted by anything you say, but her gender is very real and you (and others on these threads) need to take this into consideration when you start casually tossing around such words.

Characters in the game (and indeed your own PC) can take various attitudes towards Isabela's sexual proclivities-- but that's in the game. In real life and on these forums you will need to moderate what you say out of respect for your fellow posters or we will need to step in and moderate it for you. That's why these discussions keep getting closed, and pretty soon it'll lead to people being disinvited from these forums if they don't know how to conduct themselves in public.

And that's it. Thanks for your attention.

Edited by David Gaider, 28 October 2010 - 03:19 PM.


#4
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

Russalka wrote...
I had a very interesting but a narrow hunch that Cassandra and Isabela might be related somehow. Yes, it is a stretch from just some Rivaini heritage, but could be interesting. Maybe they know each other somehow? Maybe they are family? Could be an interesting plotline.


Isabela is Rivaini. Cassandra is Nevarran, and a member of the Pentaghast family-- so, no, not even a remote relation. :)

#5
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

Russalka wrote...
But how would Hawke get in party with Isabela anyhow? The game footage seemed like meeting up with her happens rather early. I forgot about Hawkes leaving Ferelden from Gwaren, so perhaps that leaves any shared boat-ride out of any speculation.


How does any weird follower end up in your party? By an odd confuence of events.

In other words, you'll have to wait and find out. ;)

#6
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

Anarya wrote...
Pentaghast family? Is that some sort of noble or royal family?


That's the royal family of Nevarra, and the dragon hunters that were responsible for (almost) wiping out dragons from the face of Thedas hundreds of years ago.

#7
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

the_one_54321 wrote...
They lock the negative threads, so we talk about our opinions here instead. I don't see how that's unfair in the slightest.


Is someone suggesting that you shouldn't be able to express your dislike for Isabela (based on what you know)? Not at all-- or, at least, we're not suggesting that. You (and by that I mean everyone) are just going to have to be able to express your dislike without simultaneously being inflammatory and/or insulting the female gender. Some people seem to default to that kind of talk on the internet as if it were acceptable, as if the consequences for saying them should be different than speaking them out loud to people in real life, but it's not so. Moderate your words and avoid sweeping generalizations and I'm sure the reaction you get will rise to your level.

And if it doesn't, and there are people that are indeed becoming aggressive should someone say anything bad about their favorite character, then their behavior will need to stand out on its own. It's not an excuse to indulge in something similar or worse.

Edited by David Gaider, 28 October 2010 - 03:37 PM.


#8
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

Upsettingshorts wrote...
Her Origins voice was Anora.  Same actress.


This was one of the main reasons for the change. Having Anora do an extra character with a minor role is okay-- having a major character in a game sound just like that major character from the previous game wouldn't do. As it is, the new voice actress has the same accent and roughly the same sound as Mika Simmons... a little more "kill, ****cat, kill kill" perhaps, but there you go. ;)

#9
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

Upsettingshorts wrote...
Good, then we can both agree to drop this semantic debate then?


Please do, or take it to Off Topic or PM. My response was meant as much for everyone as for the_one... he just made a post which necessitated a response, as the overall unthinking misogyny I've been seeing in the last few threads seemed to require one.

#10
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Felene wrote...
What's Isabela's full name?


She just goes by Isabela.

It's not her birthname, but no one knows what that is.

Edit: And she's not Morrigan's mother. Morrigan's mother is Flemeth. Isabela is not Flemeth in disguise.

Edited by Sheryl Chee, 28 October 2010 - 03:52 PM.


#11
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

nightcobra8928 wrote...

Sheryl!:D


What? I don't know it either!

#12
David Gaider

David Gaider
  • BioWare Employees
  • 4,514 posts

Marionetten wrote...
There is a difference between insulting the female gender and calling a duck a duck. Isabel is promiscious. You guys wrote her that way. While I'm sure she has her reasons for it ( just like Zevran did ) that doesn't excuse it. We had countless of threads labeling Zevran a shameless man**** ( which he by all means was ) and I didn't see a single one of them get moderated.

There's a lot of double standards at work here.


Believe what you like. The difference when it pertains to minorities or groups that have been traditionally persecuted should be obvious to anyone with any degree of sensitivity. I didn't care for some of the talk about Zevran either, but it wasn't nearly on the same level as this-- and there were indeed threads that got closed down about Zevran when the hostile gay-talk went too far.

And you're free to call Isabela promiscuous, if you like. She is, obviously, and rather unapologetic about it. That's a far different tone from some of the "sl*t-shaming" we're seeing going on in these threads, and saying they are comparable goes beyond splitting hairs.

And please don't respond to this further. I'm not looking to engage in a discussion on this-- I've provided the guideline under which this thread can continue, and further blatant violations will result in action. That's all there is to it. Thanks.

Edited by David Gaider, 28 October 2010 - 03:56 PM.


#13
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

KhorinShizucor wrote...
PLEASE NO. I so hate that character. Sheryl Chee, please tell us Jack Sparrow isn't an inspiration.


Well, they both drink a lot, and wear earrings and bandanas. But I think the similarities end there? 

I watched more Firefly and Star Wars (Original Flavor) while writing her plan, rather than Pirates of the Carribean.

Edited by Sheryl Chee, 28 October 2010 - 04:29 PM.


#14
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Maria Caliban wrote...

Apparently, 'Down with the Sickness' is a song. (Is very late to the thread.)

Does Isabella have a theme song?


Yes! There is one song that I've always associated with her. But I can't tell you what it is because it's a spoiler. In some ways. If you... ignore most of the meaning of the song.

#15
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

dan107 wrote...
I laid out my reasons for why she is clearly promiscuous several times. I also stated that I find it odd why the chose her off all people to develop into a romance. Not sure what more I can add other than refer you to my previous posts.


Yes, you have said you find it odd several times. And David has responded to you at least once saying that we've never managed to please everyone with a love interest. Isabela is no different. Don't like her? Fine, don't romance her. In fact, I believe I mentioned that you don't have to talk to her if you don't want to. But coming on here and repeatedly saying that you find our decision to bring her back odd accomplishes... what exactly? We like Isabela and we wanted to explore her character a bit more. Whether you like it or not, she's here to stay.

#16
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Pacifien wrote...

I'm going with Mal/Han influence with Inara's sexually liberated attitude.


Definitely Mal/Han. Not so much the Inara, because I find her extremely dull. I almost want to say there's a bit of Zoe in there, because I love Zoe , but I can't. That would be deliberately misleading. Zoe is very much the military woman who takes orders and carries them out well and Isabela is... not.

#17
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Maria Caliban wrote...
"Eventually she grew bored of Serannes and became involved with a young lady. When the girl's parents put her away in a convent in Avignon, d'Aubigny followed, entering the convent as a novice. There she stole a body of a dead nun, placed it in the bed of her lover and set the room afire to cover their escape. Their affair lasted for three months before the young lady returned to her family. D'Aubigny was charged in absentia - as a male - with kidnapping, body snatching, arson and failing to appear before the tribunal. The sentence was death by fire."


A cross-dressing bisexual arsonist libertine! Kill it with fire!

This paragraph made me laugh.

#18
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

GamiSB wrote...

Figure I'll ask again now that I've got a better chance of someone that may know the answer being on.

Was Isabela always planned to have a major/companion role in a future game when she was created for DA:O? Or was she just there and the creative team decided to expand on her?



This is what happened:

Long, long ago, when dinosaurs roamed the earth, and DAO was still in development...

David: (paraphrased) Hey, Sheryl, we need you to write a character to give the PC the duelist class. Doesn't have to be long, just make it interesting.

(Discussion ensues... 99% of which I have completely forgotten.)

Sheryl: (paraphrased) I'll make her a pirate!

David: (paraphrased) Sure, whatever.

Later on, during one of the caffeine and sugar-fueled writer lunches...

Sheryl:
I thought it would be neat to give the player the option of sleeping with her to earn the specialization, instead of having to play the game.

Someone else:
What about if you're in a relationship with one of your followers?

Sheryl:
 Maybe they won't let you?

Someone else: Or they could just join in!

Sheryl: Oghren's head would explode.

Everyone else: It would, wouldn't it?

(Discussion ensues: How exactly would Oghren's head explode?)

Sheryl: This will be funny. People won't see it as Isabela's defining characteristic or anything!

(Ah, idealism.)

Fast foward. DA2 is now in development...

Mike: ....aaaaand Isabela is coming back!

Sheryl:  Eingefügtes Bild Really!? Oooh! Me me... let me write her!

#19
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Maria Caliban wrote...

Did you suggest that Isabela come back and she made some sort of 'cut'? I mean, were you expecting it?


Not at all. It was  pleasant surprise.

#20
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Beerfish wrote...

So this leads to a question then. You said Mike informed you that she was going to make a reappearance. Are these type of decisions made in high level design meetings? Does David as the lead writer and the other writers get a decent say in this process when throwing ideas around? I would think that the writers would perhaps have a better feel for future development of possible characters then just a design team.


The writers are part of the design team (at least the story part of the design anyway). We do get some say in who comes back. For instance, if I had strong feelings about certain people not coming back because their story is done (or they're dead, or something), I'd voice that opinion. David and Mike have the last say though.

#21
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts
Isabela is not part of the Felicisima Armada. She is familiar with and has worked with people from the Armada, but would not consider herself one of them. The Armada is Antivan.

#22
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Maria Caliban wrote...
Is the Armada the national navy of Antiva?


No. They are a criminal group. Pirates.

filaminstrel wrote...
And is Kitten an actual name or a term of endearment? Or am I misreading that entirely?


It's a term of endearment. Who is she calling "Kitten"? I guess you'll have to wait to find out. Eingefügtes Bild

#23
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

Tree Huggerz wrote...
what gets me is when she says "The siren treats me better then he ever did."  meaning he didnt treat her well.


Actually, she says: "And the Siren treats me far better than she ever did him." This implies something else altogether.

#24
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts

nightcobra8928 wrote...
does that mean isabela's ex husband wasn't a very successful pirate, or that his crew was about to mutiny?


Her husband wasn't a pirate. He was an Antivan merchant. When he died she took the ship and used it for... non-merchant-y activities. Eingefügtes Bild

Edited by Sheryl Chee, 04 November 2010 - 08:03 PM.


#25
Sheryl Chee

Sheryl Chee
  • BioWare Employees
  • 246 posts
*sighs*



You guys can find Carth Syndrome in just about anything it seems.