
Whew....

Modifié par TimelordDC, 28 octobre 2010 - 10:12 .
Modifié par ChickenDownUnder, 28 octobre 2010 - 10:17 .
ChickenDownUnder wrote...
It's a bit rudimentary tintable. It'll change color slightly if a different material type is assigned to it.
-Semper- wrote...
ChickenDownUnder wrote...
It's a bit rudimentary tintable. It'll change color slightly if a different material type is assigned to it.
why not making the standard diffuse gray so that it plays nice with a custom tint?
Modifié par ChickenDownUnder, 28 octobre 2010 - 11:00 .
ChickenDownUnder wrote...
Harder to get a nicer black that way, as well as any tints coming out a bit duller.
ChickenDownUnder wrote...
If you are still willing to teach me how, than I am willing to implement it.
Of course it is just for him I need some inspiration to get me working!ChickenDownUnder wrote...
But that cloak is just for Loghain! What about the rest of us? ;p
Modifié par alschemid, 30 octobre 2010 - 01:09 .
alschemid wrote...
I'm just learning this stuf myself... as far as I understand you need to make the tint map
it is a texture based on your diffuse texture where you paint red,
green and blue on it, each of those channels (the part of the texture
colored by those red-blue-green colours), can have the diffuse and
specularity changed by the toolset, and you can save those changes of
colours as a tint file.
But it is also a proof of concept, if it works it can be expandable... hmm... by someone else. [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
Joking apart, don't forget also about the LOD models, if you
use the hood on a follower or NPC without the LOD the hood will change
or disappear when viewed at a distance.
ChickenDownUnder wrote...
LOD models?
Modifié par alschemid, 30 octobre 2010 - 09:38 .