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Why limited ammo is a good thing:
Limited ammo means people have to conserve it, use different weapons, and use powers more frequently. In other words, it forces the player to use a variety of tactics, rather than sit there and shoot with the same gun the whole time.
What should be changed:
More gun-reliant classes like the soldier, vanguard, and maybe the infiltrator should get extra ammo capicity bonuses to make up for their lack of offensive powers. Since engineers, adepts, and sentinels have enough offensive powers to take out enemies even if they're low on ammo or out of ammo, they wouldn't need these ammo capacity bonuses.
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[Edit 2] - After reading most of the comments on this topic, I've come to a conclusion that the use of thermal clips is fine, but when Shepard runs out of thermal clips, he should put in a piece of metal that gets shaved off each shot (same ammo system as ME1). However, the overheating aspect of the mechanism could be exagerrated (weapons would overheat very quickly when using the ME1-type unlimited ammo) so that using thermal clips will still be a much better option. Not to mention the fact that this would likely support why the switch to thermal clips ever took place.
Modifié par Rahzar, 31 octobre 2010 - 05:52 .





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