Lumikki wrote...
Only way to get that impact do more damage than material (size) it self, is that the material it self will explode in impact.Oblarg wrote...
Lumikki wrote...
Nope, that's not how it works.
If you increase speed you can increase energy, but because you bullet is (hard) metal, it only means it go trough the taget easyer. Point of bullets aren't go trough , but bullet should shatter from impact so that it cause more damage inside the target. How much damage it does, is realted how big area it's affecting in human (target). That is realted size of the impact, what is related size of the bullet.
This also means more speed in bullets means more soften the bullet material need to be. Think about it, harder material go trough easyer other harder materials. Those are physical laws.
You're assuming that you know how these future materials work. If you can super-cool your grain of sand into a bose-einstein condensate before shooting it out of a gun barrel, who's to say you can't make it out of some material which imparts all of its kinetic energy into the target? And regardless, if you poke a hole in someone, regardless of the size of the hole, it's not going to be good for the person on the receiving end.
This is all completely irrelevant, though - they retconned the lore, yes, but that wouldn't matter if it had been for a large benefit to the quality of gameplay. Unfortunately, it was not - all the new system added was the need to look around for ammo in the middle of your mission. You may find that fun, but I find it tedious and bad game design.
It is relevant, because people here in forum use game lore as they point to support "realistic" cooling system as change of weapon system. When there is allready in weapons lore situation what does't make any sense.
How it's relevan to unlimited and limited ammo. If the clips also would include inside the clip some addional ammo material, then it would make also the weapons bullet situation more logical and realistic. My point is that unrealistic magical weapon system doesn't need any reality or logical system, if it's allready magic.
You're failing to understand physics, again. If a particle imparts a certain amount of kinetic energy to the target, the target will, to a rough approximation, be hurt relative to the force. The reason larger bullets do more damage is because they encounter more resistance and thus impart more force.
And even if we were arguing lore, this is science fiction - that certain things are not physically feasible doesn't even matter in a lore discussion, thus your entire argument is a giant red herring. What bothers people is not that the thermal clip doesn't make physical sense, it's that it's in direct contradiction to what was established in the first game. You cannot argue that point away, because it's 100% true: BioWare retconned the lore in order to add an ammo system.
I am not making this argument, though - my argument is that the ammo system detracted from the game more than it benefitted the game. This is something you've yet to address, because you're too caught up trying to debunk science fiction rather than coming up with a coherent argument.





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