Gibb_Shepard wrote...
But in all seriousness, ME2 is still a game. They are not going to cut out a boss fight and source of information
Who says "cut out"? I say make it skippable. Like in ME1 you could avoid fighting the ERCS guards at Peak 15. Different avenue to the same goal. And what about the source of information? I don't remember Vasir or the hostage telling Shepard anything important. All the information was on a disk.
Gibb_Shepard wrote...
just because some ruthless bastard wants to massacre a mother. There is a limit.
Oh yeah? Come on, Mass Effect 2 is a game about massacre. Those zillions of mercs you mow down on every level have relatives too, I bet.
Also: the Ruthless bastard doesn't want to masssacre a mother. He wants to get the job done no matter the cost. It's basically the same as the Justicar Code, only comprising of a single article: "mission objective".
mineralica wrote...
On SB's base: don't let Liara become new SB (not everyone has brilliant relationship with her), appoint another person.
I can understand why BioWare didn't put a "big choice" to the end of the LotSB. They've got enough mess with them as it is. Just take the "Human Councillor" issue, for instance.
But they seriously failed to provide a suffciently "enegade "avenue towards the same end" in LotSB.
Modifié par Zulu_DFA, 29 octobre 2010 - 07:59 .