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LOTSB: Where did all the renegade options go? (OR: Did Ruthless Shepard have his stomach upset that day?)


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#26
Zulu_DFA

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RiouHotaru wrote...
The boss fight was great.


No, it sucked. Mainly because biotic teleport sucks.

But that's not the point of this thread. The point is: you want it, you can have it. You don't want it, kill the hostage. Only you can't, stupid BioWare!

Modifié par Zulu_DFA, 28 octobre 2010 - 07:36 .


#27
PrinceLionheart

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 Wait...what would be the point of killing the hostage, when the present renegade option, wounding her, conveyed the same exact point?

#28
Zulu_DFA

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PrinceLionheart wrote...

 Wait...what would be the point of killing the hostage, when the present renegade option, wounding her, conveyed the same exact point?


1. Skip the boss fight. Kill Vasir in a cutscene.

2. Skip the silly rant about what spectres do.

#29
PrinceLionheart

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Zulu_DFA wrote...

PrinceLionheart wrote...

 Wait...what would be the point of killing the hostage, when the present renegade option, wounding her, conveyed the same exact point?


1. Skip the boss fight. Kill Vasir in a cutscene.

2. Skip the silly rant about what spectres do.


Okay, there's only been one occasion where persuasion allowed you to skip a boss fight, so that sounds more like a personal gripe. And say you did shoot and kill the hostage, after all that crap Vasir managed to survive, I doubt a single bullet would have stopped her so it most likely would've led to the boss fight either way. :huh:

#30
Guest_mrsph_*

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Lebrine wrote...

I got the feeling that because it's a bridging dlc renegades are held back because getting the shadow broker on your side has to happen.


By this logic you couldn't be renegade in Mass Effect because you would have to side with Saren, or be unable to be renegade in Mass Effect 2 because you would have to side with Harbinger.

#31
CroGamer002

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Zulu_DFA wrote...

RiouHotaru wrote...
The boss fight was great.


No, it sucked. Mainly because biotic teleport sucks.

But that's not the point of this thread. The point is: you want it, you can have it. You don't want it, kill the hostage. Only you can't, stupid BioWare!



BIOTIC TELEPORT?!


And you expect that people take you serious?



P.S.
ME2 is not First Person Shooter!

#32
Zulu_DFA

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PrinceLionheart wrote...
I doubt a single bullet would have stopped her ...


As I said in the OP, "rapid fire". Make 'em full of holes.

#33
Chuvvy

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Ruthless Shepard isn't in existence. **** Shepard did however have a stomach ache.

#34
Nightwriter

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LotSB wowed me so much I didn't notice any of that.

Behold the power of truly good writing.

#35
Cyberfrog81

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Heh, skipping the boss fight... Might renegades then have complained about missing out on content? "WTF, why are paragons rewarded with a unique boss fight??!? YOU SUCK, BIOWARE!!!!!!1111one"


#36
omgodzilla

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I agree with the OP as well as the comment about renegade interrupts being cooler than paragon ones.

#37
Guest_Shandepared_*

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The only thing that bothers me is Shepard's reaction when the building blows up. He just sounds way too shocked and worried.

#38
Nightwriter

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But Liara's in there!

#39
Zulu_DFA

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Shandepared wrote...

The only thing that bothers me is Shepard's reaction when the building blows up. He just sounds way too shocked and worried.


Vasir: No police chatter... Looks like we missed the party.

} BOOM-BOOM-BOOM !!! {

Shepard: [grinning] Missed the party? Not a chance!

#40
mineralica

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Some more renegade ways: when Liara blames Vasir near Sekat's body, side with Vasir and tell Liara that she's insane with suspects on Spectre. With possible injuries to T'Soni. When find out that Spectre took data and chase her.

On SB's base: don't let Liara become new SB (not everyone has brilliant relationship with her), appoint another person.

#41
Gibb_Shepard

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Zulu_DFA wrote...

RiouHotaru wrote...
The boss fight was great.


No, it sucked. Mainly because biotic teleport sucks.

But that's not the point of this thread. The point is: you want it, you can have it. You don't want it, kill the hostage. Only you can't, stupid BioWare!


Biotic teleport? LOL

But in all seriousness, ME2 is still a game. They are not going to cut out a boss fight and source of information just because some ruthless bastard wants to massacre a mother. There is a limit.

#42
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I'd rather turn over the Collector ship to Cerberus. Liara is nice and all, but she's not human and I can't allow some alien to have access to all this critical intel.

#43
Zulu_DFA

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Gibb_Shepard wrote...
But in all seriousness, ME2 is still a game. They are not going to cut out a boss fight and source of information


Who says "cut out"? I say make it skippable. Like in ME1 you could avoid fighting the ERCS guards at Peak 15. Different avenue to the same goal. And what about the source of information? I don't remember Vasir or the hostage telling Shepard anything important. All the information was on a disk.



Gibb_Shepard wrote...
just because some ruthless bastard wants to massacre a mother. There is a limit.

Oh yeah? Come on, Mass Effect 2 is a game about massacre. Those zillions of mercs you mow down on every level have relatives too, I bet.

Also: the Ruthless bastard doesn't want to masssacre a mother. He wants to get the job done no matter the cost. It's basically the same as the Justicar Code, only comprising of a single article: "mission objective".



mineralica wrote...
On SB's base: don't let Liara become new SB (not everyone has brilliant relationship with her), appoint another person.


I can understand why BioWare didn't put a "big choice" to the end of the LotSB. They've got enough mess with them as it is. Just take the "Human Councillor" issue, for instance.

But they seriously failed to provide a suffciently "enegade "avenue towards the same end" in LotSB.

Modifié par Zulu_DFA, 29 octobre 2010 - 07:59 .


#44
RiouHotaru

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Zulu_DFA wrote...

But they seriously failed to provide a suffcietly "enegade "avenue towards the same end" in LotSB.


I think that you and Bioware have a difference of opinion on what constitutes "sufficently Renegade" then.  I think just treating the whole thing as just another mission to blow folks away on is rather Renegade, since you're ignoring the emotional impact.  Why else do you think those Paragon Interrupts existed?

#45
Zulu_DFA

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RiouHotaru wrote...

Zulu_DFA wrote...

But they seriously failed to provide a suffcietly "enegade "avenue towards the same end" in LotSB.


I think that you and Bioware have a difference of opinion on what constitutes "sufficently Renegade" then.  I think just treating the whole thing as just another mission to blow folks away on is rather Renegade, since you're ignoring the emotional impact.  Why else do you think those Paragon Interrupts existed?


Why didn't renegade interrupts exist in LotSB?

And what emotional impact? My Shepard doesn't have emotions. He is a being of light, and emotions come from the rough matter of flesh, which is only a vehicle.

#46
RiouHotaru

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Zulu_DFA wrote...

RiouHotaru wrote...

Zulu_DFA wrote...

But they seriously failed to provide a suffcietly "enegade "avenue towards the same end" in LotSB.


I think that you and Bioware have a difference of opinion on what constitutes "sufficently Renegade" then.  I think just treating the whole thing as just another mission to blow folks away on is rather Renegade, since you're ignoring the emotional impact.  Why else do you think those Paragon Interrupts existed?


Why didn't renegade interrupts exist in LotSB?

And what emotional impact? My Shepard doesn't have emotions. He is a being of light, and emotions come from the rough matter of flesh, which is only a vehicle.


Because not every mission or DLC contains Renegade Interrupts.  Overlord contained only one interrupt for either side.  Kasumi's had only a Renegade interrupt, Zaeed's had only a Paragon.  I think you're nit-picking over the interrupt issue.  But if you want to get technical, likely a money/resources issue.

If you took the Paragon interrupts you'd know of what impact I speak of.  Try going back and doing them, you'll see what I mean.

#47
Zulu_DFA

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RiouHotaru wrote...
If you took the Paragon interrupts you'd know of what impact I speak of.  Try going back and doing them, you'll see what I mean.


I checked them, and took the first one on the "canon" playthrough. (Which made me replay the pesky boss fight with Vasir three times in a row, damn it!).

The second and the third establish Shepard as Stupid Paragon and Liara as Ruthless Renegade. You enjoy them.

And technically, the options I'm talking in the OP, wouldn't amount to more than 5% of time and budget of LotSB, but woud make it like 30% "cooler". Even for you, paragons, because, I think, knowing that Shepard can be a "heartless jerk" here and there would only boost "the emotional impact" of the paragon options.

#48
RiouHotaru

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Zulu_DFA wrote...

RiouHotaru wrote...
If you took the Paragon interrupts you'd know of what impact I speak of.  Try going back and doing them, you'll see what I mean.


I checked them, and took the first one on the "canon" playthrough. (Which made me replay the pesky boss fight with Vasir three times in a row, damn it!).

The second and the third establish Shepard as Stupid Paragon and Liara as Ruthless Renegade. You enjoy them.

And technically, the options I'm talking in the OP, wouldn't amount to more than 5% of time and budget of LotSB, but woud make it like 30% "cooler". Even for you, paragons, because, I think, knowing that Shepard can be a "heartless jerk" here and there would only boost "the emotional impact" of the paragon options.


...How do the other two make Shepard a "Stupid Paragon" exactly?

And I dunno, you'd have to give examples of what would make "cooler" Renegade interrupts before I could say if they'd make the paragon options have more punch.  If you throw too many Paragon and Renegade options together at the same time, Shepard comes out sounding incredibly schizo.

#49
Zulu_DFA

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RiouHotaru wrote...

If you throw too many Paragon and Renegade options together at the same time, Shepard comes out sounding incredibly schizo.


You are not obliged to take every interrupt, you know?

But when there are only paragon interrupts, Shepard comes out sounding incredibly stupid. And makes one wonder what is the "renegade" scale for?

#50
RiouHotaru

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Zulu_DFA wrote...

RiouHotaru wrote...

If you throw too many Paragon and Renegade options together at the same time, Shepard comes out sounding incredibly schizo.


You are not obliged to take every interrupt, you know?

But when there are only paragon interrupts, Shepard comes out sounding incredibly stupid. And makes one wonder what is the "renegade" scale for?


I don't see how, considering the context and content of the interrupts specifically within LotSB.  And you could be a "renegade" by just...not taking the interrupts.