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Is anyone else annoyed by the excessive physics in the RTP trailer?


221 réponses à ce sujet

#1
Archereon

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Seriously!  Every time someone gets hit with a sword in the trailer, they go flying!  While I'm starting to get over the enormous swords being twirled like batons, seeing someone get sent flying by a dagger just doesn't look right to me...At all...As does a crossbow bolt sending someone flying out of a window...

In Dragon Age 1, enemies didn't fly away like your character is the hulk, they just slumped right on the spot.  While that's not as flasy as a corpse exploding into a bunch of guts and flying into the stratosphere, I'd personally pick the former option.

#2
CruserBoii

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Finishing moves can do amazing stuff.

#3
Archereon

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CruserBoii wrote...

Finishing moves can do amazing stuff.


I know, and its cool once and a while, but when every kill ends with you poking a guy with a dagger and launching him into space, its hard for me to say that's not EXCESSIVE.

#4
aaniadyen

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I prefer the first as well. I'm hoping it was only exaggerated for the trailer.

#5
lv12medic

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The recoil in Varric's Bianca crossbow is quite high. Of course there would be a lot of recoil if a crossbow bolt groin-shot can launch someone halfway across a room. Equal and opposite reactions and all that jazz.



It may be a little too much but its a video game, not a physical collision modeling simulator.

#6
Bruddajakka

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Remember at certain points in the game Varric is going to exaggerate the action. Hence the Overkill moments seen in some parts of the trailer.

#7
upsettingshorts

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It's a trailer. They're not going to show Hawke auto-attacking and getting parried by some Genlock.

Modifié par Upsettingshorts, 29 octobre 2010 - 01:08 .


#8
Enshaid

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Hawke can rip people in half with giant hands made of fire. Who's to say he can't send enemies flying?

#9
Archereon

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Freek on a Leesh wrote...

Hawke can rip people in half with giant hands made of fire. Who's to say he can't send enemies flying?


Its not Hawke who's doing it the most though...

There's Varric and Isabella, with the latter being the post blatent case.  She pokes a Qunari with her dagger, and he goes spinning away through the air...

Unless everyone in our party got blasted by gamma rays, I don't think that justification works.

#10
upsettingshorts

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...it's a trailer.

#11
Brockololly

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The one memorably dumb physics moment is when Isabela does her little ROFLcopter spin attack and slashes downward at a massive Quanri warrior. Which somehow prompts the Qunari to fly backwards off a cliff in the exact same animation as you have when you shield bash someone. I hope that was just some place holder animation- really, I'd love it if they had a proper physics engine for some ragdolls when you're in combat.

#12
Archereon

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Upsettingshorts wrote...

...it's a trailer.



Which is showing in game cinematics, much like many other game trailers.

And if things go flying like that during in game cinematics, I'm going to get a tanline in the shape of a palm on my face.

#13
ErichHartmann

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Brockololly wrote...
I'd love it if they had a proper physics engine for some ragdolls when you're in combat.


Doesn't exist yet.  Even the best ragdolls still look hilarious.  Anyways, I'll take excessive physics over DAO's.     

Modifié par ErichHartmann, 29 octobre 2010 - 01:16 .


#14
Tiax Rules All

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Bruddajakka wrote...

Remember at certain points in the game Varric is going to exaggerate the action. Hence the Overkill moments seen in some parts of the trailer.


This is just gonna be the default defence statement from now on I guess.

Swords too big: Varric exagerates
Hawke jumps too much: Varric exagerates
Too much blood, exploding bodies: Varric exagerates
People move too fast: Varric exagerates
Boobs too big: Varric exagerates
Colors are off: Varric exagerates
I dont want Carver to die: Varric exagerates
What about the... :Varric exagerates
But i didn't fini.. Varric exagerates Varric exagerates Varric exagerates

Just admit to yourselves already that you are the ones exagerating the exageration. The game is just like that.

#15
slimgrin

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With the spells I think its kinda cool. But thats a damn fireball hitting someone. 

The gore is a bit cheesy when a crossbow bolt sends a guy flying through the air like he was struck by a linebacker, or a sword cut causes enemies to literally explode into tiny pieces. Starting to remind me of a bad b movie.

Modifié par slimgrin, 29 octobre 2010 - 01:17 .


#16
Archereon

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ErichHartmann wrote...

Brockololly wrote...
I'd love it if they had a proper physics engine for some ragdolls when you're in combat.


Doesn't exist yet.  Even the best ragdolls look hilarious.  Anyways, I'll take excessive physics over DAO's.     


Believe it or not, DAO was moderatley realistic in the way enemy death was handled, compared to many other games.  In real life, bullets don't send people flying, nor do swords.

#17
Zanaide

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I don't see where the .3 seconds of video snippets are indicative of all the mechanics of the game. It's common to show the most exciting shots of the finished product to try and sell it to the people watching the previews.

#18
Archereon

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ErichHartmann wrote...

Brockololly wrote...
I'd love it if they had a proper physics engine for some ragdolls when you're in combat.


Doesn't exist yet.  Even the best ragdolls still look hilarious.  Anyways, I'll take excessive physics over DAO's.     


Some of the better ragdolls look okay when they're falling through the air...

#19
upsettingshorts

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Archereon wrote...
Which is showing in game cinematics, much like many other game trailers.

And if things go flying like that during in game cinematics, I'm going to get a tanline in the shape of a palm on my face.


But your complaint is that it happens all the time.  It's happening all the time in a trailer because it's a trailer.  There are moments of physics defying bad-assery in Dragon Age: Origins, but since it was spread out across more "normal" actions, it wasn't as noticable.

#20
Hellosanta

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well, i'm playing warrior with two-handed sword in DAO, and the enemy still gets flying when hit by my gigantic two-handed sword, not always, but considerably many times.

#21
Kileyan

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Archereon wrote...

Seriously!  Every time someone gets hit with a sword in the trailer, they go flying!  While I'm starting to get over the enormous swords being twirled like batons, seeing someone get sent flying by a dagger just doesn't look right to me...At all...As does a crossbow bolt sending someone flying out of a window...

In Dragon Age 1, enemies didn't fly away like your character is the hulk, they just slumped right on the spot.  While that's not as flasy as a corpse exploding into a bunch of guts and flying into the stratosphere, I'd personally pick the former option.


I truly don't care. Trailers are trailers, and at the most they will represent the crazy killing move finishers. I don't even care if those are over the top. So, no, I'm not really bothered by it.

#22
Archereon

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Upsettingshorts wrote...

Archereon wrote...
Which is showing in game cinematics, much like many other game trailers.

And if things go flying like that during in game cinematics, I'm going to get a tanline in the shape of a palm on my face.


But your complaint is that it happens all the time.  It's happening all the time in a trailer because it's a trailer.  There are moments of physics defying bad-assery in Dragon Age: Origins, but since it was spread out across more "normal" actions, it wasn't as noticable.



I'd rather avoid some of the particularly glaring examples (varrics crossbow that apparently fires tank shells, Isabellas magical space launch daggers.)

#23
slimgrin

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Upsettingshorts wrote...

...it's a trailer.


I know its a trailer, I know its unfinished, I know Varric exaggerates but come on, we are like 5 months away. What we see is close to what we'll get when the game arrives.

And I really can't stay I'm thrilled with the forced emphasis on style. 

For the record, I realize battles are a bit slow in Origins, but I really love the animations themselves. They look real and they have visual impact. From what I've seen in the new DA2 trailer, I'm apt not to take the animations seriously.

#24
AtreiyaN7

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It's probably exaggerated, but we don't actually know exactly where the gameplay is taken from. Go read that Gamespot preview thingy - it gives the impression that the actual gameplay is a bit more subdued in comparison to whatever exaggerated portions they've seen before.

#25
upsettingshorts

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slimgrin wrote...

For the record, I realize battles are a bit slow in Origins, but I really love the animations themselves. They look real and they have visual impact. From what I've seen in the new DA2 trailer, I'm apt not to take the animations seriously.


Sorry after playing Age of Conan I have a hard time viewing DA:O's animations as anything remotely resembling real.  I certainly don't take them or DA:2's seriously. 

If it ain't mo-capped, it ain't real.  That's that.  But I understand the aesthetic argument, the big swords annoy me. 

My point anyway wasn't that the trailer is somehow not indicative of the fact there are excessively bad-ass moves, just that I really doubt that the game itself is composed entirely of wall-to-wall badassery as OP implies.

Modifié par Upsettingshorts, 29 octobre 2010 - 01:28 .