Is anyone else annoyed by the excessive physics in the RTP trailer?
#26
Posté 29 octobre 2010 - 01:28
Anyway, I get the feeling most of the time enemies just kind of explode.
#27
Posté 29 octobre 2010 - 01:31
uberdowzen wrote...
The only animation that didn't look right is the one where the Qunari got hurled off a cliff. I would expect a pretty similar reaction to being hit by a crossbow bolt and (the only other one I saw) where the two enemies are hit by Hawke's sword didn't look OTT.
Anyway, I get the feeling most of the time enemies just kind of explode.
Go look up a video, any video, where somebody gets shot. A real video. They don't go flying, they don't fall backwards, they just crumple.
Now, granted, bolts are quite a bit larger than bullets, but sending someone out a window is a bit much. stumbling back and falling out of the window? Golden, and still with the coolness.
#28
Posté 29 octobre 2010 - 01:31
Upsettingshorts wrote...
If it ain't mo-capped, it ain't real. That's that. But I understand the aesthetic argument, the big swords annoy me.
I don't think there has been a AAA game in the past 8 or so years that hasn't been motion captured.
#29
Posté 29 octobre 2010 - 01:35
#30
Posté 29 octobre 2010 - 01:41
Upsettingshorts wrote...
Sorry after playing Age of Conan I have a hard time viewing DA:O's animations as anything remotely resembling real. I certainly don't take them or DA:2's seriously.
Those are pretty impressive fight animations in Age of Conan, but I have to say they look similar in terms of speed to DA:O.
There are two avenues for Bioware to take, exaggerated or realistic. Compared to something like Street fighter or Devil may Cry - both of which have superb animation - DA:O is realistic. DA2 is not. I thought I'd like this new direction but the more I see of it and the more I play DA:O, the disparity between the two approaches is glaring.
However, I think the trailer is comprised mostly of cut scenes. I may like the actual gameplay when we get to see some.
#31
Posté 29 octobre 2010 - 01:53
#32
Posté 29 octobre 2010 - 01:55
#33
Posté 29 octobre 2010 - 01:57
Swords are the same size as DAO. People are just seeing things that aren't there 'cos they WANT to hate it.Tiax Rules All wrote...
Swords too big
As opposed to not jump at all like in Origins ?Hawke jumps too much
Too much blood, exploding bodies
Varric exagerates
As opposed to DAO's grampa swings?People move too fast
Where's the bad in that ?Boobs too big
The colors seem as bland as boring as Origins'. People exagerate just to bash DA2.Colors are off: Varric exagerates
Modifié par Soul Reaver, 29 octobre 2010 - 01:59 .
#34
Posté 29 octobre 2010 - 01:58
slimgrin wrote...
Those are pretty impressive fight animations in Age of Conan, but I have to say they look similar in terms of speed to DA:O.
/blinks
There is nothing as jarringly slow as the 2H animations of DA:O in Conan except maybe the crossbow shots, which are slow because they hit like a (censored) truck.
#35
Posté 29 octobre 2010 - 01:59
Archereon wrote...
Seriously! Every time someone gets hit with a sword in the trailer, they go flying! While I'm starting to get over the enormous swords being twirled like batons, seeing someone get sent flying by a dagger just doesn't look right to me...At all...As does a crossbow bolt sending someone flying out of a window...
In Dragon Age 1, enemies didn't fly away like your character is the hulk, they just slumped right on the spot. While that's not as flasy as a corpse exploding into a bunch of guts and flying into the stratosphere, I'd personally pick the former option.
The first thing that came to mind when I saw the trailer was this quote from the "Gameplay/RPG Systems Questions" thread.
Peter Thomas wrote...
Arrtis wrote...
THE MOST IMPORTANT Questions that deserves its own post....
Will Creatures still have the ability to chain overwhelm?
If so, will there be something we can do about it?
Overwhelm was... annoying. I'm not saying that no creature in the game has that type of ability, but instances where creatures do things like that (like the Ogre Grab) will be placed very carefully.
One new feature of DA2 is our impact system. If you hit someone hard enough, or with an ability that has an impact bonus, the target will react: getting knocked around, stumbling, or even flying off their feet). This can be used to interrupt whatever the creature is doing, including attacks, overhwelms, running, etc.
The downside of that is that you get knocked around too if the enemies hit you hard enough.
Modifié par SDNcN, 29 octobre 2010 - 02:09 .
#36
Posté 29 octobre 2010 - 02:08
#37
Posté 29 octobre 2010 - 02:14
TJPags wrote...
It's the age of SFX. Movies, TV, games - it's all the same. Exagerated, unrealistic, huge explosions, punches, etc. People like explosions. It ain't ever going to change.
Bread & Circuses of the New Age
Pantsless Pirates & Dwarven Chesthair of the Dragon Age
#38
Posté 29 octobre 2010 - 02:18
#39
Posté 29 octobre 2010 - 02:20
Jestina wrote...
I was expecting Hawke to scream out, "Hadouken!"
#40
Posté 29 octobre 2010 - 02:36
Sopa de Gato wrote...
No, but I am a bit tired of these "Why isn't this fantasy RPG more realistic?" threads.
This. And let's all try to spell "exaggerate" right from now on.
Dragon Age isn't bound to the laws of physics in this world; I mean, c'mon. It's a video game. It's supposed to be flashy as bleep. That said, however, I am likewise annoyed by the trailer's excluding of regular story-telling gameplay. The majority of those clips were probably taken from an exaggerated scene that Varric began describing. I doubt that all the enemies Hawke and his party encounters will explode into shimmery crimson bits at the poke of a dagger, nor will anyone be able to swing a heavy two-handed sword around like a lightweight stick during the more realistic sequences of gameplay.
Just throwing in my two cents.
Some Geth wrote...
Modifié par kwintessa, 29 octobre 2010 - 02:39 .
#41
Posté 29 octobre 2010 - 02:44
#42
Posté 29 octobre 2010 - 02:49
Archereon wrote...
Go look up a video, any video, where somebody gets shot. A real video. They don't go flying, they don't fall backwards, they just crumple.
Now, granted, bolts are quite a bit larger than bullets, but sending someone out a window is a bit much. stumbling back and falling out of the window? Golden, and still with the coolness.
My understanding of physics is somewhat limited (so please correct me if I'm wrong) but I'm pretty sure the bolt would actually push you back to an extent. The thing is that a bullet would usually pass right through a person whereas the bolt would be stopped. That means that the person would be absorbing a lot more force than with the bullet. Admittedly you still wouldn't get flung into the air but you wouldn't simply crumple, especially at what looked like point blank range. And it's not like the rest of the game is incredibly realistic anyway.
If you've ever seen any of the Mythbusters episodes where they're using crossbows, you'll see that those things are pretty powerful. I couldn't find any clips to link though.
#43
Posté 29 octobre 2010 - 02:52
#44
Posté 29 octobre 2010 - 02:52
Soul Reaver wrote...
Too much blood, exploding bodies
Varric exagerates
Have to disagree on this one. The exploding bodies are mostly from spells. People have a tendency to bleed and have limbs fall off when they're hit with swords.
#45
Posté 29 octobre 2010 - 02:56
Devs said their bodies explode due to the exagiration. And Hawke jumps too often 'cos there are no cooldownsuberdowzen wrote...
Soul Reaver wrote...
Too much blood, exploding bodies
Varric exagerates
Have to disagree on this one. The exploding bodies are mostly from spells. People have a tendency to bleed and have limbs fall off when they're hit with swords.
#46
Posté 29 octobre 2010 - 03:01
DarthCaine wrote...
Devs said their bodies explode due to the exagiration. And Hawke jumps too often 'cos there are no cooldowns
I haven't seen DA2 in action but I thought the exploding bodies were magical finishing moves?
#47
Posté 29 octobre 2010 - 04:08
Upsettingshorts wrote...
It's a trailer. They're not going to show Hawke auto-attacking and getting parried by some Genlock.
This. Trailers are commercials. The whole point is to make you want whatever they are advertising. Looking cool trumps standard gameplay when it comes to getting people interested, especially if it's new people.
#48
Posté 29 octobre 2010 - 04:15
uberdowzen wrote...
My understanding of physics is somewhat limited (so please correct me if I'm wrong) but I'm pretty sure the bolt would actually push you back to an extent. The thing is that a bullet would usually pass right through a person whereas the bolt would be stopped. That means that the person would be absorbing a lot more force than with the bullet. Admittedly you still wouldn't get flung into the air but you wouldn't simply crumple, especially at what looked like point blank range. And it's not like the rest of the game is incredibly realistic anyway.
From what I understand this is quite true, the momentum of a arrow and/or bolt is a lot higher and the projectile is also stopped in a body much easier and thus transfering that much more of the force to the target. Secondly, newton's law apply directly to a firearm (minus the recoil being absorbed) but bows and crossbows use tensile strength to fire their projectiles and doesn't nearly have as proportional recoil as a firearm.
That said, people will still not be lifted off the ground and carried by neither bow nor crossbow, but:
The most important aspect of how force affects a body isn't with what force it hits... but where it hits. If it hits centre of mass and balance then the target won't budge much, if it hits on a outlying area... such as a shoulder, the head, the upper arm, the groin, the legs... then the body itself will act as a lever and the force that affects the body is in fact a lot higher than what left the bow/crossbow. That's why throws in judo or aikido look so very dramatic and give the illusion that the victim is flying. They aren't, they're just being knocked down. But It looks very dramatic.
Similarily, the man Varric shoots is knocked down. The crossbow hits him with massive force in a unbalanced area while he was moving towards Varric, the torso stops but the legs doesn't... making it look like he's being thrown back. Just like it would if he slipped.
Basically... just because it looks like someone is sent flying, doesn't mean they are.
By the way... I only really adressed the crossbow (and similar) here. The statement above does obviously not apply to the melee specials.
What's really scary about this is that we can't even replicate the really powerful warcrossbows of the era. Not even those of half of the strength of the strongest. The vast amount of replicas are hunting crossbows or the weaker variants of warcrossbows. Imagine how strong the real ones are...If you've ever seen any of the Mythbusters episodes where they're using crossbows, you'll see that those things are pretty powerful. I couldn't find any clips to link though.
#49
Posté 29 octobre 2010 - 04:24
I see no reason why gravity couldn't be different in Thedas than your backyard.
#50
Posté 29 octobre 2010 - 04:29
Sir JK wrote...
From what I understand this is quite true, the momentum of a arrow and/or bolt is a lot higher and the projectile is also stopped in a body much easier and thus transfering that much more of the force to the target. Secondly, newton's law apply directly to a firearm (minus the recoil being absorbed) but bows and crossbows use tensile strength to fire their projectiles and doesn't nearly have as proportional recoil as a firearm.
That said, people will still not be lifted off the ground and carried by neither bow nor crossbow, but:
The most important aspect of how force affects a body isn't with what force it hits... but where it hits. If it hits centre of mass and balance then the target won't budge much, if it hits on a outlying area... such as a shoulder, the head, the upper arm, the groin, the legs... then the body itself will act as a lever and the force that affects the body is in fact a lot higher than what left the bow/crossbow. That's why throws in judo or aikido look so very dramatic and give the illusion that the victim is flying. They aren't, they're just being knocked down. But It looks very dramatic.
Similarily, the man Varric shoots is knocked down. The crossbow hits him with massive force in a unbalanced area while he was moving towards Varric, the torso stops but the legs doesn't... making it look like he's being thrown back. Just like it would if he slipped.
Basically... just because it looks like someone is sent flying, doesn't mean they are.
Nice summary.
By the way... I only really adressed the crossbow (and similar) here. The statement above does obviously not apply to the melee specials.
Yes, I suspect the results of a melee attack are a lot more gruesome than the person being sent flying...





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