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Is anyone else annoyed by the excessive physics in the RTP trailer?


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#51
errant_knight

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Archereon wrote...

Seriously!  Every time someone gets hit with a sword in the trailer, they go flying!  While I'm starting to get over the enormous swords being twirled like batons, seeing someone get sent flying by a dagger just doesn't look right to me...At all...As does a crossbow bolt sending someone flying out of a window...

In Dragon Age 1, enemies didn't fly away like your character is the hulk, they just slumped right on the spot.  While that's not as flasy as a corpse exploding into a bunch of guts and flying into the stratosphere, I'd personally pick the former option.


Yep, don't like the new finishing moves or animations (that I've seen) at all. I'm just repeating 'the story and cameos will make it worth it' like a mantra.

#52
vocalemuse

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Upsettingshorts wrote...

slimgrin wrote...

For the record, I realize battles are a bit slow in Origins, but I really love the animations themselves. They look real and they have visual impact. From what I've seen in the new DA2 trailer, I'm apt not to take the animations seriously.


Sorry after playing Age of Conan I have a hard time viewing DA:O's animations as anything remotely resembling real.  I certainly don't take them or DA:2's seriously.

...lmao, you're seriously using AoC as the better one in this comparison?

Right, because it's totally possible for someone to reach into a fully armored person's chest and rip out their heart. :P Herald of Xotli attack animation. Sorry, but... no, lol. DAO is the more realistic one by a long shot here.

Modifié par vocalemuse, 29 octobre 2010 - 05:19 .


#53
upsettingshorts

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vocalemuse wrote...
...lmao, you're seriously using AoC as the better one in this comparison?

Right, because it's totally possible for someone to reach into a fully armored person's chest and rip out their heart. :P Herald of Xotli attack animation. Sorry, but... no, lol. DAO is the more realistic one by a long shot.


I'm talking about the general attacks, not the HoX (a magic class that is quite literally an agent of evil that just happens to wield a sword) special attack.  Nor am I talking about fatalities like the 2HB ripping-the-guy's head off fatality.

What I was referring to were the basic attack animations for combos.  There is no jumping up in the air with massive swords like there is in DA:2, and the attacks are not so slow as to be comical like the two-handers in DA:O.

So yeah, I am using Conan as the better one in the comparison.  

Modifié par Upsettingshorts, 29 octobre 2010 - 05:22 .


#54
ShrinkingFish

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Upsettingshorts wrote...

vocalemuse wrote...
...lmao, you're seriously using AoC as the better one in this comparison?

Right, because it's totally possible for someone to reach into a fully armored person's chest and rip out their heart. :P Herald of Xotli attack animation. Sorry, but... no, lol. DAO is the more realistic one by a long shot.


I'm talking about the general attacks, not the HoX (a magic class that is quite literally an agent of evil that just happens to wield a sword) special attack.  Nor am I talking about fatalities like the 2HB ripping-the-guy's head off fatality.

What I was referring to were the basic attack animations for combos.  There is no jumping up in the air with massive swords like there is in DA:2, and the attacks are not so slow as to be comical like the two-handers in DA:O.

So yeah, I am using Conan as the better one in the comparison.  


I agree with that. Conan is pretty good at the low level realism stuff.

They just added some extra "totally extreme gnarly ****" for flavor. Which is their right.

Edit: Though my favorite fatality was always the Conq's running the opponent through then twisting the blade and leaving it in him as they grab either side of the opponent's head and screams a blood curdling war cry directly into his face during his dying moments. Brilliant.

Modifié par ShrinkingFish, 29 octobre 2010 - 05:25 .


#55
vocalemuse

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Upsettingshorts wrote...

vocalemuse wrote...
...lmao, you're seriously using AoC as the better one in this comparison?

Right, because it's totally possible for someone to reach into a fully armored person's chest and rip out their heart. :P Herald of Xotli attack animation. Sorry, but... no, lol. DAO is the more realistic one by a long shot.


I'm talking about the general attacks, not the HoX (a magic class that is quite literally an agent of evil that just happens to wield a sword) special attack.  Nor am I talking about fatalities like the 2HB ripping-the-guy's head off fatality.

What I was referring to were the basic attack animations for combos.  There is no jumping up in the air with massive swords like there is in DA:2, and the attacks are not so slow as to be comical like the two-handers in DA:O.

Personally I don't see how the basic attack animations in AoC are any better than the basic attack animations in DAO. The only time they jump in the air is when fighting an ogre or a dragon as well, which aren't encountered that often in game and even then you aren't guaranteed to get the deathblow.

As for the 2H swords... they should be slow. They're freaking huge claymores. Making them fast would be more ridiculous in my opinion. That to me is way more unrealistic.

Bottom line is, DAO is the better one of the two.

Modifié par vocalemuse, 29 octobre 2010 - 05:27 .


#56
Mike Laidlaw

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Upsettingshorts wrote...

It's a trailer. They're not going to show Hawke auto-attacking and getting parried by some Genlock.


*Laughs*

Very true! Generally speaking, you can knock foes around about as much as you could in Origins. Maybe a bit more...well...depending on how you build your character, probably a LOT more. Weapon and Shield warriors are really quite good at it, in fact.

#57
ShrinkingFish

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vocalemuse wrote...

Upsettingshorts wrote...

vocalemuse wrote...
...lmao, you're seriously using AoC as the better one in this comparison?

Right, because it's totally possible for someone to reach into a fully armored person's chest and rip out their heart. :P Herald of Xotli attack animation. Sorry, but... no, lol. DAO is the more realistic one by a long shot.


I'm talking about the general attacks, not the HoX (a magic class that is quite literally an agent of evil that just happens to wield a sword) special attack.  Nor am I talking about fatalities like the 2HB ripping-the-guy's head off fatality.

What I was referring to were the basic attack animations for combos.  There is no jumping up in the air with massive swords like there is in DA:2, and the attacks are not so slow as to be comical like the two-handers in DA:O.

Personally I don't see how the basic attack animations in AoC are any better than the basic attack animations in DAO. The only time they jump in the air is when fighting an ogre or a dragon as well, which aren't encountered that often in game and even then you aren't guaranteed to get the deathblow.

As for the 2H swords... they should be slow. They're freaking huge claymores. Making them fast would be more ridiculous in my opinion. That to me is way more unrealistic.

Bottom line is, DAO is the better one of the two.


Naw, man. That aint right.

#58
ShrinkingFish

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Mike Laidlaw wrote...

Upsettingshorts wrote...

It's a trailer. They're not going to show Hawke auto-attacking and getting parried by some Genlock.


*Laughs*

Very true! Generally speaking, you can knock foes around about as much as you could in Origins. Maybe a bit more...well...depending on how you build your character, probably a LOT more. Weapon and Shield warriors are really quite good at it, in fact.


Awesome. Totally going to have to pinball some foo's. Gonna be great!

#59
vocalemuse

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ShrinkingFish wrote...

vocalemuse wrote...

Upsettingshorts wrote...

vocalemuse wrote...
...lmao, you're seriously using AoC as the better one in this comparison?

Right, because it's totally possible for someone to reach into a fully armored person's chest and rip out their heart. :P Herald of Xotli attack animation. Sorry, but... no, lol. DAO is the more realistic one by a long shot.


I'm talking about the general attacks, not the HoX (a magic class that is quite literally an agent of evil that just happens to wield a sword) special attack.  Nor am I talking about fatalities like the 2HB ripping-the-guy's head off fatality.

What I was referring to were the basic attack animations for combos.  There is no jumping up in the air with massive swords like there is in DA:2, and the attacks are not so slow as to be comical like the two-handers in DA:O.

Personally I don't see how the basic attack animations in AoC are any better than the basic attack animations in DAO. The only time they jump in the air is when fighting an ogre or a dragon as well, which aren't encountered that often in game and even then you aren't guaranteed to get the deathblow.

As for the 2H swords... they should be slow. They're freaking huge claymores. Making them fast would be more ridiculous in my opinion. That to me is way more unrealistic.

Bottom line is, DAO is the better one of the two.


Naw, man. That aint right.

Yeah, man, it is. :P Having decent fighting combos doesn't make up for the massive fail that is the rest of AoC.

Modifié par vocalemuse, 29 octobre 2010 - 05:32 .


#60
upsettingshorts

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vocalemuse wrote...

Bottom line is, DAO is the better one of the two.


Yeah I'm gonna have to agree to disagree and just move on then.

#61
aaniadyen

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Upsettingshorts wrote...

vocalemuse wrote...

Bottom line is, DAO is the better one of the two.


Yeah I'm gonna have to agree to disagree and just move on then.


Haven't played DA 2 yet. Kinda hard to tell...

#62
Dave of Canada

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Mike Laidlaw wrote...

Upsettingshorts wrote...

It's a trailer. They're not going to show Hawke auto-attacking and getting parried by some Genlock.


*Laughs*

Very true! Generally speaking, you can knock foes around about as much as you could in Origins. Maybe a bit more...well...depending on how you build your character, probably a LOT more. Weapon and Shield warriors are really quite good at it, in fact.


I'm going to knock around some Qunari around Kirkwall if it deals no damage.

#63
upsettingshorts

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aaniadyen wrote...
Haven't played DA 2 yet. Kinda hard to tell...


Our discussion was between Dragon Age: Origins and Age of Conan.  My position is that AoC was better than DA:O and seems better than DA:2.  The counter was that Conan wasn't as good as DA:O.  Neither will budge, so continuing that discussion is fairly pointless.

#64
ShrinkingFish

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vocalemuse wrote...

ShrinkingFish wrote...

vocalemuse wrote...

Upsettingshorts wrote...

vocalemuse wrote...
...lmao, you're seriously using AoC as the better one in this comparison?

Right, because it's totally possible for someone to reach into a fully armored person's chest and rip out their heart. :P Herald of Xotli attack animation. Sorry, but... no, lol. DAO is the more realistic one by a long shot.


I'm talking about the general attacks, not the HoX (a magic class that is quite literally an agent of evil that just happens to wield a sword) special attack.  Nor am I talking about fatalities like the 2HB ripping-the-guy's head off fatality.

What I was referring to were the basic attack animations for combos.  There is no jumping up in the air with massive swords like there is in DA:2, and the attacks are not so slow as to be comical like the two-handers in DA:O.

Personally I don't see how the basic attack animations in AoC are any better than the basic attack animations in DAO. The only time they jump in the air is when fighting an ogre or a dragon as well, which aren't encountered that often in game and even then you aren't guaranteed to get the deathblow.

As for the 2H swords... they should be slow. They're freaking huge claymores. Making them fast would be more ridiculous in my opinion. That to me is way more unrealistic.

Bottom line is, DAO is the better one of the two.


Naw, man. That aint right.

Yeah, man, it is. :P Having decent fighting combos doesn't make up for the massive fail that is the rest of AoC.


My thoughts on it was that it was just unfinished, at least in the quest lines and such at higher levels. Too gappy. Otherwise I loved it. Way better MMO than anything else I've played.

#65
vocalemuse

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Upsettingshorts wrote...

vocalemuse wrote...

Bottom line is, DAO is the better one of the two.


Yeah I'm gonna have to agree to disagree and just move on then.

Works for me, because I definitely do not agree and never would. xD

#66
vocalemuse

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ShrinkingFish wrote...

My thoughts on it was that it was just unfinished, at least in the quest lines and such at higher levels. Too gappy. Otherwise I loved it. Way better MMO than anything else I've played.

More like another case of a Vanguard or Warhammer release, except AoC being worse than WAR... and most definitely not worth paying 15 dollars a month to play. F2P, possibly.

Modifié par vocalemuse, 29 octobre 2010 - 05:36 .


#67
ShrinkingFish

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vocalemuse wrote...

Upsettingshorts wrote...

vocalemuse wrote...

Bottom line is, DAO is the better one of the two.


Yeah I'm gonna have to agree to disagree and just move on then.

Works for me, because I definitely do not agree and never would. xD


*Shakes a gourd of water in your face, sprinkling a few drops with every zealous thrust*

The power of... uh... this water... compelles you to agree!!

#68
ShrinkingFish

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vocalemuse wrote...

ShrinkingFish wrote...

My thoughts on it was that it was just unfinished, at least in the quest lines and such at higher levels. Too gappy. Otherwise I loved it. Way better MMO than anything else I've played.

More like another case of a Vanguard or Warhammer release, except AoC being worse than WAR.


Okay. THAT I definitely disagree with. But I guess it is just a matter of opinion.

#69
upsettingshorts

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ShrinkingFish wrote...
My thoughts on it was that it was just unfinished, at least in the quest lines and such at higher levels. Too gappy. Otherwise I loved it. Way better MMO than anything else I've played.


I thought it was unfinished mediocre meh-sauce when it was first released too.  Launch was bad.  Only got one character to the mid-game and quit.  Came back months later after they seriously overhauled it and brought that toon to the cap, then levelled three more including two max-level Dark Templars - who after their revamp became my favorite class.  Their expansion was excellent, if a bit grindy, and right now the only real content gap is from 60-75ish, and that's not so much a gap as one path to get through it as opposed to several different options at other levels.

Anyway, ultimately Conan's combat system is the best thing it has going for it, apart from some inspired and creative raids - especially in T3 and beyond - and a really gorgeous art style, especially in the expansion.  But it was released to a criticial and commercial failure and MMOs don't recover from that.  It definitely didn't succeed on all counts, but I think I'm going to miss a lot about that game.

I played WAR for literally 45 minutes.  It lasted that long for me.  

Conan demanded a much higher level of skill and intelligence in both PVE and especially PVP than any other MMO I've played. 

Anyway, OT end rant.

Modifié par Upsettingshorts, 29 octobre 2010 - 05:40 .


#70
slimgrin

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Mike Laidlaw wrote...

Upsettingshorts wrote...

It's a trailer. They're not going to show Hawke auto-attacking and getting parried by some Genlock.


*Laughs*

Very true! Generally speaking, you can knock foes around about as much as you could in Origins. Maybe a bit more...well...depending on how you build your character, probably a LOT more. Weapon and Shield warriors are really quite good at it, in fact.


So when will we see unadulterated gameplay? 

And about the bullet time...is that in cut scenes, gameplay, or neither?

Modifié par slimgrin, 29 octobre 2010 - 05:39 .


#71
vocalemuse

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ShrinkingFish wrote...

vocalemuse wrote...

ShrinkingFish wrote...

My thoughts on it was that it was just unfinished, at least in the quest lines and such at higher levels. Too gappy. Otherwise I loved it. Way better MMO than anything else I've played.

More like another case of a Vanguard or Warhammer release, except AoC being worse than WAR.


Okay. THAT I definitely disagree with. But I guess it is just a matter of opinion.

Lmao, you were obviously not there for AoC's launch then. xD

Anyway... no more thread derailment! *flees*

#72
Sir JK

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vocalemuse wrote...
As for the 2H swords... they should be slow. They're freaking huge claymores. Making them fast would be more ridiculous in my opinion. That to me is way more unrealistic.


I've encountered this view a few times and I think it is a very amusing one. It is very logical. It is also wrong.
The heaviest two-handed sword in the world is only about 1 kg (2 pounds) heavier than most one handed swords (not all, of course). They're also deceptively fast weapons. In fact a skilled user of a two-hander have to keep it moving as fast as a skilled user of daggers would have to use his daggers, due to how momentum and levers work. It's also the fact that since the weapon itself is your primary defence, so it must be between you and your opponent at all times. At all times you must be able to quickly move it to deflect or parry, or be able to completely shift the direction of the attack as a feint.

In short, two handed weapons are, realistically, some of the fastest weapons existing. By making them move fast, DA2 is actually taking a step towards the more realistic in that regard.

#73
Guest_Puddi III_*

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"Excessive physics" is kind of a funny way to put it. I was expecting some kind of fake complaint thread about the graphics looking too good.

#74
ShrinkingFish

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Upsettingshorts wrote...

ShrinkingFish wrote...
My thoughts on it was that it was just unfinished, at least in the quest lines and such at higher levels. Too gappy. Otherwise I loved it. Way better MMO than anything else I've played.


I thought it was unfinished mediocre meh-sauce when it was first released too.  Only got one character to the mid-game and quit.  Came back months later after they seriously overhauled it and brought that toon to the cap, then levelled three more including two max-level Dark Templars - who after they revamp became my favorite class.  Their expansion was excellent, if a bit grindy, and right now the only real content gap is from 60-75ish, and that's not so much a gap as one path to get through it as opposed to several different options at other levels.

Anyway, ultimately Conan's combat system is the best thing it has going for it, apart from some inspired and creative raids - especially in T3 and beyond - and a really gorgeous art style, especially in the expansion.  But it was released to a criticial and commercial failure and MMOs don't recover from that.  It definitely didn't succeed on all counts, but I think I'm going to miss a lot about that game.

I played WAR for literally 45 minutes.  It lasted that long for me.  

Anyway, OT end rant.


Agreed on all counts, I actually did the same thing. Only my main guy, Cim Conq, was stuck at 65 and I just didn't have the energy for any more Villa runs.

Loved leveling guys to around 60 though. And just the amazing experiences the game offered were like none other I've ever played. They really managed to grasp the horror present in Robert E. Howard's original works in several encounters.

And... I just loved it.

#75
slimgrin

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Sir JK wrote...

vocalemuse wrote...
As for the 2H swords... they should be slow. They're freaking huge claymores. Making them fast would be more ridiculous in my opinion. That to me is way more unrealistic.


I've encountered this view a few times and I think it is a very amusing one. It is very logical. It is also wrong.
The heaviest two-handed sword in the world is only about 1 kg (2 pounds) heavier than most one handed swords (not all, of course). They're also deceptively fast weapons. In fact a skilled user of a two-hander have to keep it moving as fast as a skilled user of daggers would have to use his daggers, due to how momentum and levers work. It's also the fact that since the weapon itself is your primary defence, so it must be between you and your opponent at all times. At all times you must be able to quickly move it to deflect or parry, or be able to completely shift the direction of the attack as a feint.

In short, two handed weapons are, realistically, some of the fastest weapons existing. By making them move fast, DA2 is actually taking a step towards the more realistic in that regard.


Faster than a rapier? A Viking battle axe? A samurai sword?

Seems hard to believe.