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Is anyone else annoyed by the excessive physics in the RTP trailer?


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#101
vocalemuse

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Upsettingshorts wrote...

vocalemuse wrote...
It must just be me, but I didn't really see the motions as being that slow in the game. When they first bring the sword or mace or whatever up for the attack? Yeah, but once they brought it back down it progressed its speed naturally.


Bringing the weapon up in preparation for the attack is part of the animation though.  Even if the eventual swing was more or less decent in terms of speed the fact it took the Warden an eternity to even get it up there was jarring to me.  I had to put my warrior in medium armor so I could constantly use cooldown abilities just so I didn't have to see that damn auto-attack animation anymore.  Most other animations were OK if a tad slow, save the infamous shuffling and some curiously long pauses resulting from being parried.

ShrinkingFish wrote...
And I still think we're talking about
different "fit"s. What I am really saying is that a warrior who wields
the sword almost daily for however meany years he's been a warrior would
be more fit to wield that sword effectively than those two guys.


That's why I mentioned muscle memory and pro-athletes in an earlier post.  Basketball players can move and dribble a ball with speed that people who - while otherwise fit and in shape - couldn't reproduce the same level of pace and deft control that someone who has spent their lives practicing can.

Well, good thing there are mods out there that increase weapon speed then for those who wish it. xD It is honestly not a big deal to me as I've never been bothered by how it looks in the vanilla game.

#102
ShrinkingFish

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Upsettingshorts wrote...

slimgrin wrote...
*face palm*

I think this much is obvious.


Well, so did we.


Guess we're all on the same page then, eh? Fancy that.

#103
ShrinkingFish

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vocalemuse wrote...

Upsettingshorts wrote...

vocalemuse wrote...
It must just be me, but I didn't really see the motions as being that slow in the game. When they first bring the sword or mace or whatever up for the attack? Yeah, but once they brought it back down it progressed its speed naturally.


Bringing the weapon up in preparation for the attack is part of the animation though.  Even if the eventual swing was more or less decent in terms of speed the fact it took the Warden an eternity to even get it up there was jarring to me.  I had to put my warrior in medium armor so I could constantly use cooldown abilities just so I didn't have to see that damn auto-attack animation anymore.  Most other animations were OK if a tad slow, save the infamous shuffling and some curiously long pauses resulting from being parried.

ShrinkingFish wrote...
And I still think we're talking about
different "fit"s. What I am really saying is that a warrior who wields
the sword almost daily for however meany years he's been a warrior would
be more fit to wield that sword effectively than those two guys.


That's why I mentioned muscle memory and pro-athletes in an earlier post.  Basketball players can move and dribble a ball with speed that people who - while otherwise fit and in shape - couldn't reproduce the same level of pace and deft control that someone who has spent their lives practicing can.

Well, good thing there are mods out there that increase weapon speed then for those who wish it. xD It is honestly not a big deal to me as I've never been bothered by how it looks in the vanilla game.


Don't use mods.... but I suppose that is my own fault.

#104
vocalemuse

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ShrinkingFish wrote...

Upsettingshorts wrote...

That's why I mentioned muscle memory and pro-athletes in an earlier post.  Basketball players can move and dribble a ball with speed that people who - while otherwise fit and in shape - couldn't reproduce the same level of pace and deft control that someone who has spent their lives practicing can.


Exactly what I mean.

Well obviously these guys couldn't do that, as no one in this day and age wields a sword every day so that is rather a moot point imo. :P The real point is, while fast for their size, they are not going to be near as fast as one handed weapons.

#105
slimgrin

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ShrinkingFish wrote...

Upsettingshorts wrote...

slimgrin wrote...
*face palm*

I think this much is obvious.


Well, so did we.


Guess we're all on the same page then, eh? Fancy that.


Only if you both think the crazy space physics of the trailer for DA2 are convincing. I don't.

We've rambled off topic. 

#106
upsettingshorts

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The mods I ran across were simple in that they increased the weapon speed of all weapons, so that dagger attacks hit like machine guns. I imagine they've improved now, but I don't really play DA:O anymore. I'm sure closer to the release of DA:2 I'll go through my Clean Install/Get Mods I Want/Go About Making Canon Saves ritual with DA:O that I had for Mass Effect 1 (minus the mod bit) and I'll definitely add that then, since I'm pretty sure the 2H warrior is my favorite despite it all.

vocalemuse wrote...

Well obviously these guys couldn't do that, as no one in this day and age wields a sword every day so that is rather a moot point imo. :P The real point is, while fast for their size, they are not going to be near as fast as one handed weapons.


My Warden could and did.  Unless Howe was blowing smoke up my Warden's father's you-know-what when he talked about how Pup Cousland was quite the warrior.

slimgrin wrote...

Only if you both think the crazy space physics of the trailer for DA2 are convincing. I don't.
We've rambled off topic.


I'll use a simple Goldilocks description of my preference, it's by no means objective.  It's just what I like.

Too Slow: DA:O
Too Fast: DA:2
Just Right: AoC

Modifié par Upsettingshorts, 29 octobre 2010 - 06:12 .


#107
ShrinkingFish

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vocalemuse wrote...

ShrinkingFish wrote...

Upsettingshorts wrote...

That's why I mentioned muscle memory and pro-athletes in an earlier post.  Basketball players can move and dribble a ball with speed that people who - while otherwise fit and in shape - couldn't reproduce the same level of pace and deft control that someone who has spent their lives practicing can.


Exactly what I mean.

Well obviously these guys couldn't do that, as no one in this day and age wields a sword every day so that is rather a moot point imo. :P The real point is, while fast for their size, they are not going to be near as fast as one handed weapons.


Hardly a moot point. If any point is moot you using these two guys as an example is moot. After all, the Dragon Age blokes will indeed wield their weapons every day of the week.

And that is where we take issue. They wont be as fast as one handed weapons... but they will be near as fast.

#108
ShrinkingFish

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slimgrin wrote...

ShrinkingFish wrote...

Upsettingshorts wrote...

slimgrin wrote...
*face palm*

I think this much is obvious.


Well, so did we.


Guess we're all on the same page then, eh? Fancy that.


Only if you both think the crazy space physics of the trailer for DA2 are convincing. I don't.

We've rambled off topic. 


I'm convinced.

Not convinced that it would work the same in real life.

But still convinced.

#109
Sir JK

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vocalemuse wrote...
The real point is, while fast for their size, they are not going to be near as fast as one handed weapons.


I'm not trying to argue for the sake or arguing, but the difference between one handed weapons and two handed weapons is quite negligible (certain weapons do stand out mind, some being faster and some being slower). The reason being that if twohanded weapons are that much slower... then their wielders wouldn't stand much chance facing people with one handed weapons.
Contrary to popular belief... offense isn't the first prioity in a melee weapon. Defense is. This is expecially true with two-handers since both hands will be on the hilt. In defense... speed is everything.

#110
upsettingshorts

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Sir JK wrote...
Contrary to popular belief... offense isn't the first prioity in a melee weapon. Defense is. This is expecially true with two-handers since both hands will be on the hilt. In defense... speed is everything.


Man, I believe that.  Off topic but I took an Intro to Forensic Science class at college, and when we got to studying knife wounds they had us, sort of as a demostration of what typically happens in a knife fight - they passed around some (washable) magic markers and had us do mock fights.  Then we'd count the marks on ourselves.  Needless to say we were convinced that none of us ever, ever wanted to get into a melee duel with bladed weapons.  

Also, I totally kept that textbook.  Coolest class I ever took. 

#111
vocalemuse

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ShrinkingFish wrote...

vocalemuse wrote...

ShrinkingFish wrote...

Upsettingshorts wrote...

That's why I mentioned muscle memory and pro-athletes in an earlier post.  Basketball players can move and dribble a ball with speed that people who - while otherwise fit and in shape - couldn't reproduce the same level of pace and deft control that someone who has spent their lives practicing can.


Exactly what I mean.

Well obviously these guys couldn't do that, as no one in this day and age wields a sword every day so that is rather a moot point imo. :P The real point is, while fast for their size, they are not going to be near as fast as one handed weapons.


Hardly a moot point. If any point is moot you using these two guys as an example is moot. After all, the Dragon Age blokes will indeed wield their weapons every day of the week.

And that is where we take issue. They wont be as fast as one handed weapons... but they will be near as fast.

Actually it's not, since it is basing the point off REAL people which is what we base any fantasy and so forth off of. It shows how difficult it is to fight in a full suit of armor, I don't care what anyone says - muscle memory or not, it was no walk in the park and they were definitely not known for being fast fighters. I hate to use this as a reference, but seriously, watch the episode of Deadliest Warrior on the French knight if you still think my point is moot.

Back on topic however: the excessive physics don't really bother me, as it is a trailer and they are always more grandiose than what you actually get in basic gameplay.

#112
ShrinkingFish

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vocalemuse wrote...

ShrinkingFish wrote...

vocalemuse wrote...

ShrinkingFish wrote...

Upsettingshorts wrote...

That's why I mentioned muscle memory and pro-athletes in an earlier post.  Basketball players can move and dribble a ball with speed that people who - while otherwise fit and in shape - couldn't reproduce the same level of pace and deft control that someone who has spent their lives practicing can.


Exactly what I mean.

Well obviously these guys couldn't do that, as no one in this day and age wields a sword every day so that is rather a moot point imo. :P The real point is, while fast for their size, they are not going to be near as fast as one handed weapons.


Hardly a moot point. If any point is moot you using these two guys as an example is moot. After all, the Dragon Age blokes will indeed wield their weapons every day of the week.

And that is where we take issue. They wont be as fast as one handed weapons... but they will be near as fast.

Actually it's not, since it is basing the point off REAL people which is what we base any fantasy and so forth off of. It shows how difficult it is to fight in a full suit of armor, I don't care what anyone says - muscle memory or not, it was no walk in the park and they were definitely not known for being fast fighters. I hate to use this as a reference, but seriously, watch the episode of Deadliest Warrior on the French knight if you still think my point is moot.

Back on topic however: the excessive physics don't really bother me, as it is a trailer and they are always more grandiose than what you actually get in basic gameplay.


As a matter of fact. I wasn't even talking about armor. But you're right. Heavy armor would definitely slow you down. I've said as much in other threads.

I was just talking about two handed swords.

#113
vocalemuse

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ShrinkingFish wrote...

As a matter of fact. I wasn't even talking about armor. But you're right. Heavy armor would definitely slow you down. I've said as much in other threads.

I was just talking about two handed swords.

Oh. I was talking about being in armor and using a two hander. xD These guys I saw were both in armor, lol.

#114
ShrinkingFish

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vocalemuse wrote...

ShrinkingFish wrote...

As a matter of fact. I wasn't even talking about armor. But you're right. Heavy armor would definitely slow you down. I've said as much in other threads.

I was just talking about two handed swords.

Oh. I was talking about being in armor and using a two hander. xD These guys I saw were both in armor, lol.


Riiight. Okay, lol. I get it now.

Yeah, wearing heavy armor would slow down the use of any weapon, letterlone two handed weapons.

#115
Lumikki

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Sable Rhapsody wrote...

I feel like Rule of Cool applies here to the physics effects. And if we're going to complain about cool animations being a little unrealistic--hey, guys, guess what? MAGIC exists in the DA universe. How realistic is that?

Just because magic exist in game world, does not mean everyting in that game world is about magic. It's not about been realistic when it's about magic, but when it's not about magic it should follow physical laws of the world. In consept of DA world only mages can really use magic. So, how come other classes looks like they are using magic too or the physics of world has little change.

Modifié par Lumikki, 29 octobre 2010 - 06:40 .


#116
Lotion Soronarr

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lv12medic wrote...

The recoil in Varric's Bianca crossbow is quite high. Of course there would be a lot of recoil if a crossbow bolt groin-shot can launch someone halfway across a room. Equal and opposite reactions and all that jazz.

It may be a little too much but its a video game, not a physical collision modeling simulator.


Not even a shotgun would send someone flying. Let alone a crossbow.


Tiax Rules All wrote...

Bruddajakka wrote...

Remember
at certain points in the game Varric is going to exaggerate the action.
Hence the Overkill moments seen in some parts of the trailer.


This is just gonna be the default defence statement from now on I guess.

Swords too big: Varric exagerates
Hawke jumps too much: Varric exagerates
Too much blood, exploding bodies: Varric exagerates
People move too fast: Varric exagerates
Boobs too big: Varric exagerates
Colors are off: Varric exagerates
I dont want Carver to die: Varric exagerates
What about the... :Varric exagerates
But i didn't fini.. Varric exagerates Varric exagerates Varric exagerates

Just admit to yourselves already that you are the ones exagerating the exageration. The game is just like that.


We aloready have confirmation from the devs that for example, the sword size doesn't change at all between the "Varric overblown" and "normal" parts.
Also, Varric overblowing things is just the first 5 minutes of the game. So no.

Modifié par Lotion Soronnar, 29 octobre 2010 - 07:12 .


#117
ShrinkingFish

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Lotion Soronnar wrote...

lv12medic wrote...

The recoil in Varric's Bianca crossbow is quite high. Of course there would be a lot of recoil if a crossbow bolt groin-shot can launch someone halfway across a room. Equal and opposite reactions and all that jazz.

It may be a little too much but its a video game, not a physical collision modeling simulator.


Not even a shotgun would send someone flying. Let alone a crossbow.


Have you ever shot someone with a shotgun at close range?

Yeah. They'll fly.

#118
thegoldfinch

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Like someone else said, the Rule of Cool applies. I personally don't mind it. The suspension of disbelief becomes stronger when you're seeing pixels instead of real people. An actor getting flung backwards from a shotgun blast from far away looks goofy in live action movies because of bad stunt doubles, because you can see the little wires holding him up, because of squicky CGI, what have you. Now, at least, the act of getting flung back from a hard blow - while not always realistic in a logical view - works for most because it looks the same as all the other animations in the context of the setting. No wires, no out of place cgi.

I can see why people who want realism don't like it because it is kind of dumb sometimes. But, well. It's a game. Powerful blows make the player feel powerful and they therefore have more agency. It works fine for me.

Modifié par pixieface, 29 octobre 2010 - 07:21 .


#119
Lotion Soronarr

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ShrinkingFish wrote...
Have you ever shot someone with a shotgun at close range?

Yeah. They'll fly.


Don't belive everything you see in the movies.

#120
thegoldfinch

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Lotion Soronnar wrote...

ShrinkingFish wrote...
Have you ever shot someone with a shotgun at close range?

Yeah. They'll fly.


Don't belive everything you see in the movies.

psssssst.
don't tempt him to try it out for himself!
If there's anything true about BioWare formites, it's that they love pain.
D:

#121
ShrinkingFish

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Lotion Soronnar wrote...

ShrinkingFish wrote...
Have you ever shot someone with a shotgun at close range?

Yeah. They'll fly.


Don't belive everything you see in the movies.


I don't. I only believe the things I see in person.

All else is suspect.

Modifié par ShrinkingFish, 29 octobre 2010 - 07:28 .


#122
Guest_Puddi III_*

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It does strike me as a little unrealistic. Well, the crossbow is alright, I just figure he's actually firing spears.

I don't think of The Hulk, though, I think of this.

I can't say how much it annoys me until I get a sense of how often it'll be happening relative to how capable I feel my character is, in a setting like this, of pulling such things off.

Modifié par filaminstrel, 29 octobre 2010 - 07:40 .


#123
Sylvius the Mad

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slimgrin wrote...

The gore is a bit cheesy when a crossbow bolt sends a guy flying through the air like he was struck by a linebacker,

Either those are extremely massive crossbow bolts, or in Thedas momentum isn't conserved.

#124
Lumikki

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filaminstrel wrote...

I can't say how much it annoys me until I get a sense of how often it'll be happening relative to how capable I feel my character is, in a setting like this, of pulling such things off.

Pretty much so. If finishing moves as special effects happens in rare cases, I don't think it's issue. How ever, if it happens everytime enemy dies or player make sertain action, oh my god, it's gonna be like superhero "movie".
:blink:

Modifié par Lumikki, 29 octobre 2010 - 08:16 .


#125
Aermas

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Lumikki wrote...

filaminstrel wrote...

I can't say how much it annoys me until I get a sense of how often it'll be happening relative to how capable I feel my character is, in a setting like this, of pulling such things off.

Pretty much so. If finishing moves as special effects happens in rare cases, I don't think it's issue. How ever, if it happens everytime enemy dies or player make sertain action, oh my god, it's gonna be like superman movie.
:blink:


Or a Micheal Bay flick:huh: