Aller au contenu

Photo

Is anyone else annoyed by the excessive physics in the RTP trailer?


221 réponses à ce sujet

#151
KristofCoulson

KristofCoulson
  • Members
  • 150 messages
I shall name my first DA2 character Hulk. Hulk Hawke. Hmm, "Hulk, smash!"

#152
Nighteye2

Nighteye2
  • Members
  • 876 messages
There will be mods to fix it, or perhaps it is enough to change a few variables in the .ini file. :)


#153
BallaZs

BallaZs
  • Members
  • 448 messages
I agree with the thread's creator. I know it's a fantasy game and stuff, but making it like there were no gravitation at all... Well it's just wierd. But the trailer is great still.

#154
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

SXOSXO wrote...

Laidlaw already stated he likes the new exaggerated look, therefore no matter how much we complain, nothing will change.

Of course he says that.  He's trying to sell the game.  He couldn't possibly say he dislikes it.

#155
Xewaka

Xewaka
  • Members
  • 3 739 messages

AlanC9 wrote...

But plate armor did go away even while melee fighting was still relatively common. Even into the rifle era there were still bayonet charges. Should the Union have issued field plate to its infantry? I know Stonewall Jackson ordered pikes, but that's a different issue.


Plate lost favor the moment guns had enough punch to pierce it. Yes, there were still bayonet charges. Yet, it was impractical and very expensive to equip and train soldiers in their use. People are cheap, steel is not.

#156
Archereon

Archereon
  • Members
  • 2 354 messages

Sable Rhapsody wrote...

I feel like Rule of Cool applies here to the physics effects. And if we're going to complain about cool animations being a little unrealistic--hey, guys, guess what? MAGIC exists in the DA universe. How realistic is that?


I rather dislike the magic exists so everything is fair game argument.

Hey lolz, why don't we make it so gravity doesn't exist, and whenver people jump, they go flying into space, and lets give everyone hulk smash strength, and make it so bodies explode into ridiculous looking splatter of gore when you poke them with a dagger! 

Oh wait...(yes, I'm exaggerated, but I'm hoping Varric is as well)

At Laindaw: There's a big difference between "knocked off their feet" and "launched into space" (or, less hyperbolically, sent spinning through the air by a dagger).

#157
Archereon

Archereon
  • Members
  • 2 354 messages

Dave of Canada wrote...

slimgrin wrote...

And theres the rofl spinning copter attack.


Just like Origins.


Where was that? 

In origins, people got knocked on their feet by strong attacks.  In DA2, people get launched into space by strong attacks apparently.

#158
Gabey5

Gabey5
  • Members
  • 3 434 messages
it is a trailer

#159
slimgrin

slimgrin
  • Members
  • 12 485 messages

Gabey5 wrote...

it is a trailer


With in game footage.

#160
Archereon

Archereon
  • Members
  • 2 354 messages

Gabey5 wrote...

it is a trailer


which shows in game cutscenes.

Many of which will likely be in the final game.

#161
Legbiter

Legbiter
  • Members
  • 2 242 messages
Yes! That's exactly the very first thing that flew through my mind when I saw that trailer.
"Uh, whoa! Look at those physics so.....excessive." Image IPB

#162
slimgrin

slimgrin
  • Members
  • 12 485 messages

Legbiter wrote...

Yes! That's exactly the very first thing that flew through my mind when I saw that trailer.
"Uh, whoa! Look at those physics so.....excessive." Image IPB


Corny would be a better term. Hawke slices an armored foe who does a fancy John Woo style spin as he falls.

But I'm told Varric exaggerates and I'm just watching a trailer, so naturally the footage released is meant to be misleading....

:blink: 

Modifié par slimgrin, 29 octobre 2010 - 07:32 .


#163
Archereon

Archereon
  • Members
  • 2 354 messages

Legbiter wrote...

Yes! That's exactly the very first thing that flew through my mind when I saw that trailer.
"Uh, whoa! Look at those physics so.....excessive." Image IPB


That was after a few viewings.  The varric crossbow out the window scene was during the first, then came the roflecopter spin, and then the rest.

#164
Legbiter

Legbiter
  • Members
  • 2 242 messages

slimgrin wrote...

Corny would be a better term. Hawke slices an armored foe who does a fancy John Woo style spin as he falls.

But I'm told Varric exaggerates and I'm just watching a trailer, so naturally the footage released is meant to be misleading....

:blink: 


And don't forget Isabela's elbows. Too pointy! Image IPB I mean, we're supposed to want to romance that hosebeast?Image IPB 

#165
slimgrin

slimgrin
  • Members
  • 12 485 messages

Legbiter wrote...

slimgrin wrote...

Corny would be a better term. Hawke slices an armored foe who does a fancy John Woo style spin as he falls.

But I'm told Varric exaggerates and I'm just watching a trailer, so naturally the footage released is meant to be misleading....

:blink: 


And don't forget Isabela's elbows. Too pointy! Image IPB I mean, we're supposed to want to romance that hosebeast?Image IPB 


Keep trying. Sarcasm will find you one day.

#166
maxernst

maxernst
  • Members
  • 2 196 messages

Xewaka wrote...

AlanC9 wrote...

But plate armor did go away even while melee fighting was still relatively common. Even into the rifle era there were still bayonet charges. Should the Union have issued field plate to its infantry? I know Stonewall Jackson ordered pikes, but that's a different issue.


Plate lost favor the moment guns had enough punch to pierce it. Yes, there were still bayonet charges. Yet, it was impractical and very expensive to equip and train soldiers in their use. People are cheap, steel is not.


I think cost is the more critical factor here than utility.  Some cavalry units and officers continued to wear armor well into the 19th century, but with the mobilization of huge armies from the Napoleonic era on, no one could afford to armor them.  And the impact of elite mounted troops from noble families was in steady decline, anyway.

#167
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Xewaka wrote...

Why do people think armor would slow you down to the point of inmobility? A full plate armor weights less than the average modern soldier backpack (I can't quite remember if it was 25 or 35 kg), and full plate is designed to distribute the weight around various holding points, rather than only shoulders and waist. An inmobile target is a dead target, regardless of armor. Full plate allows for a great deal of mobility.

Depends on the period.  Later plate armours (high medieval) were lighter, but earlier armours (dark ages) were grossly inefficient.

#168
tmp7704

tmp7704
  • Members
  • 11 156 messages

Sylvius the Mad wrote...

Depends on the period.  Later plate armours (high medieval) were lighter, but earlier armours (dark ages) were grossly inefficient.

Since if i'm not mistaken plate armour was sort of a late development and before it'd be chainmails and other similar (lesser) means of protection, just what sort of grossly inefficient earlier armours are you talking about, exactly?

Modifié par tmp7704, 30 octobre 2010 - 10:17 .


#169
Silent 1

Silent 1
  • Members
  • 123 messages
I'm playing a mage anyway so I don't care, also those could have just been cut-scenes...

#170
Sir JK

Sir JK
  • Members
  • 1 523 messages

tmp7704 wrote...
Since if i'm not mistaken plate armour was sort of a late development and before it'd be chainmails and other similar (lesser) means of protection, just what sort of grossly inefficient earlier armours are you talking about, exactly?


You're correct, Plate didn't really come into wide-scale use until the late 13th or early 14th century. There were some use of semi-plate before that, like reinforcing joints or closed helmets but not much more. The plate armour coverage depended on era a well. The early armours only protected the head and torso. It took about 50 years or so for legguards and armguards to be developed. Not until the 15th century had the fully articulated armours we assiciate with plate been developed. The heyday of the plate-harnesses were the 15th and 16th century.

There were no plate around during the "dark ages" (which is an archaic term). Maille was the staple armour of all armours, complemented by various cloth armours (jacks, padded jacks) or a combination of cloth and maille (brigandines) though the last item was developed during the early crusades.

#171
SnakeStrike8

SnakeStrike8
  • Members
  • 1 092 messages

Archereon wrote...
In Dragon Age 1, enemies didn't fly away like your character is the hulk, they just slumped right on the spot.  While that's not as flasy as a corpse exploding into a bunch of guts and flying into the stratosphere, I'd personally pick the former option.


You're really pushing the description, here.
No-one in that trailer exploded into a bunch of guts (except where physics-immune magic was involved) or flew into the stratosphere, and it's unfair to say that they did.
I like the flying enemies effect. I do enjoy feeling as though I could knock a guy ten feet back with one smack to the ribs, even if doing so in real life is impossible. And why else do we play video games, if not to do things that we couldn't or wouldn't in real life? I certainly can't jump onto the back of a dragon's head and slice it up!
Besides, there was plenty of physics-defying in Origins, too. What, my champion can throw people away just by shouting? There has to be something wrong with that...

#172
1varangian

1varangian
  • Members
  • 301 messages
I do think the over the top physics are a really clumsy attempt at a cool looking trailer. When Isabela sends the qunari flying with a dagger (what??) it is more of an eyeroll than a jaw dropper.



Sorry, Bioware - you make great games but lately I've seen an increasing amount of silly over the top stuff that I hope will not exist in the final game so that the story and the characters can be taken seriously.



Dragon Age 2 mustn't be reduced to "fun, silly but cool". We'll have Diablo 3 for that.

#173
Kroaks

Kroaks
  • Members
  • 78 messages
While they have somewhat enhanced the flavor I suspect its not like it was lacking in DAO:



I mean you do what ten feet jumps in armor at the ogre or the leliana thing in the original trailer?

Slow mow kill moves as compared to the matrix time in DA 2

People getting knocked flying did happen as least somewhat in the original game as well.



Though I do agree to some extent with the complaints; the original DAO was kind of like what would happen if fantasy stuff took place in a real world in many ways I would personally say its probably the closest I seen to what might happen.

#174
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Personally I like the fact that in DAO, only your party members and Grey Wardens can perform awesome finishing moves, like Duncan killing that Ogre at Ostagar. When you limit these finishing moves to a select few, then that serves to emphasize the fact that they're kind of elite. So I'm against distributing those physics breaking actions to everyone and too often. Yeah it's alright to go for more action-oriented animations which I think is a good direction, but I also hope Bioware get the balance right.

#175
Esbatty

Esbatty
  • Members
  • 3 760 messages
I really don't care. It looks hella fun, I had fun in dragon age origins but the shuffling bit like they're damn chess pieces that are chest deep in Genlocks trying to stab a Genlock Alpha in the back I'd give up for a rogue doing knockback with a fricken dagger throw.



Warden: Quickly Leliana stab that ugly mudderfadder in the back.

Leliana: On it let me first pretend this massive group of darkspawn are simply christmas shopper on Black Friday and I'll patiently wait until an opening appears in the football tackle pile up and then I will gingerly walk up behind him and then hopefully he won't notice as I start to stab him in the back of the neck.

Warden: Oh wait he is already dead. Never mind, you keep standing there singing about how awesome we are... next time I'm bringing Dog.