Is anyone else annoyed by the excessive physics in the RTP trailer?
#151
Posté 29 octobre 2010 - 04:20
#152
Posté 29 octobre 2010 - 04:43
#153
Posté 29 octobre 2010 - 04:53
#154
Posté 29 octobre 2010 - 06:10
Of course he says that. He's trying to sell the game. He couldn't possibly say he dislikes it.SXOSXO wrote...
Laidlaw already stated he likes the new exaggerated look, therefore no matter how much we complain, nothing will change.
#155
Posté 29 octobre 2010 - 06:34
AlanC9 wrote...
But plate armor did go away even while melee fighting was still relatively common. Even into the rifle era there were still bayonet charges. Should the Union have issued field plate to its infantry? I know Stonewall Jackson ordered pikes, but that's a different issue.
Plate lost favor the moment guns had enough punch to pierce it. Yes, there were still bayonet charges. Yet, it was impractical and very expensive to equip and train soldiers in their use. People are cheap, steel is not.
#156
Posté 29 octobre 2010 - 07:12
Sable Rhapsody wrote...
I feel like Rule of Cool applies here to the physics effects. And if we're going to complain about cool animations being a little unrealistic--hey, guys, guess what? MAGIC exists in the DA universe. How realistic is that?
I rather dislike the magic exists so everything is fair game argument.
Hey lolz, why don't we make it so gravity doesn't exist, and whenver people jump, they go flying into space, and lets give everyone hulk smash strength, and make it so bodies explode into ridiculous looking splatter of gore when you poke them with a dagger!
Oh wait...(yes, I'm exaggerated, but I'm hoping Varric is as well)
At Laindaw: There's a big difference between "knocked off their feet" and "launched into space" (or, less hyperbolically, sent spinning through the air by a dagger).
#157
Posté 29 octobre 2010 - 07:17
Dave of Canada wrote...
slimgrin wrote...
And theres the rofl spinning copter attack.
Just like Origins.
Where was that?
In origins, people got knocked on their feet by strong attacks. In DA2, people get launched into space by strong attacks apparently.
#158
Posté 29 octobre 2010 - 07:19
#159
Posté 29 octobre 2010 - 07:21
Gabey5 wrote...
it is a trailer
With in game footage.
#160
Posté 29 octobre 2010 - 07:21
Gabey5 wrote...
it is a trailer
which shows in game cutscenes.
Many of which will likely be in the final game.
#161
Posté 29 octobre 2010 - 07:24
"Uh, whoa! Look at those physics so.....excessive."
#162
Posté 29 octobre 2010 - 07:31
Legbiter wrote...
Yes! That's exactly the very first thing that flew through my mind when I saw that trailer.
"Uh, whoa! Look at those physics so.....excessive."
Corny would be a better term. Hawke slices an armored foe who does a fancy John Woo style spin as he falls.
But I'm told Varric exaggerates and I'm just watching a trailer, so naturally the footage released is meant to be misleading....
Modifié par slimgrin, 29 octobre 2010 - 07:32 .
#163
Posté 29 octobre 2010 - 07:38
Legbiter wrote...
Yes! That's exactly the very first thing that flew through my mind when I saw that trailer.
"Uh, whoa! Look at those physics so.....excessive."
That was after a few viewings. The varric crossbow out the window scene was during the first, then came the roflecopter spin, and then the rest.
#164
Posté 29 octobre 2010 - 07:47
slimgrin wrote...
Corny would be a better term. Hawke slices an armored foe who does a fancy John Woo style spin as he falls.
But I'm told Varric exaggerates and I'm just watching a trailer, so naturally the footage released is meant to be misleading....![]()
And don't forget Isabela's elbows. Too pointy!
#165
Posté 29 octobre 2010 - 07:57
Legbiter wrote...
slimgrin wrote...
Corny would be a better term. Hawke slices an armored foe who does a fancy John Woo style spin as he falls.
But I'm told Varric exaggerates and I'm just watching a trailer, so naturally the footage released is meant to be misleading....![]()
And don't forget Isabela's elbows. Too pointy!I mean, we're supposed to want to romance that hosebeast?
![]()
Keep trying. Sarcasm will find you one day.
#166
Posté 29 octobre 2010 - 08:04
Xewaka wrote...
AlanC9 wrote...
But plate armor did go away even while melee fighting was still relatively common. Even into the rifle era there were still bayonet charges. Should the Union have issued field plate to its infantry? I know Stonewall Jackson ordered pikes, but that's a different issue.
Plate lost favor the moment guns had enough punch to pierce it. Yes, there were still bayonet charges. Yet, it was impractical and very expensive to equip and train soldiers in their use. People are cheap, steel is not.
I think cost is the more critical factor here than utility. Some cavalry units and officers continued to wear armor well into the 19th century, but with the mobilization of huge armies from the Napoleonic era on, no one could afford to armor them. And the impact of elite mounted troops from noble families was in steady decline, anyway.
#167
Posté 30 octobre 2010 - 10:09
Depends on the period. Later plate armours (high medieval) were lighter, but earlier armours (dark ages) were grossly inefficient.Xewaka wrote...
Why do people think armor would slow you down to the point of inmobility? A full plate armor weights less than the average modern soldier backpack (I can't quite remember if it was 25 or 35 kg), and full plate is designed to distribute the weight around various holding points, rather than only shoulders and waist. An inmobile target is a dead target, regardless of armor. Full plate allows for a great deal of mobility.
#168
Posté 30 octobre 2010 - 10:16
Since if i'm not mistaken plate armour was sort of a late development and before it'd be chainmails and other similar (lesser) means of protection, just what sort of grossly inefficient earlier armours are you talking about, exactly?Sylvius the Mad wrote...
Depends on the period. Later plate armours (high medieval) were lighter, but earlier armours (dark ages) were grossly inefficient.
Modifié par tmp7704, 30 octobre 2010 - 10:17 .
#169
Posté 30 octobre 2010 - 11:05
#170
Posté 31 octobre 2010 - 01:22
tmp7704 wrote...
Since if i'm not mistaken plate armour was sort of a late development and before it'd be chainmails and other similar (lesser) means of protection, just what sort of grossly inefficient earlier armours are you talking about, exactly?
You're correct, Plate didn't really come into wide-scale use until the late 13th or early 14th century. There were some use of semi-plate before that, like reinforcing joints or closed helmets but not much more. The plate armour coverage depended on era a well. The early armours only protected the head and torso. It took about 50 years or so for legguards and armguards to be developed. Not until the 15th century had the fully articulated armours we assiciate with plate been developed. The heyday of the plate-harnesses were the 15th and 16th century.
There were no plate around during the "dark ages" (which is an archaic term). Maille was the staple armour of all armours, complemented by various cloth armours (jacks, padded jacks) or a combination of cloth and maille (brigandines) though the last item was developed during the early crusades.
#171
Posté 31 octobre 2010 - 03:25
Archereon wrote...
In Dragon Age 1, enemies didn't fly away like your character is the hulk, they just slumped right on the spot. While that's not as flasy as a corpse exploding into a bunch of guts and flying into the stratosphere, I'd personally pick the former option.
You're really pushing the description, here.
No-one in that trailer exploded into a bunch of guts (except where physics-immune magic was involved) or flew into the stratosphere, and it's unfair to say that they did.
I like the flying enemies effect. I do enjoy feeling as though I could knock a guy ten feet back with one smack to the ribs, even if doing so in real life is impossible. And why else do we play video games, if not to do things that we couldn't or wouldn't in real life? I certainly can't jump onto the back of a dragon's head and slice it up!
Besides, there was plenty of physics-defying in Origins, too. What, my champion can throw people away just by shouting? There has to be something wrong with that...
#172
Posté 31 octobre 2010 - 03:55
Sorry, Bioware - you make great games but lately I've seen an increasing amount of silly over the top stuff that I hope will not exist in the final game so that the story and the characters can be taken seriously.
Dragon Age 2 mustn't be reduced to "fun, silly but cool". We'll have Diablo 3 for that.
#173
Posté 31 octobre 2010 - 07:49
I mean you do what ten feet jumps in armor at the ogre or the leliana thing in the original trailer?
Slow mow kill moves as compared to the matrix time in DA 2
People getting knocked flying did happen as least somewhat in the original game as well.
Though I do agree to some extent with the complaints; the original DAO was kind of like what would happen if fantasy stuff took place in a real world in many ways I would personally say its probably the closest I seen to what might happen.
#174
Posté 31 octobre 2010 - 08:38
#175
Posté 31 octobre 2010 - 08:47
Warden: Quickly Leliana stab that ugly mudderfadder in the back.
Leliana: On it let me first pretend this massive group of darkspawn are simply christmas shopper on Black Friday and I'll patiently wait until an opening appears in the football tackle pile up and then I will gingerly walk up behind him and then hopefully he won't notice as I start to stab him in the back of the neck.
Warden: Oh wait he is already dead. Never mind, you keep standing there singing about how awesome we are... next time I'm bringing Dog.





Retour en haut







