David Gaider wrote...
Hello There wrote...
Of coarse i do, thats why i said "Seriously Bioware, if Obsidion can do it with KotOR 2, then why cant you?"
And the answer to that is "because Obsidian was working with a sequel engine in which there were few changes, and thus their 'must haves' were largely already complete." As I'd already pointed out. People shouldn't assume that all projects are equal and that features from one can be transferred easily to another without any trade-offs-- that's overly simplistic thinking, I'm afraid.
Yeah i understand now, after what you said before, that it would be harder to have cloaks for DA2 than for KotOr 2, i was just replying to that person who thought i didnt know KotOR 2 was made by Obsison.
And also, just me, but i would rather have DAO's same graphical engine unchanged in DA2 and include awesome cloaks, than have new graphics and no cloaks ( i liked DAO's graphics anyway, in fact i liked the whole game a
lot). This is why i like KotOR 2 more than KotOR 1 (various reasons, actually, but cloaks are a a large one).
If i wanted cool graphics, i would (and can) play Uncharted 2 or God of War 3, but i would rather have cloaks and those other "nice to have's" on your list. I dont think cloaks are a waste of resources.