David Gaider wrote...
Brockololly wrote...
guh...I'd have gladly kept the non "hot rod samurai" graphics "improvement" of DA2 for horses and cloaks and who knows what else. Its just a tad disappointing with DA2 as I was thinking it would take the BG2 route of a sequel and build on what Origins established and add more cool stuff, instead of ripping out the foundation and starting over.
It wasn't just making it "hot rod samurai", though. We did proceed with exactly what you suggested at first, but part of the problem with DAO was that it spent so long in development and thus its graphics were pretty behind the times in terms of newer releases. Happily that didn't have a big effect on its sales (or so we assume), but that situation was only going to get worse as time passed-- even for those of you that don't personally assign much value to graphics, you have to admit this is true. From our perspective it was either feel the pain now or feel it even more later when and if we made a third game.
Although I agree with Brock in that I'd rather have seen simply more additional content added rather than a gutting/restart, I am impressed with the textures/models that I've seen, at least for an RPG... ME1 and 2 have such craptastic textures when running on a PC it became glaring.. DAO always seemed fine, but they're looking especially good now..
All that's left is to fix the mega jaw/chin model glitch (that is a glitch right)
Also, I'm praying.. literally begging that you guys release a toolkit.. I'd pay extra for it if it came down to dev time being an issue as that is ultimately whats gonna make or break my purchase of this game..





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