I see your um and raise...ummmmm
Ummm.....
Débuté par
Dazaster Dellus
, oct. 29 2010 01:50
#201
Posté 03 novembre 2010 - 08:55
#202
Posté 03 novembre 2010 - 08:51
Sylvius the Mad wrote...
I don't find intensional logic valuable. Examining the semantics of natural language is a waste of time; natural language is a problem to be overcome, not a field to be studied.
My Lang & Comp teacher would hate you.
I would agree in an ideal world where everyone is rational and without biases(emotional and circumstantial) however, people aren't like that. Sure you can just wave them off and say you don't consider them human. But no one is ever going to convince anyone of anything without being able to use language to their advantage.
Semantics are the tools we use to build arguments.
But back to the original topic...
What was it now? Ummm...
Edit: Cloaks, that was it. I like cloaks, bring them back please.
Modifié par JrayM16, 03 novembre 2010 - 08:52 .
#203
Posté 03 novembre 2010 - 09:01
David Gaider wrote...
Hello There wrote...
Of coarse i do, thats why i said "Seriously Bioware, if Obsidion can do it with KotOR 2, then why cant you?"
And the answer to that is "because Obsidian was working with a sequel engine in which there were few changes, and thus their 'must haves' were largely already complete." As I'd already pointed out. People shouldn't assume that all projects are equal and that features from one can be transferred easily to another without any trade-offs-- that's overly simplistic thinking, I'm afraid.
The real answer is that they did it with the time and money they were originally planning to spend on having AN ENDING.





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