Song_of_Serran wrote...
*edit* P.S. does the racial abbrev. matter in racial appearances? All my custom elves are using hairless dwarf models >_>
Also, I can remove subrace selections from a race, but I cannot seem to disable the subrace menu from said race. Example elves. You choose elf, it takes me to Sub-race selection... but the menu is blank because I removed them... is there anyway to just disable subrace selection all together?
~Serran
Yes the Racial abbreviation matters from what i remeber try to make sure they remain unique to each other.
Also the races listed in the Racialtype 2da are more or less all subrace selections to begin with, the RacialSubtype 2da is the primary one referenced for the most part.
eg. take a look at how a single non subraced race like Humans are done, the racialtype 2da references row 17 in racialsubtypes as its defualt subrace and in this row there is a references back to the racialtype row for humans on line 6 as its parent race. If the game finds a setup like this and there are no other subraces referencing back to it, it treats it as a single non subraced race... ive done this myself successfully with adding races like Shad, Nethri and Half-Giants into the game and they all work fine.
For your Drow only setup youd have to change the default Elf row (which are the moon elfs) in the Racialtypes 2da (line 1) so that its defualt subrace entry was 3 and its racial abbreviation was 'DO' (might have to also change the races ability mods but I dont believe the abiliy mods or racial feat entries in Racetypes 2da are used by the game and only the ones found in the Subraces 2da columns of the same names are used).
Then in the Racialsubtype 2da on line 3 which is for the drow youd have to have to make sure its base race entry was 1. Then set all the other elves subraces base race entries to some other number not assigned to any other race or **** and set them as non player races.
Youd also have to in the Racialtype 2da change the tlk entry numbers to match the Drow ones and that should all work fine with Drow showing up as a single non subraced race.
Also just a note, make sure that you have a copy of the racialtype and racialsubtype 2das in your toolsets overide folder since even if stuck in a hak and assigned to a mod the toolset seems to require or only seems to read custom races correctly from the overide... haks will work fine ingame, just not in the toolset, which is something i was finding issues with recently since I found with a hak I could choose the race in the toolset from the properties rollout but not from the Basics tab, and any changes I did didnt seem to take with the races reseting to nothing until I stuck a copy of my altered race 2das into the toolsets override folder... it also happens with some of the other 2das like the skills 2da, the toolset seems to work buggy or not at all with some 2das only present in a hak, but fine with just the haks when ingame.
Hope that helps. Its a little confusing, especially with some columns in either 2das being redundant or over written by the same column with the same name in the other and some being completely unused.
As for the odd appearance... make sure the Drow rows AppearanceIndex entry in teh RacialSubTypes.2da is 567.
As to making half-elves as lizardmen... it would be tricky since they dont have the same model setup as the player races, you could possibly get them to work as is by making a new race that references their appearnce.2da line in its AppearanceIndex column, but that would either crash or simply not work and if it did they'd have no ability to properly change appearance based on what they would wear, and be missing large ammounts of animations. you'd also have to make a skin, hair and eye color 2da for them to reference.
Modifié par BigfootNZ, 03 novembre 2010 - 04:57 .