i am about to play ME1 with an infltator and would like to konw what is a good extra power or weapon that i can take.
mass effect 1 Help
Débuté par
weedlink10
, oct. 29 2010 05:30
#1
Posté 29 octobre 2010 - 05:30
#2
Posté 29 octobre 2010 - 08:00
Hmm I never really found any bonus talents all that useful as an infiltrator.
Lift is good for exposing enemies and keeping them in place without blocking your view or making targets move too much. Its also good crowd control and stopping those dam Krogan witch is somthing infiltrators lack. But since infiltrators don't get a bio amp your squad mates can do it better than you can anyway. Still this is the one I would recommend.
Shotgun can also occasionally save your ass if enemies are getting to close to you. Close combat is a weak point of the infiltrator.
Lift is good for exposing enemies and keeping them in place without blocking your view or making targets move too much. Its also good crowd control and stopping those dam Krogan witch is somthing infiltrators lack. But since infiltrators don't get a bio amp your squad mates can do it better than you can anyway. Still this is the one I would recommend.
Shotgun can also occasionally save your ass if enemies are getting to close to you. Close combat is a weak point of the infiltrator.
Modifié par Manic Sheep, 29 octobre 2010 - 08:05 .
#3
Posté 29 octobre 2010 - 09:27
thanks.
#4
Posté 29 octobre 2010 - 10:01
I can't remember on my Infiltrator whether they got AI hacking or Dampening, but if not, they are both excellent additions. Also being tech skills they will receive the bonuses from your class and omni-tool.
AI gives help with synthetics and also gives bonus to your other tech skills.
Dampening gives area damage, area increased vulnerability to damage, and bonus to tech skills.
You might want to look at a engineer and see what the specifics are to each, but I found both extremely helpful on my last Engineer run. Unfortunately for me, my Infiltrator was the first character I ran through ME1 and as such had no bonuses available, so he was a straight Infiltrator and did pretty well without it.
AI gives help with synthetics and also gives bonus to your other tech skills.
Dampening gives area damage, area increased vulnerability to damage, and bonus to tech skills.
You might want to look at a engineer and see what the specifics are to each, but I found both extremely helpful on my last Engineer run. Unfortunately for me, my Infiltrator was the first character I ran through ME1 and as such had no bonuses available, so he was a straight Infiltrator and did pretty well without it.
#5
Posté 29 octobre 2010 - 10:12
Infiltrator is a beast in ME1, even without a bonus talent.
Master marksman pistol covers close and medium range, sniper and assassination covers the rest. You've got immunity, electronics and decryption for all the crates, medium armour, and damping for those pesky enemy biotic/tech users.
As a bonus, I'd take AI hacking. It can be extremely useful.
Master marksman pistol covers close and medium range, sniper and assassination covers the rest. You've got immunity, electronics and decryption for all the crates, medium armour, and damping for those pesky enemy biotic/tech users.
As a bonus, I'd take AI hacking. It can be extremely useful.
#6
Posté 29 octobre 2010 - 10:20
hacking, due to its passive buffs (30% CD to sabotage, overload, and dampening) this is a must for any infi "power" build - the gold standard builds can be found here
good knews is that as me1 doesn't have multiplayer any build is a "good" build. the only problem i have with biotics in a soldier or tech class is that it doesn't streamline with the other passive abilities. its good as a backup power but otherwise...
i'd suggest adept or vg if u want to play around with lift and shooting stuff in the air. vanguard's shotgun is fine for that but u really want to you can take a sniper rifle along to engage enemies at longer range. the vanguard has combat buffs that complement sniper pretty well
here's the mass effect wiki page with their suggested builds which are pretty damn good imo
good knews is that as me1 doesn't have multiplayer any build is a "good" build. the only problem i have with biotics in a soldier or tech class is that it doesn't streamline with the other passive abilities. its good as a backup power but otherwise...
i'd suggest adept or vg if u want to play around with lift and shooting stuff in the air. vanguard's shotgun is fine for that but u really want to you can take a sniper rifle along to engage enemies at longer range. the vanguard has combat buffs that complement sniper pretty well
here's the mass effect wiki page with their suggested builds which are pretty damn good imo
#7
Posté 30 octobre 2010 - 04:12
Is there a priority for which talents you should focus on first? Should I try to get fitness maxed out for immunity, etc.?
#8
Posté 30 octobre 2010 - 12:48
Well if you're playing on insanity, I'd first focus on Armor to medium(7 points), pistol to advanced markman at 8 points and the your infiltrator skill at 6 points. That way you'll have your basic layout ready to go at about level 6. After that I'd continue to focus on pistol and immunity both to 12. That should be around level 15. (I'm usually around 11 or 12 before I leave the Citadel) Then I'd switch over to getting spectre to basic unity (4) decryption and electronics (taking both to 9 for master sabotage and overload).
That should take you to level 26. At which point I'd head to Luna and unlock your advance class. Save the points you get on Luna. You can generally pick around 3 or 4 levels there if you hunt the extra turrets and kill them on foot. Throw those points into finishing off you class skill. That should be around level 29. After that assign points where you will. You'll have a good solid build.
My preferred ends up looking like this.
Infiltrator
Pistol 12
Sniper 12
Armor 8
Fitness 12
Electronics 9
Damping 12
Decryption 9
First Aid 0
Infiltrator/Commando 12
Spectre 4
(bonus)Hacking 12
This build will have very solid damage output at all ranges thanks to full sniper and master marksman pistol. It will also have very solid defenses due to immunity/medium armor/advanced shield boost. The only tech skill lacking is neural shock. I don't really find this to be a lack since you can take a good solid biotic party for backup, say Kaiden and Liara. The trick is to let Kaiden carry the early tech load until you can get your stuff online.
That should take you to level 26. At which point I'd head to Luna and unlock your advance class. Save the points you get on Luna. You can generally pick around 3 or 4 levels there if you hunt the extra turrets and kill them on foot. Throw those points into finishing off you class skill. That should be around level 29. After that assign points where you will. You'll have a good solid build.
My preferred ends up looking like this.
Infiltrator
Pistol 12
Sniper 12
Armor 8
Fitness 12
Electronics 9
Damping 12
Decryption 9
First Aid 0
Infiltrator/Commando 12
Spectre 4
(bonus)Hacking 12
This build will have very solid damage output at all ranges thanks to full sniper and master marksman pistol. It will also have very solid defenses due to immunity/medium armor/advanced shield boost. The only tech skill lacking is neural shock. I don't really find this to be a lack since you can take a good solid biotic party for backup, say Kaiden and Liara. The trick is to let Kaiden carry the early tech load until you can get your stuff online.
Modifié par The Grey Ranger, 30 octobre 2010 - 12:58 .
#9
Posté 31 octobre 2010 - 06:28
Hm. Actually, I'm making my first playthrough. I seem to have prioritized the wrong things at the moment. Oh well, will have to catch up and then get what I can from the others.
One change to your recommendation I'll probably make is pick up the basic assassination ability for sniper rifles since I've been making some kills at very long range before the enemy sees me. Recently read the description on the wiki and noticed it steadies the sights which means I've been wasting umpteen minutes trying to take some of my shots. Argh.
One change to your recommendation I'll probably make is pick up the basic assassination ability for sniper rifles since I've been making some kills at very long range before the enemy sees me. Recently read the description on the wiki and noticed it steadies the sights which means I've been wasting umpteen minutes trying to take some of my shots. Argh.
Modifié par Sinapus, 31 octobre 2010 - 06:30 .
#10
Posté 31 octobre 2010 - 08:25
Sinapus,
When you are on planet surface, taking out enemy on foot will gain MORE EXP than you kill them my mako's canon. Just in case you didn't know this.
When you are on planet surface, taking out enemy on foot will gain MORE EXP than you kill them my mako's canon. Just in case you didn't know this.
#11
Posté 31 octobre 2010 - 08:28
Yes, I know. However I'm horrible at FPS so I sometimes just waste 'em with the Mako and accept the smaller exp gain.
#12
Posté 31 octobre 2010 - 12:59
Well on the lower difficulties it's less important to really worry about defenses. You're less likely to get one shotted by a sniper, a rocket or geth siege pulse. I still tend to focus on getting my basics in place first, but on say casual, normal or veteran order is a little less important.
Note that I don't usually play on insanity, I find it rather tedious, since it becomes more about breaking immunity than, just playing the game.
Note that I don't usually play on insanity, I find it rather tedious, since it becomes more about breaking immunity than, just playing the game.
#13
Posté 31 octobre 2010 - 09:35
Decided to restart the game I am playing at this point.
Hm. I have the Scholar Achievement from my last attempt. I guess they don't get cleared. Does it count all my sniper rifle kills from earlier test runs or does it reset the count and only save an earned achievement?
D'oh. Looks like Level 6 might be when I can get the Assassination ability for sniper rifles. Oh well.
Hopefully I can avoid restarting like I've done with Civ4 before. (Usually that's because I modded something and realized I needed to tweak something else or a new mod came out and I have to start a new game to play it.)
Hm. I have the Scholar Achievement from my last attempt. I guess they don't get cleared. Does it count all my sniper rifle kills from earlier test runs or does it reset the count and only save an earned achievement?
D'oh. Looks like Level 6 might be when I can get the Assassination ability for sniper rifles. Oh well.
Hopefully I can avoid restarting like I've done with Civ4 before. (Usually that's because I modded something and realized I needed to tweak something else or a new mod came out and I have to start a new game to play it.)
#14
Posté 01 novembre 2010 - 02:52
Yep numbers for kills and ability uses carry over between characters and playthroughs.
#15
Posté 03 novembre 2010 - 12:15
I will note that the krogan "get up after dying part" tends to make me fire my pistol into them until the gun overheats. At least when the last one goes down.
#16
Posté 03 novembre 2010 - 01:48
Certain kinds of ammo will deal with that pretty easily. Use incendiary, cryo or chemical and enjoy the sight of burned/frozen/poisoned krogan not getting back up. (IIRC proton works as well, but I hate the damage penalty.)
Also with the right pistol build for an infiltrator, overheating soon becomes a thing that does not happen, ever. With and infiltrator using dual frictionless in a high end spectre gun, I've been able to keep shooting even after I've been sabotaged.
Also with the right pistol build for an infiltrator, overheating soon becomes a thing that does not happen, ever. With and infiltrator using dual frictionless in a high end spectre gun, I've been able to keep shooting even after I've been sabotaged.
Modifié par The Grey Ranger, 03 novembre 2010 - 01:49 .
#17
Posté 03 novembre 2010 - 10:58
Thorian Creepers, though very... creepy, at least explode into goo when they die. Swarm you too, though I finally managed to take them out by keeping Tali and Liara in one place then running over, luring some over to me and then running back to them and using massed shotgun fire to destroy them.
Managed to save all the colonists too. Yay. (Couldn't get the corporate guy to see reason. Charm score was only at 10 at the time. Ah well.)
Managed to save all the colonists too. Yay. (Couldn't get the corporate guy to see reason. Charm score was only at 10 at the time. Ah well.)





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