AlanC9 wrote...
perry2 wrote...
BG2 had better dragons too. DAO required very little stategy to beat them. The ones in BG were the highlight of the game.
It's not like BG2 dragons required much strategy. They were hard, but that's not the same thing. You still had to just run the standard playbook at them -- plus fire resistance for Firkraag, of course.Would Bioware license BG3 to Obsidian?
Bio never owned those rights, so no.
I think the playbook was born from fighting the BG dragons, especially Firkraag. It took me several encounters but I found a couple of ways to beat him. The boss dragon in TOB was a whole different level of tough. And these two weren't even the climactic battle. Not rocket science sure but I don't think most fared too well the first time they met Firkraag or the Shadow Dragon.
The punchless demon dragon from DAO took only heal potions and patience. No magic resistance, no dragon fear, just a big bag of meat.
But how do the BG rights work? Black Isle was a distributor, not the developer right? They are developers for Icewind Dale and Obsidian/Ossian are the NWN2 builders. Who if not Bioware?
EDIT: I see Atari has the AD&D rights and Interplay still has the rights to the BG series. Interplay seems to be console only and I think that their future use of the AD&D format requires an accomodation from Atari. This would fit with the rumoured return to BG after 2009 allegedly mentioned in a 2008 news conference by Atari.
http://www.escapistm...Distant-Horizon
Modifié par perry2, 14 avril 2010 - 05:30 .





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