How would you compare this to Baldur's Gate II?
#51
Posté 12 novembre 2009 - 12:46
Dragon Age is ok but you can't call it the rpg of the decade like some famous site called it. Here you are a young man/dwarf/elf, whatever, going to a region with 3 tents to ask a bunch of 20 elfs to join in the fight against the blight and in the end you save the kingdom. Wow, i could have never figured that ending out..... The only interesting region is the dwarf city of Orzammar (both visually and the story). The political system of the dwarfs has been nicely written down and if you have the patience to read through all the dialogues you will see what i'm talking about. i just hope the expansion will be better the this.
Perhaps I'm sentimental but the only game i could compare Baldur's Gate 2 would be Icewind Dale 1...true that IWD didnt have many side quest but overall the game was great.
#52
Posté 12 novembre 2009 - 12:57
I am more of an artistic type and i love graphics/music and atmosphere, DA:O wins by a long way in those area's, IWD and Planescape games i prefered over BG2 for same reason.
Something about the forgotten realms world i found very dull, generic and boring. BG2 story was good but it lacked the atmosphere. IWD2 i liked more due to the music i think (and whole thing being set in a snow covered land seemed more atmospheric somehow to me), planescape is just a far better, darker and more interesting world to forgotten realms so i prefered that also.
The BG1+2 had main character death causing the game to end, that was one of the biggest irritants for me, any other character in party you could ressurect during or after battle. The other games using this engine did not have that annoying mechanic if i recall.
#53
Posté 12 novembre 2009 - 01:12
I think DO:A told its story better, and had one that was more compelling. BG while having a great story sometimes got lost in the movement. It was also hampered by the not so impressive cut sequence ability of infinity.
Voice acting makes a huge difference.
I love the rules in DA, not that I don't love D&D but 2.5 have never sat well with me.
The characters are about even though there really isn't a Minsc, even though Alister trys.
I understand the lack of super side quests just because of the amount of work that goes into creating content these days. Hopefully the DLC will fix that at a slightly cheeper price.
Warden's keep is a lot of fun, but not all that long.
#54
Posté 12 novembre 2009 - 01:24
Mordaedil wrote...
I give BG2 a 4/10 and DAO a 10/10. BG gets a 6/10.
Wow... that's nuts. BG and BG2 are classic games, and considered some of the best RPGs of all time on the PC, and in all of gaming. Even if they weren't your cup of tea, I don't think it's fair to rate them at 4 or 6.
#55
Posté 12 novembre 2009 - 01:31
Mirabela , did you ever play the classic Adventures Mod , still a work in progress but a lot of fun to be had there .
Anyway , I'm going back to DA now.
#56
Posté 12 novembre 2009 - 01:41
#57
Posté 12 novembre 2009 - 01:43
Dragon Age --->It would be quite hard for Bioware to sell their DLCs if Dragon Age is THAT moddable.
#58
Posté 12 novembre 2009 - 01:50
In BG2, you have this main quest line which was entirely linear (with some flexibility, like whether you go straight to the underdark or go back by ship), and then you had major side quest areas that had nothing to do with the main story, whose only purpose was to build up your character (the in-game justification being that you need to amass a fortune in order to continue with the main quest).
Newer games, I think beginning with KOTOR and including DAO, has the main quest line itself become more flexible. Instead of having this linear quest line, the main story is split off in several parts that you can play in whatever order you choose (this, incidentally, is what required the advent of more rigorous level scaling). Side quests mostly spin off these main quest stories.
This is something that Bioware's been doing since KOTOR, and it is clear they believe it is the better RPG model, since they've stuck to it since then.
The end result is we get far more flexibility as far as the main story is, and indeed a proportionally much bigger main quest "line" compared to the optional content (though of course BG2 still had more content, but that horse died long ago - games are just much harder and more expensive to make these days). The drawback is that we tend to have less side content, and these are indeed related to the main quest areas.
Indeed, the way it looks like to me, is that the sort of optional side-quest areas that the OP is really pining for is the sort of content we will get in DLC. Warden's Keep (I haven't gotten Shale yet) is exactly the sort of side-quest area we would see in BG2. Of course, we have to pay for it, but I think this is now a simple product of the modern gaming industry. Content isn't cheap, and they chose to focus their ressources on making a truly huge main story areas (and really, it's impressive). Those who want full optional side quest areas are going to have to help contribute to their development costs by paying a little extra.
I for one am fine with it, quite frankly, mostly because I am continuously astonished by how huge the main quest lines are. I've done the Circle Tower and Redcliffe/The Urn for now, and it is impressive. I'd rather have a ludicrously huge main story than a shorter one with lots of side quests (not that I won't get the side quests *grin*).
Point is, these are different design philosophies at work here. Yet even so, DAO definitely feels like BG to me, and seems to be a merger of the hardcore RPG principles seen in BG2-2, with the newer structure introduced in KOTOR. All in all, a good thing IMO.
Thank you.
Itkovian
#59
Posté 12 novembre 2009 - 01:53
#60
Posté 12 novembre 2009 - 01:55
Baldur's Gate 2 ----> Very moddable.
Dragon Age --->It would be quite hard for Bioware to sell their DLCs if Dragon Age is THAT moddable.
*blinks*
Ermmm...no.
The Toolset provided with DA blows away anything that BG2 could ever hope to have. We will have to let the CCers (custom content) first work on releases, to see what sort of real limitations the DA Toolset is going to have, and what sort of workarounds can be done.
CC will not impact Bioware's DLC much. Why should it? CC is not officially produced Bioware DLC.
#61
Posté 12 novembre 2009 - 01:55
Baldur's Gate 2 ----> Very moddable.
Dragon Age --->It would be quite hard for Bioware to sell their DLCs if Dragon Age is THAT moddable.
*blinks*
Ermmm...no.
The Toolset provided with DA blows anything that BG2 could ever hope to have. We will have to let the CCers (custom content) first work on releases, to see what sort of real limitations the DA Toolset is going to have, and what sort of workarounds can be done.
CC will not impact Bioware's DLC much. Why should it? CC is not officially produced Bioware DLC.
#62
Posté 12 novembre 2009 - 02:04
#63
Posté 12 novembre 2009 - 02:06
Shannara13 wrote...
Aeto Alessos wrote...
You must gather your party before venturing forth.
You must gather your party before venturing forth.
You must gather your party before venturing forth.
I never really understood that complaint. How hard is it really to gather your party?
thats funny, as I never understood why people complained about that as much as they did as well. I even came across a mod that took it out of the game... I myself never had a problem with it.
#64
Posté 12 novembre 2009 - 02:08
oofy wrote...
I think BG2 was a way better game even in graphics. It was DnD and had more intricate spells/combat, DA:O feels too much like WoW. Seems like since this was a cross platform title many of the details had to be left out to fit it all on one Xbox dvd. I have faith though, i think the bioware RPGs will one day get it all right and then some, but they really need to make the games have more tactical combat/AI instead of just massing enemies (one example) to raise difficulty.
Yeah...... rose colored glasses. BG2 had better graphics?
#65
Posté 12 novembre 2009 - 02:13
Ainiana wrote...
I much prefer DA:O to BG1+2, but they are vastly different games both belong to entirely different era's
I am more of an artistic type and i love graphics/music and atmosphere, DA:O wins by a long way in those area's, IWD and Planescape games i prefered over BG2 for same reason.
Something about the forgotten realms world i found very dull, generic and boring. BG2 story was good but it lacked the atmosphere. IWD2 i liked more due to the music i think (and whole thing being set in a snow covered land seemed more atmospheric somehow to me), planescape is just a far better, darker and more interesting world to forgotten realms so i prefered that also.
The BG1+2 had main character death causing the game to end, that was one of the biggest irritants for me, any other character in party you could ressurect during or after battle. The other games using this engine did not have that annoying mechanic if i recall.
i find your comments interesting as I feel exactly the same as you. To me Plansscape is actually closer to Dragon Age than the Baldurs Gate series are.
even though we have a new universe to explore because of Dragon Age, id still like to see a Baldurs Gate III. I also want to see Dragon Age to succeed as I like this new universe as well. the more quality RPGs the better!
#66
Posté 12 novembre 2009 - 02:38
* For an rpg DAO feels too linear, ok you can choose which part of the main quest to do first and so on but it still feels like there is only the mainquest to do, yes there are some "side quests" but those are done soo fast that they don't really feel like quest (it's just something you do for some bonus xp while running the main quest). In BG2 you could get things it would take you 2-3 playthroughs to figure out what to do with or how to complete.
* The character progress in DAO is a bit small, sure you get some more abilities and some better armor then you had in the beggining but it still feels like you haven't advanced that much from when you started. Comparing to the BG series I'd say DAO have a progress for Warrior and Rogues that feels less then in BG1 and for Mages that feels about the same as BG1. And this is all because the world levels with you in DOA, you never get the feeling that you are much more powerful then when you started because that mob you fought at level 1 he is not so much easier if you face him at level 10.
* Ok this will be and unfair compairison because nothing comes close to Irenicus. But the fact that you see some cinematics, you talk to him and get to know things about him thoughout the game, his is so well written and preformed that you just want to know more and want to meet him again. During DAO game all you get to know is that there is a blight and there is a just another demon behind it and there is nothing that teases you so you want to know more about this particular demon and there is nothing actually that makes me want to meet him He will just be a big demon probably harder then all other demons.
* The romances are also better written in BG2, there was nothing more fun then having Viconia, Jaheira, Aerie going at eachother, and it took time to actually advance in a romance. In DOA you can just give answer what the other person likes to hear give some gifts and you are at 100 in no time (I actually had morrigan join my tent the first time I came to the camp site (right after Lothering)). And no other character seems to really react, they'll say something if I go talk to them and then thats it (they accept and don't care).
#67
Posté 12 novembre 2009 - 02:58
freche wrote...
While both DAO and BG2:SoA are great games (BG1 and BG2:ToB are both good but not as good as SoA imo). DAO still have miles to go before reaching up to BG2.
* For an rpg DAO feels too linear, ok you can choose which part of the main quest to do first and so on but it still feels like there is only the mainquest to do, yes there are some "side quests" but those are done soo fast that they don't really feel like quest (it's just something you do for some bonus xp while running the main quest). In BG2 you could get things it would take you 2-3 playthroughs to figure out what to do with or how to complete.
* The character progress in DAO is a bit small, sure you get some more abilities and some better armor then you had in the beggining but it still feels like you haven't advanced that much from when you started. Comparing to the BG series I'd say DAO have a progress for Warrior and Rogues that feels less then in BG1 and for Mages that feels about the same as BG1. And this is all because the world levels with you in DOA, you never get the feeling that you are much more powerful then when you started because that mob you fought at level 1 he is not so much easier if you face him at level 10.
* Ok this will be and unfair compairison because nothing comes close to Irenicus. But the fact that you see some cinematics, you talk to him and get to know things about him thoughout the game, his is so well written and preformed that you just want to know more and want to meet him again. During DAO game all you get to know is that there is a blight and there is a just another demon behind it and there is nothing that teases you so you want to know more about this particular demon and there is nothing actually that makes me want to meet him He will just be a big demon probably harder then all other demons.
* The romances are also better written in BG2, there was nothing more fun then having Viconia, Jaheira, Aerie going at eachother, and it took time to actually advance in a romance. In DOA you can just give answer what the other person likes to hear give some gifts and you are at 100 in no time (I actually had morrigan join my tent the first time I came to the camp site (right after Lothering)). And no other character seems to really react, they'll say something if I go talk to them and then thats it (they accept and don't care).
Well i have something to say about the last one I am currently romancing leliana and alistar and her had quite a funny conversation about it.
#68
Posté 12 novembre 2009 - 03:21
#69
Posté 12 novembre 2009 - 03:24
Mordaedil wrote...
I give BG2 a 4/10 and DAO a 10/10. BG gets a 6/10.
What?!!! a 4/10? Blasphemy!!!
#70
Posté 12 novembre 2009 - 03:25
#71
Posté 12 novembre 2009 - 03:26
I played BGII when it came out, and to this day, I have considered that game the best cRPG I have ever played. I loved the game, I loved the characters, and I loved how it drew on the Fearun lore/culture that I was already enamored with.
Like many of you, I have been waiting forever for DA:O to release, following since I first heard about it some time ago.
I absolutely love DA:O. Its a different campaign setting, with a different story. I find the story RPG arc to be one that I am enjoying, and I love the repercussions of your decisions. It draws me into the story and the game quite frankly.
The heart of the matter for me though, even back in BGII is combat. I loved the party based combat system in BGII (Ice Wind Dale as well!!!! ) I like being able to control the characters, equip and build them to do battle in a way I prefer.
With those things said, I hands down feel that DA:O is a vastly superior game. The story is more appealing, the conversations with the characters is rewarding and deep. The side comments from your other party members is extremely advanced.
And the heart of the matter for me more than anything else is combat, and character development/equipment. I vastly prefer Dragon Age and man, it is fun, and difficult in some cases. Which I thoroughly enjoy.
The only negative I think DA is dealing with is, unlike the Fearun setting, which was highly developed with tons of books, game stuff and solidly linked to DnD, DA:O is still developing the "culture" of Ferelden.
#72
Guest_Tassiaw_*
Posté 12 novembre 2009 - 03:26
Guest_Tassiaw_*
#73
Posté 12 novembre 2009 - 03:33
#74
Posté 12 novembre 2009 - 03:34
DAO > BG x100!
BUT: if they try and screw the community over with weakly scripted DLC content at $5 - $10 per mini adventure DAO will not go any further than it is right now. They are going to have to open up more of the Ferelden map with full story lines for this IP to become anything significant. Don't forget that BG had years and years of story to draw on. Not just the original launch which is where DAO is right now.
#75
Posté 12 novembre 2009 - 03:35
simpatikool wrote...
I will preface my take on the two with this.
I played BGII when it came out, and to this day, I have considered that game the best cRPG I have ever played. I loved the game, I loved the characters, and I loved how it drew on the Fearun lore/culture that I was already enamored with.
Like many of you, I have been waiting forever for DA:O to release, following since I first heard about it some time ago.
I absolutely love DA:O. Its a different campaign setting, with a different story. I find the story RPG arc to be one that I am enjoying, and I love the repercussions of your decisions. It draws me into the story and the game quite frankly.
The heart of the matter for me though, even back in BGII is combat. I loved the party based combat system in BGII (Ice Wind Dale as well!!!! ) I like being able to control the characters, equip and build them to do battle in a way I prefer.
With those things said, I hands down feel that DA:O is a vastly superior game. The story is more appealing, the conversations with the characters is rewarding and deep. The side comments from your other party members is extremely advanced.
And the heart of the matter for me more than anything else is combat, and character development/equipment. I vastly prefer Dragon Age and man, it is fun, and difficult in some cases. Which I thoroughly enjoy.
The only negative I think DA is dealing with is, unlike the Fearun setting, which was highly developed with tons of books, game stuff and solidly linked to DnD, DA:O is still developing the "culture" of Ferelden.
This is just a great summary of what would also be my feelings in a comparison but I also haven't played BII in some time





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