Hey guys, im trying to make a mod that will add new armors/weapons into the game. Due to lack of equipment for some classes im intending to create balanced items viable at end game (tho i hate op items). So far i've learned how to create items that will pop up in players inventory (eventual goal is to create a merchant and make him sell them but lets take one step at a time). But when i want to give those items set bonuses i can only use existing ones. yes i know how to add custom bonuses to a game but that requires some manual work. I cant get mod itself to do all that. So how am i gonna direct the mod to add custom set bonuses into game without me interfering manually.
including custom set bonuses into a mod
Débuté par
irvigo
, oct. 29 2010 10:30
#1
Posté 29 octobre 2010 - 10:30
#2
Posté 30 octobre 2010 - 01:26
#3
Posté 30 octobre 2010 - 02:02
there is nothing in there that says how to include custom set bonuses in the mod package...
#4
Posté 31 octobre 2010 - 09:49
seriously noone knows how to do that? with all those custom item mods i thought someone might:S oh well...
#5
Posté 31 octobre 2010 - 10:31
irvigo wrote...
seriously noone knows how to do that? with all those custom item mods i thought someone might:S oh well...
Since it wasn't obvious to you, you need to create an item_sets_tw.gda (or whatever suffix you choose to use) with the information for the items.





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