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Why is this game so rediculously hard?


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81 réponses à ce sujet

#1
Trenrade

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Maybe I'm an idiot, but I'm trying BG1 and it's super crazy hard. Maybe I'm biting off more than I can chew. I left candlekeep, ran around the
Friendly Arm Inn got Jaheira and Khalid and got quests, went to Nashkel and got some more
quests, went south to this woods area and my guys get one shotted. Don't
know what I'm doing wrong. All my quests are sending me in that
direction. I also slid the difficulty meter all the way down but I'm still have a ton of troubles. I have a dwarf fighter.


:unsure::(

Some advice would be nice

Hehe excuse my bad rhyme :P

#2
Humanoid_Taifun

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Baldur's Gate 1 is a game of the old generation, where games in general were a bit more difficult. ;)

That said, you probably want to give ranged weapons to everybody. Since HP are low for everybody, 1 or 2 hits can often take a character out, and if you can hit them before they can reach you, well, good for you.

Similarly, the Sleep spell can make many encounters trivial.

#3
Morbidest

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Also you could think of the first part of BG1 as being a big tutorial to get you used to using melee, ranged weapons and magic all simultaneously to fight your battles, and to learn which magic spells are the most useful and which are a waste of time. Both BG1 and BG2 will each probably take you 100 to 200 game days  to complete the first time you go thru them, so getting the basics bloodily pounded into you at the start isn't such a bad idea. Posted Image 

#4
Eurypterid

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First thing: there are three places where you should be regularly saving your game:



1) Before entering a building or conversation.

2) Before entering a new map.

3) Everywhere else.



Equip your tank(s) with the best gear you can get and give everyone a ranged weapon. Use the 'pause on enemy sighted' setting so the game will autopause as soon as one of your character perceives an enemy. As soon as that happens, locate the mob, and hit the stop button so your party stops moving. Have everyone attack the mob with a ranged weapon*. When it gets in close, have your tank(s) handle it with melee while the others still pound away with ranged.



*Keep in mind the game unpauses when you access your inventory, so if your tank uses a shield, equip him with a sling instead of a bow (since you'll have to go into the inventory to switch out your shield and equip the bow).



Use the pause button. A lot.



Make sure you have a 6 character party (if you want, you can go with fewer later on when you're more comfortable with the difficulty). Have Jaheira memorize healing spells and use her to heal when any character is down to 1/2 their HP total. Use potions of Cure Light Wounds if necessary (don't be a potion hoarder. It's better to stay alive than to have a stack of potions on a dead character).



Use the pause button. A lot.



If you have a caster, use sleep or any other disablers they have to give you an edge. If you can Charm a mob, you'll turn the odds much more favorably to your side. Use wands (Imoen should come with a Wand of Missiles - don't be afraid to use it).



Use the pause button. A lot.



Don't be afraid to run away and come back to an area later if it's just too difficult. Explore other areas. Maybe you'll find something a little bit easier and be able to gain a level before you go back to try the first area again.



Oh, and use the pause button. A lot.

#5
Ponce de Leon

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Might I add two good places to save also? Before and after battle. Just in case :D



Also, there are generally some good places to earn good XP fast and clean, although, you might need to have some nice reactions to do those (because it's good XP yeah, but you get hit, and you're dead. With very low chances of survival). Beregost and Friendly arm inn offer some quests that aren't that hard to complete and give good XP.

I take it you don't have any mods, and vanilla game? (as in without, say, Tutu). Sometimes the game can be harder without Tutu, sometimes it's a life saver. With the right dialogue options, some battles become easy as pie too (can think of 1 at least) and with some items, the game becomes easy. You can get said item easily without combating anyone. It's a cloak. Strongest cheesy weapon in the game if you ask me. So strong that I don't like using it, and won't suggest it to you until you finish the first run (it can ruin the fun of the game in all seriousness)



Take also the suggestions of other the other members (before taking mine really). Get used to the dynamics, have fun, enjoy the toughness, you'll be fine :D

Just don't get too angry and don't stop playing too early, it needs practice.



Also, talk to people, everyone you encounter. Chances are, if you don't tell them "you suck!" or if they don't engage you to talk, you won't get into too much trouble.

#6
Chebby

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It isn't hard excluding the finale and possibly the expansion content.

Problem is that you aren't familiar with the rules and such.

http://www.gamefaqs....f-amn/faqs/8566 If you want a brief overview of the rules.

http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate If you want to learn about stats, classes and such.

#7
Qyburn

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Unlike most modern games, the BG games (BG1 especially) do not shy away from including encounters of sometimes greatly varying levels on the same map. There might be a "level 1" encounter of gibberlings on the same map as a "level 4 or 5" encounter of thugs/bandits/assassins with some magical weapons and armor.



Rather than hold your hand from level 1 to max level to keep you from running into things you can't handle, the BG games let you choose where to go and what fights you want to pick, at least up to certain points. As long as you save regularly, when you run into a fight you can't handle, you should be able to reload and avoid it for the time being.



Part of the "skill" of BG is learning which encounters you can deal with given your characters' experience and gear (and your own personal skill with handling them). Experienced players know this intimately, which is why many can play with just a single party member and/or beat the game without reloading.

#8
Jonp382

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I'll add to Eurypterid's excellent post that you should also use the pause button. A lot. Don't just rush into enemies if you aren't sure you can't trample all over them. And use the pause button, a lot.

#9
Zaxares

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One other thing you need to know about the BG series is that (to the best of my recollection), enemies do NOT scale up or down to your level. Therefore, if you're in an area where monsters are just too hard, try coming back again when you're a higher level.

#10
Humanoid_Taifun

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There may however be stronger or more enemies if your level is higher. In BG2 this is especially painful with liches who can severely hurt you if you were only prepared for mummies.

#11
RetroTails

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I found it also pretty hard at the beginning, it took me a while to get used to everything (god help anyone coming into this with no rpg background!) and after my guys increased a level or two it became a lot easier.



Had to reload more than a few times, but slowly getting the hang of it all, and hopefully won't need to do that so often in the future.



I too pause, a lot!

#12
Cowboy_christo

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so many good tips already given out



Saving before most fight give you the chance to retry fights with en entirely new strategy which can change a complete party wipe to a few bruise.



Also, dont shoot lighting in closed space unless you are really sure of what you are doing lol.

#13
bussinrounds

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Wow. I miss games like this, that you actually had to "figure" out.

Modifié par bussinrounds, 20 novembre 2010 - 06:57 .


#14
UACMN

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Once you get someone that can learn Sleep, use the hell out of it. It WILL save your ass many times, as it makes large battles way more manageable. I dual-classed Imoen just to use it, and I'm very glad I did.

#15
Evil Lantier

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Probably posting this too late to help op, but what the heck.

1.  As others have said, you need to pause this game during the fights.  I like to set AutoPause (a) enemy sighted; (B) spell cast; © trap found; and (d) weapon unusable.  That way, you have time to plan your reaction to enemies and chose your next spell attack in the middle of a fight.  Trap found is to prevent your thief from accidentally killing him/herself while searching around, and weapon unusable is for when you run out of arrows.

2.  When you start out, do use a 6 person party.  Your goal should be to try to get 2 fighters, 2 arcane spellcasters (magi), 1 healer (cleric or druid) and 1 thief.  The first NPCs you meet actually fit this pattern:  Imoen (thief but can be dualed to a mage), Montaron (thief/fighter), Xzar (mage), Khalid (fighter) and Jahiera (fighter/druid).  Just bear in mind that eventually you may want to (likely, have to) change a couple of these team members.

3.  Thieves:  spend all your points on Find Traps until you get it to near 100%, and then spend it all on Open Locks (the Knock spell can cover this gap until you get it up to 100%).  You can round the skills out later.  You need to get Find Traps up relatively early to move the story along.  You can always come back and deal with the locked containers later.  (If you have two thieves, I'd dedicate one to traps and the other to locks.)  As for fighting, give your thieves Short Bows and kept them out of hand to hand combat range!  (Pause the game and move them back if need be.)

4.  Magi:  as others have said, your goal should be to get Sleep.  That will disable lots of low level enemy mobs.  Ignore the damage spells (Magic Missiles) until you later in the game--their damage increases with level and generally start weak.  For your second level spella, learn to use Web and Stinking Cloud properly.  They are better disablers, but they are not party-friendly (by that, I mean if they hit your people, these spells can disable them too).  The best way to use them if to have one person scout ahead and when they see the bad guys, retreat.  This way, the spellcasfer now knows where to fire the Web/Cloud.  Proper use of these disablers will make many sections of the game much easier.  As for weapons, give them a sling.  Darts fire faster, but slings have better range.  And you want to keep your spellcasters out of hand to hand combat.

5.  Mage Spells:  not all BG1 spells are equals.  Some are great.  Others are basically useless.  Test and find the ones you like.  But consider Sleep and Magic Missile for level 1.  Web/Cloud/Invisibility/Mirror Image for level 2.  And Fireball/Haste/Slow for level 3.

6.  Healers:  as also noted above, don't horde potions.  There are plenty to be found or bought.  Plenty!  But it also helps to have a cleric or druid.  Cure Light Wounds is a good solid spell.  But look at the other spells as well.  Read the descriptions.  Some spells protect against fear.  Others against petrification.  Others give you bonuses to AC and saving throws.  Test them out.  Experiment.  But try to use the one that have the longest durations (btw, 1 turn = 10 rounds).  Weapons again should be the sling first.  Secondary weapons can be a club/mace/scimitar + a shield.  Note that unlike magi, clerics/druids can wear (at least some) armor.  So gear em up!

7.  Fighters:  try to put the best armor you can on them.  If you have two, it is often a good idea to give one a shield and a single handed weapon, and to give the other a bow and a two-handed weapon.  The first guy (best armored, lowest AC) is your tank.  The second guy is your sniper.  Move the first guy up to engage the enemy.  Better yet, once the enemies lock on to him, have him run around in a big circle away from your team.  That allows the rest of the team to shoot the enemy with missile weapons and spells.  This can be a remarkably effective tactic if you get used to it.  But having the best armor on your "rabbit" helps in case he gets caught...  which can and does happen...

8.  Hand to hand combat:  avoid this whenever possible.  Your characters in BG1 are easy to kill.  A 3rd level fighter probably has only has around 25 hp (assuming avg die rolls).  It is very possible for him to get killed in 1-2 rounds of hand to hand combat by even weak opponents if you get unlucky.  So if you have to fight hand to hand, try to make sure that the person doing it has some healing potions, maybe a speed or strength or heroism potion, and use those freely.

9.  Resting:  don't do this in the wilderness if you are hurt/low on spells (which is most of the time you would want to rest anyway).  Go back to town and stay at the inn for a gp or three.  Your healer can get everyone back to fighting shape quick.  And you can rest again to recharge his/her spells.  BG1 is not on a timer so rest as often as you like!

These are just general ideas.  Feel free to disregard them whenever is convenient.  :D  Good luck!

#16
The Fred

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Even later reply, but whatever.



BG harkens back to the days when the battles weren't spoonfed to careless gamers softened up by mindless shoot-'em-ups and overpowered hack-and-slashes. It's not hard exactly, but it does have a very steep learning curve (I don't mean to insult the intelligence of anyone who does find it hard; my very first playthrough I was killed right away by a wolf while sorting through my inventory - didn't even see it coming! However, it takes a lot of getting used to).



The biggest tips I think are probably:



1) Don't stray too far from the path.

You'll need to explore to train up and get better, but be aware that as soon as you leave the beaten track - and often before - you risk hitting things much too tough for you.



2) Ranged Weapons = Win

In BG1 the power rating goes something like ranged > melee > magic, at least at the start. If you pelt those dull, melee foes with arrows, you can inflict a lot of damage without ever taking any yourself.



3) Use your spells wisely

At the start of the game, you'll have very few spells, if any. Sleep is recommended, and my favourite is Entangle (great with ranged weapons). Yes, once you hit 3rd level, Web can be awesome, but it's also really dangerous (you can catch your own guys).



And above all, take it slow. And yes, safe often.

Modifié par The Fred, 16 décembre 2010 - 02:43 .


#17
rarumberger

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Hey, thanks for the advice. It may not help the OP now, but it's helping me. I've finally gotten around to playing this game after owning it for almost ten years (I traded my copy of Dungeon Siege to my old boss for this, since I quickly grew bored of that one, but then started playing Morrowind and never got around to this).



Just one note about the old days where battles weren't "spoonfed" to gamers: In the old days, game design was trial and error. Most of what was known was based on the arcade model: kill the player often to get more quarters. Eventually, game designers realized that this was a terrible way to encourage people to play computer games (starting with Lucasarts' amazing, consequence-free adventure games of the early nineties). Since the players had already paid the theoretical maximum for the game, there was no reason to kill players at random, which is a turnoff for 99% of potential players anyway. The other problem with the old death-around-every-single-corner model of game design is that it took much much longer to finish a game - a fact affectionately remembered by many an old-time gamer, but not a good profit model for game companies. So games became more consumable by being easier.



From a pure game-design standpoint, it makes sense that games would become easier. Basically, developers try to achieve a balance between sacrifice and reward. The key is to parcel out enough reward to make the sacrifice worth it. This is something that could not be said for most games I played in my youth. Looking back, for all the hours I put into so many games, I rarely finished any. Eventually, I'd reach a wall in most of those old games where trying to figure out how to avoid dying was not worth the effort. In some of the worst examples, the game would "cheat" to make itself more challenging to cover up for poor game design decisions. This still happens -- play the Fallout 3 DLC for an example (honestly, 25 shots to the skull on a ghoul and he's barely injured? Really?)...



Okay, end rant.



Loving Baldur's Gate, by the way. But I was taken aback by how cruelly it will punish you without warning. I haven't played this kind of game in a while.

#18
Chebby

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Without the challenge, developers are effectively saying they have no faith in their audiences.

Played Dragon Age Origins or Awakening? On nightmare? Sure doesn't feel like nightmare.

#19
rarumberger

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There's challenge, and then there's arbitrarily punishing the player. That's my point. The challenge should feel like something that can be overcome with skill/strategy, or avoided, not something that just kills you with no warning for opening the wrong door in a town you're forced to go to early in the game.

I think too many gamers confuse "challenge" and "being forced to reload". To me, good game design should mean that it's possible for a player to play through a game without dying if the player is wise enough to heed warnings and examine a situation. When the only way the player can discover that he or she should avoid an area is to walk into it, die, and have to reload, that's poor game design, and it's ubiquitous in older games.  To me, dying and having to reload cheapens the eventual victory.  I don't want it to happen.

Specifically, I'm talking about a fight I just had with some spiders in Beregost.  I walked in, killed them, and then watched helplessly as my tanked died very fast of poison that I had no immediate means of curing.  A good game design would direct the player to come in prepared if that is the potential consequence.  When Baldur's Gate was designed, that was not something most games considered.

On the other hand, I knew there was a house full of spiders, and I was actively looking for it, and had I read the manual I'm sure it would have warned me (I'm about to site down and give it a more in-depth read).  But that is another area where modern games win.  The game is the game, and if it relies too heavily on material outside the game, it is poor design.  The ideal game, in my opinion, should be self contained.

I know most people disagree with me, but that's just my opinion.  It's not about not wanting to read, I'm happy to read.  And it's not about wanting it to be easy, I want a challenge.  I just want it to feel like a game, not a chore.  And I'm glad that being poisoned actually has consequences.  I can't remember the last time I played a game where I even cared that I was poisoned (which may also be part of my difficulty in this case).  Most games today, being poisoned really doesn't matter unless you're already losing a fight.  That's also poor design, because it introduces a mechanic that has no consequence in the game, and fills loot with a whole lot of useless anti-poison crap.

Modifié par rarumberger, 19 décembre 2010 - 09:56 .


#20
Humanoid_Taifun

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rarumberger wrote...
To me, dying and having to reload cheapens the eventual victory.  I don't want it to happen.

There are people who think the opposite, feeling that a victory after 3 hours of increasingly desperate attempts is sweet and delicious.

Specifically, I'm talking about a fight I just had with some spiders in Beregost.  I walked in, killed them, and then watched helplessly as my tanked died very fast of poison that I had no immediate means of curing.  A good game design would direct the player to come in prepared if that is the potential consequence.

Actually, in this particular instance, if you had talked to the right people beforehand (those being in the Friendly Arm Inn, uppermost level IIRC), you would not only have been warned about the poison, you would also have gotten a number of antidotes for free.

On the other hand, I knew there was a house full of spiders, and I was actively looking for it, and had I read the manual I'm sure it would have warned me (I'm about to site down and give it a more in-depth read).

So the reason you died was not listening when talking to your quest giver, not reading your diary afterwards, and not taking advantage of the easy solution that was handed to you.
What are you complaining about?

You are right of course, just not in this case. BG2 for example is full of enemies which require very specific and unorthodox kinds of protection (Mind Flayers, Beholders, Vampires...) and for very few actual warnings are issued.

Modifié par Humanoid_Taifun, 19 décembre 2010 - 10:34 .


#21
rarumberger

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"Day 3, Hour 12 (3 Mirtul, 1368): Landrin, a gnome at the Friendly Arm Inn, has apparently fled her home due to a recent spider infestation in her cellar. The house, she informs me, lies just west of the Jovial Juggler Inn in Beregost. Much as I would rather not have them in my pack, she insists on seeing the bodies of the spiders before I am to receive any payment. She hinted at an extra bit of reward if I bring her husband's old boots and her bottle of wine as well."

Yes, I can see your point that the solution is there. But my point is that the game indicated I should do one thing, and only the bitter experience of death indicates that I should have done another.

I just can't help being critical of the game even as I enjoy it. And I am enjoying it, in case me having said that explicitly twice wasn't clear. The main thing is that I need to readjust my expectations for the game, namely, I should take pains not to do anything or go anywhere unless I have carefully scouted every possible "safe" location I can.

Though even that wouldn't have saved me from the death I received as punishment for walking around inside the walls by the Friendly Arm the first time.

Also, to clarify on the die-reload cycle, the reason I don't like for that to happen is that it feels like cheating. That's probably just me, I know, but if I have to reload repeatedly it leaves a sour taste in my mouth, like I haven't accomplished anything other than learning a death-avoiding exploit.

Edit: rereading my posts, I would like to say that I shouldn't have been calling it "poor" design, because it's not.  The things I point out were all conventional at the time.  "Flawed" design would be more accurate.  I'm considering breaking out a notepad to take notes on the dialogue as it's received.  Does anyone else do this anymore?  I haven't in years.  Used to be I wouldn't dream of playing any RPG or adventure game without one... I still have scribbled Darklands notes in the original box.

Edit again: For the record, there is nobody in the Friendly Arm Inn or in any of the Inns/Taverns in Beregost that has anything to say or help to give about spiders.  Unless their spider bit needs to be unlocked by some other quest.

Modifié par rarumberger, 20 décembre 2010 - 02:15 .


#22
jonnyblueballs

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It's not realistic if the Ogre Berserker just avoids you until you have enough experience to kill it. Welcome to the Sword Coast. If you can't handle something, come back later. Be sure to bring some well supplied friends with you.

#23
rarumberger

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I'm not expecting anything to avoid me or for all directions to be clear. I'm just suggesting that dying as a punishment for going where the game directs you to go without giving indication of the difficulty is not a "challenge" but an irritation. "Please mister, clean the spiders out of my cellar" is a classic level 1 low-risk quest. In other games, at least. Lesson learned, but I stand by my point that the design is flawed.

Modifié par rarumberger, 20 décembre 2010 - 02:21 .


#24
Chebby

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Skill and strategy, eh? Without it, this game is a stonewall to complete.

Sorry but it seems like you're not exploring all your options. If you want to play a simpler game either play this game on easy and read up on how to powergame or just play another game. If there were nothing but rats everywhere this wouldn't be Dungeons & Dragons, it'd be 'My First RPG.' I remember as a child of thirteen doing fine up until endgame content. If there was something tough I just considered my spells or consumables and crossed my fingers. If everyone else could do it as youngsters then I'll have to stab a guess that you either distrust your own ability or that you've been coddled incessantly by modern games.

Sorry if I'm coming across as hostile, but it's simply the way I'm seeing things. I reckon you should go back into this game with a different mindset. You should enjoy fearing your enemy, your first time through. You should enjoy the struggle, the panic and that smug feeling you get when you finally outsmart dem pesky wizard cleric combos for the first time, or thwart your first boss. If you get disheartened by this, it's up to you to change that.

#25
Son of Imoen

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a sidenote: being given help defeating the spiders depends on the reaction roll made for the character giving you the quest. You need to have high CHA and/or high reputation to gain a favourable roll there and being handed some helpful potions.