Aller au contenu

Photo

Why is this game so rediculously hard?


  • Veuillez vous connecter pour répondre
81 réponses à ce sujet

#51
Tchos

Tchos
  • Members
  • 5 030 messages

one of the best miniadventures of BG1 to expereince.

So far, I agree 100%.  This is way beyond any of the non-expansion BG1 content, with all the puzzles, wards, traps, and special interactions and encounters.  I hope most of BG2 is like this.  (Though I find succubi are incredibly hard on Core Rules difficulty.)

some low-level spells like Blindness (so I've recently discovered) offer exceptional advantages if you can pull them off.
Again, this is Vanilla advice. Modded BG1 is a very wild card...

I'll try Blindness.  I have Glitterdust, which sometimes causes mass blindness.  And I'm not using any gameplay-modifying mods.  Core Rules is perfectly hard enough, and if I want more pain I can try Hard or Insane.

Modifié par Tchos, 04 janvier 2011 - 10:59 .


#52
HoonDing

HoonDing
  • Members
  • 3 012 messages
Blindness is a great spell. Recently I used it to good effect against Firkraag.

#53
Sairiwen

Sairiwen
  • Members
  • 18 messages
Oh, you'll just love Underdark then, if you'll get to BG2. And a certain quest, which can be gained in Temple district of Athkatla. And there is a kind of creatures who enjoy nothing more than casting 9th level spells at you to see what comes out of it (at least I don't see any reason for PWS after PWK). And...
Essentially, that games are ridiculously hard because, well, players can make them ridiculously fun for themselves. Learn how the world works, then use it's rules against your enemies. Trick them, weaken them, deny them things they rely upon. I, for instance, miss being able to permanently petrify someone dearly.

virumor wrote...

Blindness is a great spell. Recently I used it to good effect against Firkraag.

Interesting idea. But how did you managed to successfully apply it to the blasted lizard? Several mages working hard to strip him of resistance and lower his saving throws?

#54
Valamyr

Valamyr
  • Members
  • 97 messages
My personal experience is that BG1 is hard but only in the beginning. AD&D always sucked for the first couple levels, so its true to PNP, where goblins one-shot mages, etc.



In game, I just recommend saving alot early on and fighting strategically with ranged weapons. Dont tackle the main quests before doing some side quests for extra XP.



A Half-Orc with 19 str and 19 con is a safe bet if you want a powerhouse; both fighter/thief and fighter/cleric works well. The former can probably get 18 dex too. With something like that on the frontlines, early survavibility improves alot. Getting Kivan as an archer is also easy early on and helps damage output alot.




#55
The Fred

The Fred
  • Members
  • 2 516 messages

yslee wrote...
Compared to the more fast and furious style of gameplay in say, Dragon Age, this does feel like a step backwards. Kind of why I don't miss the old games that much!


Compared to the mindless hack-and-slash of modern game, this *is* a step backwards, but feels like a step forwards. That's why the rest of us do miss the old games and replay them often.
In BG, timing, positioning and party tactics are all important factors which nowadays seem to get ignored a lot. OK, the game was hard on you, especially when you were new, but hell you felt a sense of achievement when you won a tough fight (using tactics, rather than "let's min/max my character and kit him out with OP swords so everything dies when I hit it").

#56
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages

The Fred wrote...
"let's min/max my character and kit him out with OP swords so everything dies when I hit it").

That sounds like a pretty good tactic for BG2.

#57
Pangaea

Pangaea
  • Members
  • 142 messages
Edit: Strange, I even reloaded and nothing came up, so I posted again.

Modifié par Pangaea, 27 janvier 2011 - 08:13 .


#58
Pangaea

Pangaea
  • Members
  • 142 messages
If I may go back to the start of this thread, I'm also having great difficulties with BG. I'm a fighter so I usually don't die myself, but almost without exception somebody of my 'starting' 6 characters die in battle. And I have to reload. It's on the point where I may put the game down cause it's getting annoying with a reload fest.

Part of the problem is probably because I prefer games where I don't have to pause all the time during battle, and I haven't really played DnD type games before, so I don't know what is the best way to deal with enemy X, Y and Z. But as somebody above said, there is often no warning as to the dangers you face. The only way to learn is to die a few times. In my mind that isn't good game design. I haven't even played far enough to run into serious mage issues, so I can only assume it will get worse then, when I have to know what spell to use against whatever they do (or are).

Maybe it's just too hardcore for me and I don't have the knowledge to cope with it in a reasonable fashion. I've heard the story is supposed to be great, so I'd like to play through it, but with so many reloads all the time I'm quickly fatiguing.Does it get any easier when my party levels up (we're still 1, bar one person) or will I simply have to scout ahead and be über-careful at all times?

Maybe the game simply isn't for me. I love story-oriented games, but having to stealth and tip-toe around all the time isn't fun. Nor is saving every two minutes and reloading until I'm 'lucky' and win a battle without casualties.

#59
HoonDing

HoonDing
  • Members
  • 3 012 messages
You'll get more HP when you level up, so it'll get easier for sure. A lot also depends on equipment. Giving all party members bows makes the game much easier.

#60
corey_russell

corey_russell
  • Members
  • 5 288 messages
@Pangaea: You do understand that just because some one dies (as long it's not the protaganist and as they weren't permanently killed [chunked] if they are not chunked their icon will be gray) you don't need to reload. You just pick up their stuff, go to a temple and pay to have them resurrected. I often have a few party member deaths along the way to the end, and if someone dies that's what I do.

Modifié par corey_russell, 27 janvier 2011 - 09:48 .


#61
Pangaea

Pangaea
  • Members
  • 142 messages
Yes I'm aware of that, but that would be terribly expensive (and slow) as I keep losing people in almost every fight.



I got a nice roll so I have a Human Fighter with 18/89, 18, 18, 3, 14, 18 (maybe a mistake on INT, but too late now). But I wonder if I messed up with proficiencies. I read in a guide it was wise to go with large swords and fighting style, so I chose 2 stars in long swords and 2 in sword+shield. Should I have gone for 2 in bows instead? Would it be easier (or less difficult perhaps) to use a two-handed sword and long bow instead, or will a lack of shield mean I die quicker despite the better damage? As I need to change out the shield I don't really use a bow on my main character right now, which perhaps makes it more difficult. I keep reading I need ranged attacks on everybody.



If I manage to get proper into the game and get further frustrated by the reload fest, I'd like to take the character into BG2. Given my choices so far, what should I do when I level him up? Or is there a mod that makes it possible to change the proficiencies? I found one for BG1 vanilla, but this is with Tutu so it didn't work (think it was called GateKeeper).

#62
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages

Pangaea wrote...
I got a nice roll so I have a Human Fighter with 18/89, 18, 18, 3, 14, 18 (maybe a mistake on INT, but too late now). But I wonder if I messed up with proficiencies. I read in a guide it was wise to go with large swords and fighting style, so I chose 2 stars in long swords and 2 in sword+shield. Should I have gone for 2 in bows instead? Would it be easier (or less difficult perhaps) to use a two-handed sword and long bow instead, or will a lack of shield mean I die quicker despite the better damage? As I need to change out the shield I don't really use a bow on my main character right now, which perhaps makes it more difficult. I keep reading I need ranged attacks on everybody.

In theory yes, a bow would make the game easier. But a single character out of 6 doesn't mean the world.
I started BG1 with a close combat fighter as well, and look where he is now (in my import folder for BG2, waiting until he finally gets a chance to finish his journey, but the point is he made it through)
Get a few easy level ups before going for the dangerous stuff. Level 2 and twice as many HP means a lot, because 1-hit-kills are really a bane for BG1 players.

Or is there a mod that makes it possible to change the proficiencies? I found one for BG1 vanilla, but this is with Tutu so it didn't work (think it was called GateKeeper).

Try Shadowkeeper, that's Gatekeeper for BG2.

#63
corey_russell

corey_russell
  • Members
  • 5 288 messages
Two stars in long swords is just fine, but I would't have done the 2 in sword & shield style, but two stars in ANY ranged weapon would get an extra 1/2 attack, but that's my choice. Remember besides the obvious darts, crossbows and bows, you could also be sneaky and use daggers or axes for your ranged weapons (to keep your shield equipped) as those proficiencies have throwing equivalents. You only need the ** for bow if you are not in the front 2 slots. Though of course if you intend to use a 2-hand sword, then 2 in bow would make sense in that case. If your 2-hand guy is wearing full plate that is -3 to piercing (which means most ranged weapons), so in that case they shouldn't be too badly hurt with arrows unless their DEX is bad.

You definitely need to use pause, especially for spell/wand targeting. For weak enemies telling whole party to attack and unpausing is often sufficent.

Since you've already invested in the sword & shield style just put a proficiency in any range weapon that can be used in conjuction with a shield (sling/dart/throwing dagger/throwing axe)

Pangaea wrote...

Yes I'm aware of that, but that would be terribly expensive (and slow) as I keep losing people in almost every fight.

I got a nice roll so I have a Human Fighter with 18/89, 18, 18, 3, 14, 18 (maybe a mistake on INT, but too late now). But I wonder if I messed up with proficiencies. I read in a guide it was wise to go with large swords and fighting style, so I chose 2 stars in long swords and 2 in sword+shield. Should I have gone for 2 in bows instead? Would it be easier (or less difficult perhaps) to use a two-handed sword and long bow instead, or will a lack of shield mean I die quicker despite the better damage? As I need to change out the shield I don't really use a bow on my main character right now, which perhaps makes it more difficult. I keep reading I need ranged attacks on everybody.

If I manage to get proper into the game and get further frustrated by the reload fest, I'd like to take the character into BG2. Given my choices so far, what should I do when I level him up? Or is there a mod that makes it possible to change the proficiencies? I found one for BG1 vanilla, but this is with Tutu so it didn't work (think it was called GateKeeper).



#64
HoonDing

HoonDing
  • Members
  • 3 012 messages

Pangaea wrote...

I got a nice roll so I have a Human Fighter with 18/89, 18, 18, 3, 14, 18 (maybe a mistake on INT, but too late now).

I would use Shadowkeeper to raise INT to above 10. Because otherwise there is a type of enemy in BG2 that will one-shot your character.

#65
corey_russell

corey_russell
  • Members
  • 5 288 messages

virumor wrote...

Pangaea wrote...

I got a nice roll so I have a Human Fighter with 18/89, 18, 18, 3, 14, 18 (maybe a mistake on INT, but too late now).

I would use Shadowkeeper to raise INT to above 10. Because otherwise there is a type of enemy in BG2 that will one-shot your character.


While that is true, there are only 4 places in BG 2 she will meet those kinds of enemies. There are a lot of potions of genius fortunately and if she gulps say two of them before engaging that type, then she can do just fine. In a full party stats of the PC does not make or break it, just makes the PC less effective or in this case a bit more vulnerable.

#66
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
Be aware of game mechanics. What is AC, how does it work, spells/resting etc.



Once you wrap your head around those, stop charging stupidly into combat and get used to pausing, you'll get much better at the game.

#67
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
Pause is not just a hindrance. It presents a completely different kind of tactic. Like the difference between speed chess and regular chess.

Modifié par Humanoid_Taifun, 28 janvier 2011 - 10:35 .


#68
Pangaea

Pangaea
  • Members
  • 142 messages
Have played a lot more now, and things are thankfully going better. Used ShadowKeeper to change the character to two-handed sword and bow (editing proficiencies). There is no doubt that ranged weapons is the way to go. Off to a stronghold now soon, hoping to survive.



I have some questions though. Sometimes when I click on a character all six turn red. Why is that?



I picked up Edwin, but he doesn't know anything. Have figured out I have to learn spells by reading scrolls. I have a pile of scrolls now. What are the recommended spells to learn my conjurer, and is Edwin a guy I should keep around?

#69
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
The turning red thing is Infravision. Not all characters have it, so you can only see it when controlling one who does.

Edwin has more spell slots than other mages, so yes, he's worth keeping around. Teach him whatever seems useful. His school only stops him from learning Divination spells.

#70
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
What's your alignment? How strongly are your RPing? I never keep Edwin for RP reasons, but he is the best mage in the game (other than a PC mage of course).

#71
Pangaea

Pangaea
  • Members
  • 142 messages
I'm Lawfully Good and plan to use Neutral or Good characters, so in that sense Edwin doesn't quite fit in. I like to play as a 'nice guy' and that's what I will do in this game too. Shame to lose him if he's the best mage in the game, but I won't pick the best ones just because they have the best numbers.



Thanks for clearing up the "turning red" issue - it was doing my head in.

#72
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
I ran a LG paladin in BG1, and my party was: me, Minsc, Dynaheir, Kivan, Branwen and Imoen.



Your canon party for BG2 would be you, Imoen, Dynaheir, Minc, Khalid, Jaheira.




#73
Pangaea

Pangaea
  • Members
  • 142 messages

HolyAvenger wrote...
Your canon party for BG2 would be you, Imoen, Dynaheir, Minc, Khalid, Jaheira.


That's who I'm planning to roll with actually. Everybody in my party is level 3 now. Would it be a good time to head to the Stronghold?

I have many items that needs identifying. 12 in fact. But I'm getting fed up with blowing money in the temples. Is it possible to get an identify scroll early on, either in shops or off dead foes? Even if it's expensive to buy, it will save me a lot of money in the long run, cause magic items seem to crop up increasingly often. And with 12 un-identified items and about 10 scrolls I don't want to blow on Edwin since I don't plan to use him, it's starting to pinch on inventory space.

Starting to really enjoy the  game now. Ranged weapons is King. I have it on everybody now, and whip out the swords if the enemies come too close for comfort. Though I prefer to run away and shoot them from a distance again. It works like a charm :)

#74
Grond0

Grond0
  • Members
  • 6 487 messages

Pangaea wrote...
I have many items that needs identifying. 12 in fact. But I'm getting fed up with blowing money in the temples. Is it possible to get an identify scroll early on, either in shops or off dead foes? Even if it's expensive to buy, it will save me a lot of money in the long run, cause magic items seem to crop up increasingly often. And with 12 un-identified items and about 10 scrolls I don't want to blow on Edwin since I don't plan to use him, it's starting to pinch on inventory space.

I tend to keep the identify scroll that you get given in Candlekeep.  If you want to buy one now try Thalantyr at High Hedge.

#75
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
You can store your items in any container of your liking. Unless you leave them in the open street (meaning: NOT in a container) they will remain there forever.

In BG2 there is a second issue with maps getting replaced by identical maps, completely destroying whatever items you left there, but that's not the case with BG1 yet.