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Shotguns from ME1 --> ME2. Useless?


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#26
Louis_Cypher

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ashwind wrote...

mashavasilec wrote...
the example with Derelict reaper is probably the only place in game where shotguns can be considered not-so-fit for situation.


But... but... shotguns works very very well against husk....

Situations that I find shotgun not useful:
1 ) The stupid Preatorian!
2 ) Gunships, YMIR 
3 ) Annoying enemies who hide in far places you cant get to.
4 ) The Terminator (final boss)
5 ) Geth Colossus (but can be done! the timing is a little too tricky - some even said tis random.. not sure)
...umm thats all I can think of..


I've used Shotguns against YMIRs and even Praetorians.

As long as no other enemies are around, it's reasonably safe to quite close to a YMIR, provided you're mindful of cover and mobility.  Certainly within evi range.   Just make sure either there's not way for it to circle around to you, or have a plan to keep in cover if it does.  The one the springs to mind is the YMIR on Grunt's recuitment mission.  It walks right up to the row of tanks. 

I've only ever used in on the Praetorian with the help of AR.  On the collector ship, I'll stick my squadmates on the high point, out of the way, then move between cover in the lower part.  With AR, you can pass relatively close to the Praetorian safely, and I've used the opportunity to take a shot while passing by.

#27
Locutus_of_BORG

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Shotguns are plenty good in ME2. They are probably the most balanced weapon class in that game, as each one has a distinct feel but similar lethality. Like everyon else has been saying, it's probably just your ME2 playstyle. It's not like you need to use shotguns in ME2.


I guess if you really want to, you could try charging with a tempest... closest thing to a shotgun without being a shotgun... You'll just miss out on the OHKO :shrug:

Modifié par Locutus_of_BORG, 29 octobre 2010 - 04:45 .


#28
Simbacca

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Shotguns are my favorite weapon class in ME2.

Shotguns are my favorite weapon to use on every class in ME2.

Shotguns steamroll Insanity in ME2, though there definitely is a steep learning curve for those new to it.

Shotguns FTW, and this all was before the un-shotgun, the GPS.

YMMV



edit:

Shotgun Engineers vids (various players listed)

Boz's vids (many with shotguns, including some great Adepts)

Sinosleep's vids (a bit of everything, and lots of shotguns)

Kronner's vids (lots of shotguns)

Sabresandiego's vids (vanguard)

m14567's vids (vanguard)

Modifié par Simbacca, 29 octobre 2010 - 04:53 .


#29
ashwind

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Louis_Cypher wrote...

I've used Shotguns against YMIRs and even Praetorians.

As long as no other enemies are around, it's reasonably safe to quite close to a YMIR, provided you're mindful of cover and mobility.  Certainly within evi range.   Just make sure either there's not way for it to circle around to you, or have a plan to keep in cover if it does.  The one the springs to mind is the YMIR on Grunt's recuitment mission.  It walks right up to the row of tanks. 

I've only ever used in on the Praetorian with the help of AR.  On the collector ship, I'll stick my squadmates on the high point, out of the way, then move between cover in the lower part.  With AR, you can pass relatively close to the Praetorian safely, and I've used the opportunity to take a shot while passing by.

Yes can be done - just not "the most effective". If you wanna shotgun YMIR, stasis comes to mind - works really well but... that is not really the point... just pointing out that - shotguns are generally very useful in most situation and is definitely very effective against Husks.

The situations I listed are situations I find that the shotgun is not the best/easiest hardware to use.

Modifié par ashwind, 29 octobre 2010 - 04:47 .


#30
Bozorgmehr

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Shotguns are arguably the best weapons in ME2:



- 8 pellets = 8 ammo power effects; if you want to burn, freeze or overload enemies > SG!

- Shotguns have a very high chance to stagger enemies; making it easy to shoot again (if they're not death already)

- easy OHOK (except Scimitar)



Only requirement is to get (reasonably) close to the target; which shouldn't be much of an issue regardless the class you're playing.



It's best to play Vanguard for a while and see if you're still consider shotties useless.

#31
PrinceLionheart

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From the sound of it, shotguns and CQC doesn't suit your playstyle, but calling it useless is plain silly. You can nearly one shot any most regular enemies in your path with it and cause stagger. 

#32
The Spamming Troll

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if your upset with shotguns, get the GPS.



i NEVER use shotguns in any shooter. i love sprayin and praying and sometimes snipeing. i downloaded the GPS with whatever pack it came in and i have a really hard time putting it away. honestly, the GPS alone is probably going to add at the very least 3 more playthroughs for my vanguard. i didnt even want to play a vanguard cuz i never use shotguns, but the GPS is just alkot of fun to use.

#33
aeetos21

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lol, shotguns suck? apparently someone here hasn't played the collector ship on insanity as a vg ESPECIALLY when you go through it again as a level 30 starting with 0 weapon and armor upgrades



eviscerator shines in that moment let me tell yah because the only way you can survive is to keep charging in order to keep your barrier up and as we all know at short range shotty is king

#34
Locutus_of_BORG

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There are few things in ME2 as satisfying as a OSOK, point-blank with a shotgun, esp. when incendiary ammo is used... And this is coming from a noob whose only picked up the game in the last few weeks.

Yeah, biotic charge some sucka, shotgun to the face/crotch, then punt tha fool as his flaming corpse is still falling.. nothing beats that. Posted Image

Modifié par Locutus_of_BORG, 29 octobre 2010 - 10:57 .


#35
MisterDyslexo

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Note: When I say "shotgun" I don't include the Geth Plasma Shotgun

You know I thought the exact same thing regarding ME2 shotguns... at first. But I can see that they've really become better than the ME1 shotguns. For one, they don't shoot as far away as a sniper rifle, which actually helps you by forcing you to fight to the shotgun's strength, rather than to your comfort (which can be damaging during the harder fights). They actually have spead now, so you can hit more than one target :D
The special ammunition help create all kinds of strategies like cryoguard. Their damage isn't comparable to most other guns at CQC, unlike where in ME1 a pistol or even sniper could be better. And all these little things make it feel like an actually shotgun rather than just a slow firing mulit-round pistol

#36
Praetor Knight

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sinosleep wrote...

Colossus?


Claymore rocks!

Vanguards can be so OP in the right hands, I only wish enemy vanguard would be using charge at least like Tela Vasir they seem so nerfed :blink:

But to the original post, I would argue that the combat physics are more realistic in ME2, which requires different tactics then in ME1, for example I had one lvl ~40+ soldier build where I only used shotty and sniper on an insanity run killing everything on foot, (except for thresher maws where I'd use assault rifles to strafe away from acid attacks) but hey to each their own right?

#37
Locutus_of_BORG

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Praetor Shepard wrote...

sinosleep wrote...

Colossus?


Claymore rocks!

Vanguards can be so OP in the right hands, I only wish enemy vanguard would be using charge at least like Tela Vasir they seem so nerfed :blink:

But to the original post, I would argue that the combat physics are more realistic in ME2, which requires different tactics then in ME1, for example I had one lvl ~40+ soldier build where I only used shotty and sniper on an insanity run killing everything on foot, (except for thresher maws where I'd use assault rifles to strafe away from acid attacks) but hey to each their own right?


Some quotes from the youtube vid:

"Vanguard are the big ball class"

"dooood"

"Can't wait to do that to a Reapers, though it might take a whole year to kill that* (a reaper, using a shotgun)"


Posted Image

Modifié par Locutus_of_BORG, 30 octobre 2010 - 01:25 .


#38
kstarler

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Shotguns in ME2 are the most balanced weapons in the game. Ask 10 different people which shotgun they prefer in ME2 for their Vanguard, and you'll probably hear every shotgun (even the Katana) come up, because it all comes down to preference and style. Contrast this to, say, the SMG. The Locust is so head and shoulders above the other two that you'll rarely find someone that thinks the Tempest or Shuriken are better, and usually that is based on the stipulation that they're better once you've upgraded accuracy/ammo capacity.

Modifié par kstarler, 30 octobre 2010 - 02:43 .


#39
cerberus1701

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Dude, it's you. It really is.

Let me get something out of the way: compared to the people who regularly post videos, I suck at this game. Don't get me wrong, I can do some cool things. I succeeded at Vanguard charging the Colosus on my second attempt at doing so, but, for the most part, people wouldn't want to see me engage the enemy on video.

That said, the shotguns are fine. They all do the job they were designed to do, namely blow the mook's skull open from three feet away. Using them effectively simply requires a radically different playstyle than any other weapon class.

And comparing how you played with shottys in ME1 to 2 is basically pointless since you didn't really have a playstyle in ME to start with. (And I still get a chuckle out of people that suggest they did.) With the brain dead AI and half-broken mechanics, even on Insanity you could basically play any way you pleased and still look like a God.

My first Vangard run was with the Evi and it went fine. Slap inferno or AP ammo on that thing and stuff simply dies.

Husks. Husks are a Vanguard's friend. Shotgun one, let them move to swarm you, pick the straggler on the fringes who's always 3 steps behind the pack, charge (Which takes you out of the swarm nicely), kill, rinse, repeat.

Wanna shotgun a YMIR? Always know where your cover is. As a Vanguard I barely even need that. Charge, shoot, back up and orbit, charge again. Sentinel? Hell, just charge. I WANT my armor to break on him.

Any class can use shottys well. Even an adept does fine (With or without barrier, though I recommend with) Singularity the guy or group at the position you want to take, close range, kill them.

As others have said, shotguns are well-balanced to the point where shotty of choice is personal preference rather than obvious. Pick an SMG other than the Locust, an AR other than the Mattock, or a Sniper other than the Widow (Or Viper if you have to) and you're just gimping yourself on purpose.

When you pick a shotty it's just for it's idiosyncracies (Auto fire or slightly better with amor with a slightly better reload rate than others, etc.) that suit your play better.

Shotguns do not suck in ME2.

Modifié par cerberus1701, 30 octobre 2010 - 03:13 .


#40
Reever

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MegaRekyyli wrote...

Yeah, shotguns in ME2 just suck. Too bad.


At first, that was my opinion too. But it´s really all about your gameplay...
In ME1 you could just shoot around and hit your enemies, in ME2 you gotta have more skills/tactics...

The Geth Shotgun is my fave though, since it has a greater ranger and you can heighten the damage :)

#41
JaegerBane

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marshalleck wrote...

Yeah, this is ridiculous. Almost as ridiculous as people saying ME2 vanguards suck.

Learn to play. Shotguns are far from bad in ME2--if you think they suck, it's because you're doing it wrong. 


The big problem shotguns have in ME2 is that they a) have an absurdly low effective range and B) lack Carnage. It's not enough of a problem for it to actually reduce their effectiveness in the long run, but its enough to make them lose the versatility they once had.

I agree the OP is making a somewhat indefensible statement by saying 'shotguns are useless', as they're clearly not, but I can sort of see where the sentiment is coming from - for someone used to using shotguns in ME1, I can imagine they would feel a bit limp. They're certainly not as flexible or as forgiving as they once were (thought admittedly, what they lost in range they made up for in power).

The lack of Carnage was one of the things that I found a completely pointless change in the jump to ME2. I honestly don't know why the devs felt they had to get rid of it... for Shepard and co only. Krogan stll seem to have it for some reason.

Modifié par JaegerBane, 30 octobre 2010 - 04:43 .


#42
JaegerBane

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sinosleep wrote...

Hold on, you specifically ask if you are doing something wrong then you get mad when someone says you are in fact doing something wrong? His tone was harsh, but you asked for it.


He didn't ask for the guy to verbally bust him in the chops. He made a questionable assertion that doesn't fit with the performance of the shotguns in the game, yeah, but getting branded a 'whiner' and having 'l2p' shoved down his throat just because he mentioned it sounds far too much like the kind of crap you see on RPGCodex.

#43
sinosleep

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I did mention the tone in that reply as you can see, although I've always felt people overreact to the l2p response. If you make a complaint about a weapon and not knowing how to use said weapon is largely responsible for that complaint then getting a bunch of l2p shouldn't really be particularly insulting or surprising.

#44
Bozorgmehr

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I think it depends largely on the question being asked. If the OP checked this forum he/she would have stumbled upon dozens of vids and info about how to use a shotgun effectively in ME2. This particular question was a rhetoric one.

#45
Kurt M.

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Captain_Obvious_au wrote...

In ME1, shotguns were really useful, especially on missions such as Feros. When given Sledgehammer ammo, they were fantastic for engaging close-in enemies and preventing them getting into melee range.

In ME2 though, I find them completely useless. Well, except for the Geth Plasma Shotgun (GPS). The GPS is great at medium-range engagements and was my primary weapon until I chose Assault Rifle training (Vanguard). When I went onto the derelict Reaper in ME2 however, I found once again, as I had with my Soldier playthrough, that Shotguns fire spitballs.

I'd switched over to the Eviscerator (sp?) and was madly firing at Husks, who were essentially ignoring my fire, leaving my scratching my head. I then switched to the Mattock and wiped them out. On another mission I switched to the Scimitar which seemed to be an improvement, but still incredibly underpowered and with no knock-back effect.

Am I doing something wrong here, or did Shotguns in ME2 just suddenly begin sucking?


You're doing something wrong...DEFINITELY. Shotguns are a must for Vanguards. Charge + Shotgun shot in the face is practically our "signature attack".

I suggest you to use Inferno ammo with the shotgun practically at all times, as it's very versatile (very effective against armored organics/inorganics and unarmored inorganics, and normal effectiveness against unarmored inorganics). But, playing in Insanity, I can even single-handely kill full armored krogans with the shotgun (Eviscerator). And without having to reload it.

Modifié par Gladiador2, 30 octobre 2010 - 06:16 .


#46
jwalker

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mashavasilec wrote...

if your playstyle doesn't seem to fit shotguns OP - don't use them

that by no means is an indication that shotguns 'suck'

the example with Derelict reaper is probably the only place in game where shotguns can be considered not-so-fit for situation. but here you probably have to use logic and switch to other weapons. unless you want to play the whole game with one weapon, then yeah, everything but Revenant and Widow sucks


hmmm, not even there. i happiliy use the scimitar against husks. they wont panic with incendiary but they do get staggered. that's good enough for me

#47
Guest_mashavasilec_*

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jwalker wrote...

hmmm, not even there. i happiliy use the scimitar against husks. they wont panic with incendiary but they do get staggered. that's good enough for me


i mean if we get all technical and look at armor-stripping capabilities. then again we have Evi and Claymore, but i usually use Carnifex  and pull/throw/whatever against husks 'cause i'm creepy like that

#48
Locutus_of_BORG

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^I might be wrong, but the Scimitar either matches or slightly outperforms the Evi and Clay vs armor, iirc.

#49
ashwind

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Locutus_of_BORG wrote...

^I might be wrong, but the Scimitar either matches or slightly outperforms the Evi and Clay vs armor, iirc.

Tis actually the opposite. Evi and Clay is better against armor because they do bonus damage against armor while the scimitar and katana dont.

#50
Captain_Obvious_au

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Wouldn't a shotgun, say the Scimitar, plus Cryo ammo be the best against Husks?