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Questions about difficulty setting differences


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#1
Lyrondor

Lyrondor
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Hey,

I was wondering, how much of an impact if any does it have on the game-play if I change the difficulty setting beyond the usual damage and defense penalities? I mean that just like in the vast majority of games out there when we go from Easy to Normal, or Normal to Hard, or Hard to whatever follows next, then the consequences are rarely existing outside of the "standard" (if not "old standard") damage done and received to and by enemies, or the amount of health we get from health kits, or, sometimes, the defense-related penalities.

In Dragon Age: Origins however I am still not a hundred percent sure if it goes beyond those usual game-play changes. I think that going from Normal to Easy (something I've done on numerous occasions during my first play-through) actually decreased the number of enemies and the type of tactics and attacks they did, especially when re-loading a previous saved game after I got killed in an area.

For example...

*NO SPOILERS*

At one point, and to avoid spoilers I won't say where nor what was the context, I encountered a group of Darkspawn when trying to travel from one location to another (you know when sometimes during the traveling process you suddenly get into a fight). When it loaded the area for the battle to come my difficulty was on Normal at that point. So I engaged the fight, the Darkspawn group consisted of approximately three or four Hurlocks, I think two Genlocks and one Ogre (non-Alpha). So my party members were not planned for that kind of battle and the terrain was a big disadvantage to me. I kept trying and failed numerous times.

The Darkspawn group, all of them, used various tactics, the Hurlocks moved often, the Genlock archers kept their distances when I tried to approach them for melee and the Ogre used some "crowd control" tactics that pushed my group away from him (I can't remember the actual name of the tactics he used, I know it's shown on top of its head when he starts those attacks but I never look at them anyway, too busy organizing my stuff to survive), for instance using one leg to push a party member away from his back while doing some sort of a side-punch to push two more members away from his sides, or when doing that ground bash thing with both arms.

SO... with all that said, I failed. I then turned the difficulty down to Easy, saved the game just before the battle can start because I was at a certain distance of them after the area finished loading, so I had to move towards them to initiate the battle. Anyway, so I went back later to play some more, loaded that saved game and tried again, on Easy that time. Well... I don't know if it was a bug, or actually intended and that's perhaps the whole point here, but I swear it on the Maker's head, there was only one Hurlock and two Genlocks left, they were more numerous on Normal, and additionally the Ogre did absolutely none of his "push you away" tactics like the ones I mentioned, he didn't even tried to grab any of my companions to punch them to death, he just... you know, punched... and that's about it, he didn't tried to rush like a bull or anything like that, suffice it to say that it was Easy indeed.

My main questions are:

1) Is the difficulty setting actually changing more than what meets the eye at first glance? Anyone else noticed what I described above? And perhaps more examples? Maybe other things like a decrease or increase in the quest rewards or the difficulty to unlock chests and other more subtle changes?

2) If the answer is yes, then is it a bug or is it intended? I mean for certain things at least, such as the decrease in the number of enemies with fight against?

3) I myself haven't touched the Hard difficulty so far, so, for those of you who did try Hard or even Nightmare, can you affirm or deny that there's any such subtle changes or more signigicant ones when for instance you change it from Hard to Nightmare or vice versa?

By the way, I'm sorry if some of this might not be clear since English isn't my native language.

Thanks!
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