Hi All,
Can someone confirm that when transfering from a door to a way point in a 2x2 area or even better 1 x 1 area in NWN2 crashes.
For example I have a door and its set to transition to a 2x2 area called test area via a waypoint call nw_testpoint. It acts like its loading the area then crashes.
Can someone confirm or deny my statement.
Thanks,
Calva64
2 x 2 area crashes when transition to a way point in the area.
Débuté par
Calva64
, oct. 29 2010 05:11
#1
Posté 29 octobre 2010 - 05:11
#2
Posté 29 octobre 2010 - 05:23
Questions:
- This is an interior area correct?
- Is the new area baked?
- Is the entry waypoint pulled away from the wall a bit?
- Do you have an "empty/blank" ring of tiles around your interior area (if not add one, rebake and try again)?
- This is an interior area correct?
- Is the new area baked?
- Is the entry waypoint pulled away from the wall a bit?
- Do you have an "empty/blank" ring of tiles around your interior area (if not add one, rebake and try again)?
#3
Posté 29 octobre 2010 - 07:09
Hi Knghtmare,
Yes to all the above. But as soon as I modify the area to a 2x2 its works. I missed type my first message it should be a 2x1. Have you tried it yet?
Thanks,
Calva64
Yes to all the above. But as soon as I modify the area to a 2x2 its works. I missed type my first message it should be a 2x1. Have you tried it yet?
Thanks,
Calva64
#4
Posté 29 octobre 2010 - 07:39
Yes, it's broken (iirc it's only on ati vid cards, which I have), the game engine gets messed up on where you "land" inside the area. Make the area 3x3 or larger, you don't have to use all the tiles.
#5
Posté 29 octobre 2010 - 10:54
Thanks dor your response kamalope. I was about to get violent JK LOL. It's good to know for design purposes because people use ATI and NVIDIA cards best to be safe when designing a module so that all can enjoy.
Thanks,
Calva64
Thanks,
Calva64





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