And what is the inventory subgroup number for the hidden inventory slot?
Yes, I know these are simple questions, but it'd take me hours to figure it out when I know somebody out there already knows.
Modifié par Proleric1, 30 octobre 2010 - 07:56 .
Is it possible to make this cloak slot work? I mean appear in the inventory and make the character wear the cloak if I make the a cloak model or the armor pieces are limitaded by the armordata.2da?I'm aware of a cloak slot and a couple of Shale slots which aren't used anywhere
Modifié par alschemid, 30 octobre 2010 - 09:15 .
Proleric1 wrote...
Did you mean the armour shown in the Character Generator, which also appears in your portrait? That's determined by the templates in the background 2DA - see tutorial.
Here's a list of inventory subgroups. I'm not sure where the game holds this information, as I can't find it in a 2DA.
What did you mean by the "hidden inventory slot"? I'm aware of a cloak slot and a couple of Shale slots which aren't used anywhere, and the Bite slot which players never actually see, but perhaps you didn't mean that sort of slot?
DarthParametric wrote...
There are no existing rigs or animations that would allow this to be done properly.
Modifié par alschemid, 31 octobre 2010 - 12:30 .
Armour is a breeze. Make a creature template in the toolset. Equip it to your taste. Replace the template name in the 2DA (it appears twice). Job done.ChickenDownUnder wrote...
Okay, so if I wanted the game to show whatever helmet/hat besides the armor, than I should be able to in the background 2da. In theory. In very nice dreams.