SonFrancisco wrote...
Fortunately we have our methods of approximating one to the other and getting it close, should we need to. That's what i was referring to, in part, about not being 100% identical but still sharing the structural and cosmetic similarities and being recognizable. However, putting all the points about why they might look different aside, when dealing with two models of varying poly counts and vertex numbers its a little more challenging to make one look like the other at a microscopic level. The topology and flow of the DA:O mesh is not as optimized for animation as the DA2 ones and therefore may not accurately wrap cleanly along the same lines, curves and shapes of eachother, particularly when speaking. There will always be subtle differences.
Yeah, I guess, like I said earlier, so long as you've got the main sort of facial features the same or similar as they were in Origins, its all good. If the tech has improved and as such the faces improve in turn, thats welcome- its just, I'd like to avoid a Cole in inFamous 2 scenario where you guys end up changing the face for the hell of it, with no reason other than to change it.
But I guess we'll just have to wait and see how things turn out.
SonFrancisco wrote...
As far as Alistair and Nathaniel Howe or Morrigan and other key npcs are concerned, should they ever re-appear in Dragon Age with the new head system, you might double-take, but my hope is you'll be pleasantly relieved (maybe even a little excited!).
Yeah, I have no problem if you did a double take because- say maybe Drunken Alistair is a jaundiced scraggly bearded hobo or maybe Morrigan has her hair down- its the facial features that should be largely the same barring some subtle changes due to age maybe or some lore reasons for any differences.
Thanks for the response!

Fortlowe wrote...
This is a remarkable example of what is really the status quo for all of comics. No character in all of comics has one artist completely and totally dedicated to that character alone, and the vice versa is also true. So whether we see Jim Lee's or Jeph Loeb's or really anyone's rendering of the Batman the lore associated with the character remains.
True enough, however, and maybe I'm wrong as I don't read a ton of comics, most of the time you have a change in artist, its with the start of a new series or its a one shot graphic novel or something. And generally, that change in art style is to better accomodate the theme of the story, like say Arkham Asylum's art style works well for the graphic novel while Jim Lee's works better for others.
But its just that even there, it seems those are more reimaginings or reinterpretations to fit the new story. And with DA2 its all supposed to be set in the same world and even in the same time period as we've roughly already played through in Origins. And then you've got the VO angle, where its different than a movie simply recasting or a comic changing the look- you'll presumably have the old character with a "new" face yet still talking with their "old" voice- that just gets into a weird, immersion braking experience to me. Its like if you saw an old friend that got a bunch of plastic surgery- maybe you can still recognize them but its just an odd experience and kind of distracting.
Fortlowe wrote...
For, you (and me by the way) the Morrigan that was rendered in the original game is more pleasing than any of the clones you've seen in the toolset. However, very likely, those same clones are improvments over the original in the eyes of their makers. Possibly in the eyes of many others that have seen them as well.
Oh sure- but the bottom line is that for most people that played Origins, they probably didn't mod it at all, especially since apparently DAO sold more on consoles anyway. So most people have vanilla Morrigan's face in mind when they think of "Morrigan." Of course, if we get a toolset update for DA2 any odd looking faces could hopefully be fixed by modders anyway....
Fortlowe wrote...
The difficulty of what Bioware has to do in bringing old characters into a new art style won't be in how they look or whether they will be readily identifiable, but in how well that new rendering conveys the 'spirit' of the character. Not to undersell the character artist at all, but most of that conveying will have to be done through writing, animation, lighting, and camera angle.
Well, I think having the face of an existing character look the same is an important part of that character overall. The spirt of the character is what you get via the dialogue and VO, I think, but its that quick visual identification thats important if you're bringing an existing character forward. Face wise you shouldn't be going "Wait? THAT's Morrigan?!" You should be going "Oh! Look there, its Morrigan!" All those things you mentioned: the writing, VO, animations and the face, play an important part in identifying a character. And I think for an existing character being brought forward, you need to retain that visual element too, otherwise to me at least, it'll just seem like some Bizarro World Morrigan or Alistair or Nathaniel and not the same one you interacted with in Origins.
Like, I thought Nolan and Ledger did an excellent job in keeping the "spirit" of the Joker in The Dark Knight while still making him visually identifiable based on previous iterations and yet unique to Nolan's Batman setting. The issue with Origins to DA2 is that its not a reboot, its supposed to be the same setting as Origins so it would stand to reason that any returning character's face should still look the same.
Fortlowe wrote...
What does intruige me is how they will look based on the different choices I made in DA:O. Do
'drunk' Allister and King Allister have differences in appearence beyond thier attire? Have Morrigan's features softened are hardened upon having a child?
Well, at least with Morrigan, if you played Witch Hunt, she already had the Old God Baby and looked pretty much the same.
Dave of Canada wrote...
Bruddajakka wrote...
And the fact is at the end of the day it's a completely different graphics engine, and some things just aren't going to translate.
I thought it was the same engine?
Me too- I 'm pretty sure its still Eclipse, as they wouldn't ditch it after investing so much time into it for Origins. They're just giving it a fresh coat of paint and beefing up some of tech in it, I think.
Modifié par Brockololly, 30 octobre 2010 - 10:33 .