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Morrigan/ Isabela


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#126
Spawny

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Thanks for the input SonFrancisco :)

#127
CoS Sarah Jinstar

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Dave of Canada wrote...

tmp7704 wrote...

Well, the face has the same proportions in both these screenshots. To be perfectly honest, i'm not sure if the "he's not too bad" thing isn't result of people convincing themselves/tuning out the aspects which are out of whack because they're determined to like the character, and militant defense Varric enjoys in his thread.


Well, they were firmly saying that Varric reminded them of some pictures they'd post that were frankly just... ugh. A few of them changed their mind, I doubt they would've done otherwise because they had been that way for weeks / months.


Isabela's chin still quite noticable jutts out in every screen shot so far. Its not this end of the world thing but trying to convince people its not noticable is somewhat reaching imo.

Modifié par CoS Sarah Jinstar, 31 octobre 2010 - 01:58 .


#128
CoS Sarah Jinstar

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tmp7704 wrote...

Elrena wrote...

Also, I'm taking that early Dev comment about keeping key facial features-including tattoo's-the same as a sign that Zev is coming back, because let's face it, not that many important characters had tattoo's :wub:

Every single* dalish elf and casteless dwarf has facial tattoo so i wouldn't read too much into it. They'd have to retcon large parts of their lore if that was changed.

*) ok, with few exceptions but well, these are few.


Given what we've seen thus far they seem to have no issues with retconning things left and right.

#129
upsettingshorts

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Aside from the snafu with Awakenings - the sacrificed Warden becoming a Dark Ritual Warden - and some issues regarding the timeline in places, what are some examples of narrative retcons?

This specifically excludes visual rectons.

Modifié par Upsettingshorts, 31 octobre 2010 - 02:04 .


#130
CoS Sarah Jinstar

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Upsettingshorts wrote...

Aside from the snafu with Awakenings - the sacrificed Warden becoming a Dark Ritual Warden - and some issues regarding the timeline in places, what are some examples of narrative retcons?

This specifically excludes visual rectons.


Why are you excluding the one aspect where there's been a ton of retcons and the part I was actually refering to? Oh wait I know to try and prove a point or something.

#131
ejoslin

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Upsettingshorts wrote...

Aside from the snafu with Awakenings - the sacrificed Warden becoming a Dark Ritual Warden - and some issues regarding the timeline in places, what are some examples of narrative retcons?

This specifically excludes visual rectons.


Well, the Love Interest (aside from Morrigan) not being in Awakening directly contradicts the epilogue card if you choose at the end of Origins to rebuild the Gray Wardens.  Since they didn't have the budget to bring the LIs back, though, I don't think they had much of a choice.

#132
upsettingshorts

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CoS Sarah Jinstar wrote...
Why are you excluding the one aspect where there's been a ton of retcons and the part I was actually refering to? Oh wait I know to try and prove a point or something.


Actually I was.  That visual retcons really ought not to be lumped in with narrative retcons.  The former can be justified under artistic license, whether we agree with them or not.  The latter is lazy writing.

#133
tmp7704

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CoS Sarah Jinstar wrote...

Given what we've seen thus far they seem to have no issues with retconning things left and right.

That's fair enough Image IPB  it looks the retconning is done based on "what's cool" though, and since tattoos are apparently cool thing to have (even qunari are getting them now) they're probably to stay, to preserve the coolness factor of the species and whatnot; rather than just for sake of single companion from the previous game...

#134
CoS Sarah Jinstar

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Upsettingshorts wrote...

CoS Sarah Jinstar wrote...
Why are you excluding the one aspect where there's been a ton of retcons and the part I was actually refering to? Oh wait I know to try and prove a point or something.


Actually I was.  That visual retcons really ought not to be lumped in with narrative retcons.  The former can be justified under artistic license, whether we agree with them or not.  The latter is lazy writing.


Eh a retcon is a retcon imo, but I do understand where you're coming from Man who's Pants are Angry.

#135
Addai

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ejoslin wrote...

TJPags wrote...

Frankly, that is one damn ugly dwarf. I don't know if his chin is too big or not - too many angles there . . but he's damn ugly.


His chin/jaw is completely out of proportion with the rest of his face in all of the pictures.  I think people just got used to it.

Yes, agreed, the faces are not attractive at all, with the features pinched up at the center of the face and the huge chins.  I liked it in femHawke, but the more I see it and realize it's a general "feature," the more it bothers me.

And it makes me worry even more about seeing the elves.  I'm steeling myself for some goofy-looking Dalish.

#136
Brockololly

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Addai67 wrote...
And it makes me worry even more about seeing the elves.  I'm steeling myself for some goofy-looking Dalish.


Na'vi

The "Hot Rod Samurai" Dalish elves will look like the Na'vi- with massive chins/jaws. I'm calling it.:wizard:

#137
MrDbow

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When I first saw the trailers that showcased Morrigan I was actually quite impressed, because it was not your typical "damsel" look. I was disappointed with her look in game because it looked like they "beautified" her (more slender and less clothing).



The idea of changing the model or "identity" of Isabela from DA:O to DA2 is fine and justified. But I just do not like the current model, especially as it pertains to her face. The quick look of the mage that accompanies Hawke was very striking, as well as the girl who is talking to the dwarf in the last trailer. I cannot put my finger on it, but the model doesn't look right to me. Will it ruin my gameplay experience? Absolutely not!



I reserved my copy of DA2 (for both PS3 and PC) after seeing the new trailer, so the new model was obviously not a deal breaker.





... of some note too: INfamous was a great game for PS3 and they are producing a sequel. When they first showed off INfamous 2, the main character Cole had a dramatic change to his look (different clothing style, more hair .. almost Nathan Drake like), and the community really complained loudly about the change. To the makers credit, they did overhaul the character design, and now the design is more inline with the original Cole for the first game.

#138
CoS Sarah Jinstar

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Brockololly wrote...

Addai67 wrote...
And it makes me worry even more about seeing the elves.  I'm steeling myself for some goofy-looking Dalish.


Na'vi

The "Hot Rod Samurai" Dalish elves will look like the Na'vi- with massive chins/jaws. I'm calling it.:wizard:


Sadly you're most likely correct Brock. I'm not quite sure why they let the same person apparently design every companion in the game though with the huge jawline fetish they seem to have.

#139
tmp7704

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Brockololly wrote...

Na'vi
The "Hot Rod Samurai" Dalish elves will look like the Na'vi- with massive chins/jaws. I'm calling it.:wizard:

Too late, someone already did that for DAO Image IPB

http://www.dragonage...ile.php?id=1848

dunno if linking image from nexus will work but here it goes:

Image IPB

#140
CoS Sarah Jinstar

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Quick somebody kill it with fire!

#141
tmp7704

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Aww but it's actually pretty nice. In the terms of likeliness to the original, not that i'd want DA elves become like this.

Modifié par tmp7704, 31 octobre 2010 - 02:27 .


#142
Brockololly

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I mean you can already sort of see it in that concept art with the different races- the elves have a flatter nose/face with more pronounced ears and are all stereotypically lithe and graceful looking. I thought the whole point with the Elves in DA was that they were trying to get away from stereotypical High fantasy cliches?

#143
pizoxuat

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Isabela has a very classic look. Comparing the proportion of her jaw here to Penelope Cruz you'll see it's not actually that large. She has a longer nose and a smaller mouth, but the jaw itself isn't overly large at all.

I notice a lot of people seem to make their female Wardens with the narrowest, pointiest jawline possible, so it may be that the people who post here have a very narrow definition of what a beautiful woman should look like. But I think Isabela is lovely and I am glad to see different face shapes beyond Slightly More Oval or Slightly More Heart-Shaped being proudly represented.

Modifié par pizoxuat, 31 octobre 2010 - 02:33 .


#144
Bruddajakka

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Yeah one of the things I'm worried about after seeing the new design of the Elves is how their eyes noses look. In the concept art that we've been shown they just look bizarre.

#145
Tiax Rules All

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I may come to regret it but I might rather prefer a little bizarre then just short humans with pointy ears

#146
tmp7704

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pizoxuat wrote...

Isabela has a very classic look. Comparing the proportion of her jaw here to Penelope Cruz you'll see it's not actually that large. She has a longer nose and a smaller mouth, but the jaw itself isn't overly large at all.

The model used to produce the wallpaper is from the cgi trailer, and has considerably different proportions from Isabela in game. I'll fully agree that wallpaper Isabela has proportions of a regular human being.

#147
chex mix

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how were people first impressions of Leliana?

#148
Tiax Rules All

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First impressions:



Morrigan: 1st art = bad, second = good

Leliana: blur render = awesome, actual = not bad

Isabela: concept = decent, actual = bad

Casandra: concept = bad, actual = acceptable

Bethany = yum

#149
pizoxuat

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Comparing this to a similar camera angle her jaw still isn't wildly out of proportion. Her mouth is small. It could be because of the way they are animating lip movement when speaking, it could be an art choice, we won't be able to judge that until we see some dialog with her speaking in it. But I still hold that her face is interesting and plausible, not some inhuman monstrosity.

#150
chex mix

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Wasn't Malcom romancing both Leliana and Morrigan in the DAO trailers?