chex mix wrote...
how were people first impressions of Leliana?
People thought she was insane. This was our first view of her.
chex mix wrote...
Wasn't Malcom romancing both Leliana and Morrigan in the DAO trailers?
Who is Malcom?
chex mix wrote...
how were people first impressions of Leliana?
chex mix wrote...
Wasn't Malcom romancing both Leliana and Morrigan in the DAO trailers?
I'd say it is -- when you scale the pictures so both of their figures match (as well as the angle difference allows) you get the following:pizoxuat wrote...
Comparing this to a similar camera angle her jaw still isn't wildly out of proportion.

I'll have to simply disagree with the plausible part -- this is mostly because i haven't yet been able to find a single picture of a person who would fully share Isabela's proportions, nevermind exceed them. Also, my issue isn't as much with Isabela (because yes, a single character with whatever odd proportions are given to them can certainly be interesting) but rather, that these unnatural proportions appear to be shared by most if not all characters revealed so far. Characters of both genders. And that turns it from single, potentially interesting character design into a "wtf" game-wide aesthetical choice that triggers the uncanny valley effect in my mind for no good reason.But I still hold that her face is interesting and plausible, not some inhuman monstrosity.
Yes, it's a problem with difference in the angle as i mentioned. However, what you point out confirms proportions issue rather than dismiss them. That is, if Isabela's proportions were actually similar to that of a human being, then her eyes wouldn't wind up considerably higher than eyes of said human being. If i adjust the image so the eyes are put on the same level, we wind up with Isabela's chin extending further down that a chin of her human match, and that's again despite that human has her mouth open.Sir JK wrote...
tmp7704: I see one very glaring flaw in your proportional analysis of the picture. The picture of Isabela is set too high up, you should align the eyes not the chin/hairline. Otherwise we cannot get a decent comparison of the nose/chin/whatever since they're actually not juxtaposed.
As i understand it the mouth of the character is smaller because of the glitch with animation, but that doesn't affect discussed features -- Isabela's nose isn't going to grow longer and her chin smaller when her lips animate properly, will they?Also, SonFransisco confirmed in anothe thread a while ago that that particular picture of Isabela is glitched. So you're comparing a graphical error to a real face. Of course it looks wrong
Modifié par tmp7704, 31 octobre 2010 - 03:31 .
Modifié par pizoxuat, 31 octobre 2010 - 03:37 .
pizoxuat wrote...
If I wanted to just prove that a woman can have a large chin, I'd have cited Priscilla Presley, Meg Ryan, or Christina Ricci and that'd be that. I was looking for similar poses and a woman with superficially similar facial structure.
Really,
her chin is fine. She has a small mouth, which probably won't be an
issue when she is smiling, smirking, talking, or doing anything other
than standing there with a completely slack, neutral non-expression. If
the small mouth is a graphic bug, then it probably won't be a problem
even then. You might not find her sexually appealing, but there is a
giant gulf between "Her face excites my pants" and "BURN THE MUTANT" and
she fits more than comfortably inside that.
Modifié par Harid, 31 octobre 2010 - 03:52 .
Upsettingshorts wrote...
Off topic but I laughed my ass off when Obi-wan said, "Only Sith deal in absolutes." The statement itself is an either-or, absolute statement.
Modifié par Dave of Canada, 31 octobre 2010 - 03:55 .
Dave of Canada wrote...
It was supposed to sound wise and a lot of people ate it up, though.
Modifié par Upsettingshorts, 31 octobre 2010 - 03:56 .
George Lucas needs a scriptwriter.
Harid wrote...
Salma Hayak has a Stan Smith (American Dad) level chin, but I'd smash that chick so hard who ever pulled me out would be the rightful King of England. Just saying.
Upsettingshorts wrote...
It was supposed to be a totally shameless criticism of a modern contemporary politician who shall remain nameless. But yeah, people ate it up.
Modifié par Dave of Canada, 31 octobre 2010 - 04:00 .
Upsettingshorts wrote...
Just to bring it back on topic, I'm real glad I don't have to put up with such obvious commentary on contemporary politics in Bioware games, so if you are hiding messages here and there at least you're doing it well. Thanks!
While this is true, inside this giant gulf there's also "something is slightly off with the proportions here" area. So far DA2 designs land squarely in this spot for me. You may find yourself not experiencing this sensation, and in a way i envy you because it means you'll probably get to enjoy DA2 more. However, i can't exactly reason with this subconscious part of the brain and tell it to shut up because someone else think it's fine, so that's pretty much it.pizoxuat wrote...
There is a giant gulf between "Her face excites my pants" and "BURN THE MUTANT" and she fits more than comfortably inside that.
tmp7704 wrote...
Yes, it's a problem with difference in the angle as i mentioned. However, what you point out confirms proportions issue rather than dismiss them. That is, if Isabela's proportions were actually similar to that of a human being, then her eyes wouldn't wind up considerably higher than eyes of said human being. If i adjust the image so the eyes are put on the same level, we wind up with Isabela's chin extending further down that a chin of her human match, and that's again despite that human has her mouth open.
As i understand it the mouth of the character is smaller because of the glitch with animation, but that doesn't affect discussed features -- Isabela's nose isn't going to grow longer and her chin smaller when her lips animate properly, will they?
It also doesn't account for similar odd proportions of other characters, not when we have screenshots of these characters with different expressions.
NKKKK wrote...
I'd be interesting if her husband was somehow still alive. Lol second time Zevran has failed
Dave of Canada wrote...
Upsettingshorts wrote...
Just to bring it back on topic, I'm real glad I don't have to put up with such obvious commentary on contemporary politics in Bioware games, so if you are hiding messages here and there at least you're doing it well. Thanks!
The undead invasion of Redcliffe was obviously a reference to the problems of our economy.
NKKKK wrote...
No I mean, that'd be her companion quest.
"Hey darling, remember me" he was described as a "Greasy Bastard"
tmp7704 wrote...
While this is true, inside this giant gulf there's also "something is slightly off with the proportions here" area. So far DA2 designs land squarely in this spot for me. You may find yourself not experiencing this sensation, and in a way i envy you because it means you'll probably get to enjoy DA2 more. However, i can't exactly reason with this subconscious part of the brain and tell it to shut up because someone else think it's fine, so that's pretty much it.
For what's worth, none of the pictures of people you posted trigger this reaction for me. And neither did DAO characters. But DA2 in-game characters unfortunately do it all, except so far for male Hawke, and i suspect that's just because his exact facial features are masked by the beard.
Oh and the qunari, but that's pretty normal.
I was mostly concerned with trying to find optimal placement to preserve overall scale of the character as well as the head size -- that extends also to the shoulders, arms and such. As a result, because the characters are shot at different angles the eyes don't line up, you're correct. That's because Isabela is "looking higher" than her human counterpart, as result of that eforementioned different camera placement.Sir JK wrote...
No, the eyes are always in the middle of the head and are thus considered to be the only reliable "landmark" in art. You compare everything from the eyes and only then you can see the proportions properly. If you don't align them then everything looks skewered (which of course is also worsened by the different angles).
I consider the noses too small because if you take a typical face and draw a line from the eye level to the bottom of the head, then the point about right in the middle of his line determines placement of the area above the upper lip, with the bottom edge of the nose and the lip itself being at comparable distances on either side of this point.As I said above... I think you perceive the nose as too small due to the size of the jaw as opposed to the nose itself (protip: a proportional nose ends roughly where the jaw starts and the face starts narrowing, just below the cheekbone. Which it does in Isabela's case).
But Carver's head in that shot is like, 30 pixels large and heavily affected by camera's depth of field. The problems with his proportions become less pronounced at such range, just like it happens with anyone else. But if you enlarge that part of image then it becomes rather obvious it's the same Carver as seen on the other, close-up pictures.Carver, being the most notable example, look very proportional in the knife throwinf scene in the trailer. His jaw looks a lot less pronounced there, as does Isabela's,
Modifié par tmp7704, 31 octobre 2010 - 05:22 .
I wouldn't mind if it were the case of certain characters having them, as opposed to an overall design characteristic.pizoxuat wrote...
Isabela has a very classic look. Comparing the proportion of her jaw here to Penelope Cruz you'll see it's not actually that large. She has a longer nose and a smaller mouth, but the jaw itself isn't overly large at all.
I notice a lot of people seem to make their female Wardens with the narrowest, pointiest jawline possible, so it may be that the people who post here have a very narrow definition of what a beautiful woman should look like. But I think Isabela is lovely and I am glad to see different face shapes beyond Slightly More Oval or Slightly More Heart-Shaped being proudly represented.