Louis_Cypher wrote...
I think this would be good, but a few things to add:Oblarg wrote...
In addition to this, I'd simply like to be able to have the biotics feel powerful once in a while. Not as absurdly overpowered as they were in the first game, but powerful enough to feel satisfied when you throw a group of enemies, even if you can only do that once every few minutes. I've said this about a million times, but it's true - balance and tactics aside, the biotics were simply more visceral and fun to use in ME1.
1) Make sure tech powers and combat powers are buffed up sufficiently to match. If player skills are balanced and buffed appropriately, it's simply a matter of balancing the enemies. Tech powers were rather underwhelming in ME1, compared to biotics, especially against organics. Combat powers were certainly powerful enough (cough, Immunity, cough), but had other problems. Other problems like:
2) Powerful is not the same as visceral or interesting. A moderate amount of power may be required, but it doesn't automatically work that way. The worst offender of this was ME1 Immunity. It made you essentially invincible at higher levels, and it was entirely possible to have 100% uptime with the right equipment and skills. But it was the opposite of exciting: it changed the most important aspect of survival from cover and tactics to a chore of maintaining uptime.
I agree completely. There's a lot to be said for making powers fun and satisfying to use, in addition to balancing them. In the process of rebalancing biotics, ME2 completely missed the mark on this.





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