Look what I've started...
I never said that Mass Effect 2 wasn't an RPG. I said that a lot of what are commonly thought of as RPG elements are no longer there or they are extremely limited. Remember that I haven't played much of the game yet so I may not know everything.
Anyway, from what I have played, I notice that each character has a very limited number of skills. There are probably 5 or 6 special abilities with 10 points to max one of them out. That doesn't mean that skills are non-existent in ME2, its just that there aren't as many as there are in ME1. Anything that isn't directly relevant to a combat skill seems to be gone. There are no skill points to increase your accuracy when firing a certain type of weapon, there are no hacking skills (you can just hack based on your own ability, not on anyone in your squad having to level that up), and from what I have seen the special abilities for weapons are gone. By special abilities I mean things like "assassination" in the ME1 where the next shot from a sniper rifle would do 50% more damage.
Also, while you technically still have an inventory I have not seen an option at any of the stores I've been to where I can actually sell the things that I don't want for credits. It seems like the only way to earn credits in ME2 is to find them in wallsafes or get them from completing side/main missions.
If I am correct in my assumption then that means you can't go out and loot an area and take all of that back to a shop to sell for credits. I looted the heck out of ME1 areas and by the end of the game I had 6.25 million credits and the best armor for each of my squadmates. I also have the best weapons in the game, one or two of each weapon of the Spectre only prototype weapons.
So, since there are no skills for weapon proficiency it means your accuracy is spot on from beginning to end. I can see a possible reason why this change was made: it can be annoying to in the earlier parts of the game for combat because when your weapon proficiency is low you can barely hit the broad side of the barn with whatever weapon you're using. Later on when your proficiency is better you don't really have to worry about that anymore but still, I remember using the sniper at the beginning of ME1 (as a soldier) and it was very difficult to hit anything with it, the scope was jerking around all over the place.
So having said that, I'm not sure whether or not weapon accuracy as a skill should be reintroduced.
However, the rest of the things like being able to loot, having to actually develop a skill to hack, charm/intimidate people in conversations, etc. definitely should be in in some way.
[EDIT]
Also, being able to add different mods to weapons seems to be completely gone now. There wasn't anything wrong with that in ME1 that I could recall.
Modifié par wookieeassassin, 30 octobre 2010 - 07:02 .