I actually don't mind that the weapons have clips now. In ME1 once you got some of the better weapons about half way through the game you could just sit and fire indefinitely and it made it less challenging.
I'm kind of indifferent about the ammo powers, I don't really care if they are upgrades or not. In ME1 they were ammo mods you had to go into inventory and switch, whereas you can change them faster using a "power" in ME2.
Mass Effect is a TPS/RPG hybrid. Therefore, RPG elements,
like inventories and
skills other than combat skills (i.e. hacking, charm, intimidate, etc.) need to remain. I play quite a few shooters, and I don't want every single game I play to be a cover system shooter and nothing else. Having an inventory, character dialogue, looting, enemies in areas that are a certain level, stats based attacks, etc. are all elements of (most all) RPGs that make them different and enjoyable experiences. If every game devolves/evolves into a TPS or FPS then games get boring fast. Say there are 3 new shooters coming out. Since they all are probably going to be somewhat similar I'm not going to get all of them.
I am not sure if ME1 even had it where there were certain enemies in certain areas where they were just flat out too high of a level for you to beat at any particular time, but that is something I like to be in an RPG. It sort of defeats the purpose of leveling up if the enemies scale to your level. I remember that was one of the things that really, really irritated people about Oblivion when it came out.
Even if I got 2 out of 3, by the time I play one and am kind of tired of that one, then I'm already going to not have as much fun with the other one since they're so similar.
s0meguy6665: Yeah, you are probably right about none of that coming back, which is sad. You are right though, the inventory as implemented in ME1 wasn't good enough to justify one. The Normandy just needs a storage room or have Shepard be able to have storage space on a main planet hub so that having an inventory can be somewhat feasible (not 500 items). Remember how you could buy houses in Oblivion? Just throwing this out there, but maybe you could buy an apartment or something on different main planets/areas to upgrade your inventory. It'd probably be annoying to have to fly around the galaxy to get different items out of inventory so you could probably just have the inventory and it would be assumed things would be delivered to you, I don't know.
Really though, it doesn't bother me if you have an inventory that isn't necessarily feasible. The game is science fiction first of all and is not supposed to be a realistic military simulation game. Same with fantasy RPGs. Everyone knows in real life you can't carry that many items but the game would be boring/annoying if you had to choose 2-5 items to carry around. Even Legend of Zelda is like this. Link carried about 5-6 times what he could normally carry near the end of the game. Would you be insistent on Link having to go to his house and choose two items and then have those items visible on his back? No, of course not.
Those that say ME2 has an inventory, a hundred times over no. It is technically an inventory but for all practical purposes you have LOADOUTS, you know, like Call of Duty? Inventory in RPG has a place in the menu where you view your items, manage what you have, sell excess/stuff you don't want, etc.
Also, everyone: listen, I know that ME series is a TPS/RPG hybrid, so there should be some TPS elements in it. That is why I'm actually ok with thermal clips (most of the time, unless I completely run out which only happened at the beginning of the game) and the fact that accuracy with a weapon is no longer part of the ME2 skill set. It was frustrating in ME1 to have a weapon but for the first third of the game to aim worse with it than an elementary school students with random arm spasms. I would have liked it if they had had skills for increasing the weapon damage linked in some way to being able to use certain weapon upgrades though (in addition to just increasing damage).
I also do miss getting expereience for each enemy you kill, each thing you hack, etc. Now you just get it at an end of mission screen, which isn't as satisfying. Also, some RPGs do skills where if you want to improve your hacking skill you have to hack so many things to improve it, as opposed to getting skill points for anything and being able to use them for any skill. I'm undecided about whether I'd like there to be action specific experience, like using a shotgun more increases your skill with the shotgun (gives you shotgun skill points), etc.
Dang, I typed way too much. I don't expect many of you to read all this, but I am strongly against taking out/simplifying more RPG elements in ME3.
Modifié par wookieeassassin, 04 novembre 2010 - 10:30 .