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Do you 'really' want everyone to survive ME2?


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#76
Urazz

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Cra5y Pineapple wrote...

I'm hoping you can choose four people to stay in your squad along with your Love Interest (obviously) and Mordin because you need a scientist like him come on...I'm not even that big on him and I know he's nesasary.

I never actually used Mordin much as a squadmate but I loved him as a character.  If he's not goint to be a squadmate, I'm hoping he'll be more likely to remain on the ship as the scientist for the ship so you'll still see him tons. Image IPB

#77
Oblarg

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Felene wrote...

Moiaussi wrote...

And if TIM rotated personel out properly instead of leaving them there to go crazy and/or get converted to husks, that might not have been as much of an issue.

And actually, when I point, the my other three fingers point into my palm and/or off to the side... Not sure how you manage to point with them pointing directly back to you.. or why you think such symbolism makes any given arguement less idiotic.


If you send a reseach team to a place you know so little about and somehow they "stop reporting" back to you, its a good idea not to send anymore personal.

I would recommand you go back to your English teacher and ask him/her what "figure of speech" means.


It might be a figure of speech, but it's a pretty feeble one, especially when the finger is pointed at a fictional character.

Give me a reasonable justification of why immediately strapping this IFF you have pulled out of a reaper to your ship and flying through the relay solo is a good idea.

#78
Felene

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Oblarg wrote...

Oh, so better to make the guy that you spend trillions to bring back from the dead go crazy than to hook it up to a probe and gather some intel, right?

Also, if you take offense at me calling characters in a game "idiots," I'm afraid that's a personal problem.


The guy/gal TIM spend "billions" to revived had actual knowledge on Reapers and you can't expect a probe or drone to survive a hostile environment fill with husks.

Oblarg wrote...

It might be a figure of speech, but it's a pretty feeble one, especially when the finger is pointed at a fictional character.

Give me a reasonable justification of why immediately strapping this IFF you have pulled out of a reaper to your ship and flying through the relay solo is a good idea.


I guess you can interpreted a figure of speech anyway you like, also feeble is something people tend to ignore.

Last time I check EDI run through "tests" on the IFF and sugges Shepard to wait till "full analyst" before activating the IFF and start the suicide mission which Shepard is charge to "save human lives."

You don't send fleets to an unknow area, when they go through the relay they have no idea what waits beyond.

I'm done with this conversation, clearly someone need to use their head more often instead of use someone elses.

Use this thread for anything plot relate question you can't bother to use your head with.

Modifié par Felene, 30 octobre 2010 - 11:47 .


#79
Oblarg

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Felene wrote...

Oblarg wrote...

Oh, so better to make the guy that you spend trillions to bring back from the dead go crazy than to hook it up to a probe and gather some intel, right?

Also, if you take offense at me calling characters in a game "idiots," I'm afraid that's a personal problem.


The guy/gal TIM spend "billions" to revived had actual knowledge on Reapers and you can't expect a probe or drone to survive a hostile environment fill with husks.


That's pretty feeble.  You're willing to send your best guy blindly through the relay before making any attempts to get intel on what's on the other side?  And to do this you're willing to strap the IFF directly onto the ship without taking it somewhere else to study and possibly duplicate it, first?  And keep in mind the Normandy isn't designed for combat - it's a frigate designed for stealth.  Yes, you can upgrade it to have cruiser-class firepower, but you'd think it would be better strategy to send a stronger ship through the relay if you're going for the all-or-nothing approach.  Better yet, send multiple ships.  Instead of following any logical course of action, Shepard & Co. run straight through the relay to a very dramatic (yet absurd ) conclusion, and in doing so destroy anything left that even resembled a coherent plot.

Modifié par Oblarg, 30 octobre 2010 - 11:25 .


#80
Moiaussi

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Felene wrote...

If you send a reseach team to a place you know so little about and somehow they "stop reporting" back to you, its a good idea not to send anymore personal.


The notes on the reaper state that the scientists had started to notice strange psych effects, but stayed. If there was proper oversight, there would have been personnel checking up on them periodicly, crew rotations, etc. 

More to the point, I take it Shepard does not count as 'personnel?' Think about what you said.

I would recommand you go back to your English teacher and ask him/her what "figure of speech" means.


The whole finger pointing bit is more of a folk saying than a figure of speech, and was not an arguement, it was a dismissal and as such, not useful. It is about as relevant to the discussion as my pointing out to you that you should not only check with your english teacher regarding 'figures of speech', but also the difference between 'personnel' and 'personal.'

You complain about finger pointing, but in doing so are pointing fingers.....

#81
Nightwriter

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Zulu_DFA wrote...

Nightwriter wrote...
I saved them because I want them alive and around for ME3. If they're not, what did I save them for?


You saved them for the warm and fuzzy feeling inside. You've got the warm and fuzzy feeling inside already, so ME3 owes nothing to you.


Nah, it totally does. It just probably won't deliver what it owes.

Besides, you went out of your way to make bad decisions and get most of your team killed. Your words are tainted, squad slaughterer! 

*throws bucket of blood on Zulu*

(and yes that was Thane's blood, you now have Kepral's, ooh, now I'll bet you're interested in asking Mordin about a cure)

#82
Zulu_DFA

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Nightwriter wrote...

*throws bucket of blood on Zulu*


Now un-throw this bucket of blood immediately! I've recently undergone a horrible experience of replaying ME2 to revive Jacob Taylor. I had to do it, because of another plot hole BioWare put in the LotSB. Namely, Kasumi can have her crush on him, even if they've never met!

#83
Nightwriter

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Wait, wait. Wouldn't that mean you recruited her after Jacob died, post-suicide mission?

Oh poor, poor Kasumi. She's doomed to lust after dead men forever. And I'm sure the walking dead man is already taken.

#84
Collider

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I might have one or two squad mates die in my canon playthroughs for the sake of variety. Overall I'm not that enthralled by the idea of having squad mates die.

#85
Nightwriter

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What's awful is that if killing off a certain squadmate actually got me more content in ME3, I'd probably do it. Within reason, of course, there are some squadmates I just can't kill, period.

And Collider, why does your sig have a yellow border and mine doesn't, it's driving me nuts.

#86
Collider

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Not sure. This is the code I'm using (without the *):



[*url=http://social.bioware.com/group/2009/][*img]http://i885.photobucket.com/albums/ac58/Mirrorway/Mass%20Effect%20General/Picture21-1.gif[*/img][*/url]



What's awful is that if killing off a certain squadmate actually got me more content in ME3, I'd probably do it. Within reason, of course, there are some squadmates I just can't kill, period.


This is part of why I'm not thrilled at the thought of killing squad mates, even those I'm not crazy about. Ultimately I doubt players will get much more than short mentions/emails/news snippets.

#87
GuardianAngel470

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I save everyone, but if I had the option, I'd kill Kelly. Thing is, I can't do that without killing a bunch of the rest of the crew.



I kinda wish there was an option to just sit and wait as kelly got liquified, and then freed the rest of the crew. It would be the only surefire way to make sure I don't have to deal with her cheerfulness ever again.

#88
fongiel24

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If I were to "kill" squadmates for story purposes, the only ones I could off would be:



Thane (he's a dead man anyway)

Jacob (underdeveloped character that doesn't seem to have much potential)

Zaeed (didn't he want to go out with a bang?)

Grunt (similar reasons to Zaeed, plus I never really felt like I got to know him)



Other than those four, I'd have a very hard time letting any of my squadmates die for the sake of getting an email or a mention on the news.

#89
Randy1012

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In my primary playthrough, everyone survives 'cause that Shepard's just that good. But in every other playthrough I got at least a couple people killed on purpose. In my most recent playthrough I stuck to a mostly neutral (but still Paragon-leaning) Sole Survivor Shepard and (intentionally) got half the team killed:

Kasumi and Thane (both loyal) died during the space battle because I purposely ignored the shields and cannon.
Jacob (loyal) died trying to seal the doors because he volunteered for the mission.
Zaeed (not loyal) was taken by the Seeker Swarm because a disloyal Samara was holding the biotic field.
Samara was killed while holding the line. I like to imagine she died saving Tali, since she's the weakest and most innocent member of the team.
Finally, Miranda (not loyal*) was crushed to death after destroying the Human Reaper.

*I romanced Jack in this playthrough, so I sided with her against Miranda.

Modifié par Randy1083, 31 octobre 2010 - 08:55 .


#90
glasgoo21

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Urazz wrote...

Cra5y Pineapple wrote...

I'm hoping you can choose four people to stay in your squad along with your Love Interest (obviously) and Mordin because you need a scientist like him come on...I'm not even that big on him and I know he's nesasary.

I never actually used Mordin much as a squadmate but I loved him as a character.  If he's not goint to be a squadmate, I'm hoping he'll be more likely to remain on the ship as the scientist for the ship so you'll still see him tons. Image IPB



I agree, I didn't use Mordin as a companion, but I'd like to see him back as a fix Normandy crew memeber and have some chat options with him; He doesn't make much sense as a soldier to me anyway

#91
tommyt_1994

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I wouldn't mind killing off squad mates if it didn't require Shepard to make stupid decisions for it to happen. I roleplay my choices and I can't rationalize any 'wrong' choices on the SM to justify my Shepard accidentally getting someone killed. All the choices are really straightforward.

#92
GuardianAngel470

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glasgoo21 wrote...

Urazz wrote...

Cra5y Pineapple wrote...

I'm hoping you can choose four people to stay in your squad along with your Love Interest (obviously) and Mordin because you need a scientist like him come on...I'm not even that big on him and I know he's nesasary.

I never actually used Mordin much as a squadmate but I loved him as a character.  If he's not goint to be a squadmate, I'm hoping he'll be more likely to remain on the ship as the scientist for the ship so you'll still see him tons. Image IPB



I agree, I didn't use Mordin as a companion, but I'd like to see him back as a fix Normandy crew memeber and have some chat options with him; He doesn't make much sense as a soldier to me anyway



Mordin and Samara are pure win on husk missions. Seriously, incineration blast and pull field destroy the husks like nobody's business.

At least, on Veteran. I did the same thing on Hardcore but I had to have mordin bring their armor down and then have samara use her pull field. Less effective as you only really kill about half of them in the same time, but with their automatic weapons, they take the rest down pretty well.

#93
Saremei

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I've never lost a character in the SM, though there are two who I wouldn't mind killing off. Jacob and Jack can both die IMO. Jacob I just have no use for and Jack I don't like as a person.

#94
glasgoo21

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GuardianAngel470 wrote...

glasgoo21 wrote...

Urazz wrote...

Cra5y Pineapple wrote...

I'm hoping you can choose four people to stay in your squad along with your Love Interest (obviously) and Mordin because you need a scientist like him come on...I'm not even that big on him and I know he's nesasary.

I never actually used Mordin much as a squadmate but I loved him as a character.  If he's not goint to be a squadmate, I'm hoping he'll be more likely to remain on the ship as the scientist for the ship so you'll still see him tons. Image IPB



I agree, I didn't use Mordin as a companion, but I'd like to see him back as a fix Normandy crew memeber and have some chat options with him; He doesn't make much sense as a soldier to me anyway



Mordin and Samara are pure win on husk missions. Seriously, incineration blast and pull field destroy the husks like nobody's business.

At least, on Veteran. I did the same thing on Hardcore but I had to have mordin bring their armor down and then have samara use her pull field. Less effective as you only really kill about half of them in the same time, but with their automatic weapons, they take the rest down pretty well.


I do not dispute he has his strong sides in combat, only I always see him as the great scientist, just not as a rampaging Rambo

#95
xxSgt_Reed_24xx

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They're all gonna be cameos anyway, so really what does it matter?



Nevertheless, I saved everyone in my first playthrough. (and I'll play that import at some point) but in other playthroughs I kill off tali, Samara (keep morinth), and jacob at the very least.

#96
Marzillius

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I get everyone out alive because that leaves more characters to return in ME3. If people had to die however... Jack, Jacob, Zaeed and Kasumi would die.

#97
achwas

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Collider wrote...

I might have one or two squad mates die in my canon playthroughs for the sake of variety. Overall I'm not that enthralled by the idea of having squad mates die.


Yeah, Considering managment of troops as paramount in leadership I do agree, but I'd be more enthusiastic if I actually had a choice with the recruitment of some of the squadmates foisted onto me. Tellingly enough, I cannot avoid recruiting Jack, Jacob or Grunt (as written )^^

Then again...

Jack sort of self-destructs, since I rarely enough bother about her loyalty.

Jacob, well I can't bring myself to just destroy him by having him volunteer, same as I don't drown puppies. Shame on me - maybe I will feed him enough donuts to immobilize him into security guard status again ?

Grunt - nothing can keep the "genetically perfect" Krogan down (and to be honest... that paints a none to flattering  picture of the entire species as is ) , and I somehow suspect he will be busy repopulating Tuchanka in ME-3 anyway. More power and breeding requests to him !!!

Saved everybody once, to get the achievement, then reloaded^^

Modifié par achwas, 31 octobre 2010 - 10:47 .


#98
Commander Raiden

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Well in my first and only playthrough till date, Jack, Legion and Tali all died but I haven't felt that need that I would want to go back for them to survive, so for me its not massively important that everyone survives...in war..there will be casualties..

#99
wickedwizzard01

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in most of my playtroughs  every one survives
i just started a few that have some of them die during the SM
but there are a few characters i just can't kill
i can't even pick 4 to let them die in the SM
why?

but the top 3 on my list would be

Tali (never use her as a squad mate in ME1 or ME2 since she can't even shoot straight and isn't all that interesting to me)
i know, killing off Tali could have a big impact in ME3 while dealing with the migrantfleet :sick::devil:

Jacob (Under developed character and never reveals anything or just don't want to talk about it)
Miranda (i don't trust Cerberus and just don't believe her to realy quit cerberus due to the involvement with her "sister"):whistle:


And i want a return of the Mako:blink: in ME3 it should be an upgraded Mako:)  ,it's bettter than the friggin Hammerhead

Modifié par wickedwizzard01, 31 octobre 2010 - 11:54 .


#100
Ryzaki

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Meh. I don't really want everyone to survive ME3.

People I do kill off:

Zaeed (killed during his loyalty mission)
Jack (Killed during the great walk)
Grunt (I leave him in the tank)

Other than those three I keep everyone alive.

Though for a default game I'd probably have everyone killed off except Tali, Garrus, Legion, Miranda and Jacob.

Modifié par Ryzaki, 31 octobre 2010 - 11:58 .