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Do you 'really' want everyone to survive ME2?


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#101
Haventh

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 Yes, i want them all to survive, and i want most of them in ME 3, Jacob i don't really care for though. However, getting neither would  be passable, given that the new squadmates are well written.

But anyways, i would think it silly if none of the ME 2 squaddies returned, the loyalty you built up was just for the suicide mission? Taking on the reapers means Shepard will need loyal companions, what is better than those who is loyal to him from ME 1 and ME 2? 

And even with the suicide mission, and that every one of the squadmates can die, i am sure Bioware will manage to make some sort of system, like where you start ME 3 with those of your squadmates that survived the suicide mission. 

#102
OneDrunkMonk

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By losing some squad members in the final mission it gives it more dramatic weight. First playthough I lost Zaeed, Thane and Legion. I felt that was fitting enough of a loss.

#103
ScooterPie88

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Uh yeah I want everyone to survive. Even though I don't have that strong of connection to some of them they are all part of my crew and a good commander does his best to get everyone out alive.

#104
Anezay

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ME1: The problem is presented, the reapers want to eat us, better prepare. (Act 1: setup)

ME2: You prepare. The collectors are a side concern. Oh, by the way, there's a reaper army on the way. We're more or less ****ed. In other words, both sides are ready to go, and both are thoroughly pissed. (Act 2: conflict)

ME3: The story reaches the climax, where everything you've done until now is resolved. You've spent two games preparing, now it's time to put your preparations to the test. (Act 3: resolution)



Therefore, it would be pointless to have a new squad in ME3. Maybe a few new squaddies, but hey, you have at least two squad members still alive no matter what, maybe you just have to make due with your old veteran friends. It would fit the whole "consequences for actions" theme they're going for. Also, I really want a chance to kill off Liara.

#105
Mr. Gogeta34

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The decisions you make outside of upgrading your ship have no direct connection to the events of the suicide mission. If you refer to your char's canon story, the events are not tied to what you did.

Example:
Story-wise, there's nothing you can buy that could prevent a char from sticking his/her head into the middle of a wall of live-fire.

Same for taking a stray bullet or being carried off by seeker swarms... or surviving a heavy beam hit during/after a fall.

Modifié par Mr. Gogeta34, 01 novembre 2010 - 04:31 .


#106
Zack56

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I don't mind loosing a few people because I want to find everything that the developers throw at us and if that means making a few transfer-saves that are destined to fail, so be it. I don't care what I have to do to in order to wring out every little secret this series offers. In some files,some random joe may live, in others, he may not and I want to know what happens in every route I take.

#107
Chaota Vos

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In my "canon" story, everyone who can survive does survive. It adds to Shepard's legacy :D

#108
PauseforEffect

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I do want everyone to survive. I'd like to have a few teammates from ME2 still around as part of the crew.

Don't leave me alone with the ME1 crew! Kaiden, Liara and Ashley were the only teammates I avoided in ME1!

#109
JnEricsonx

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Bitterfoam wrote...

Short answer: Yes, because my Shepard is that damn good to get her entire squad, personal feelings aside, through a suicide mission.


QFMFT

#110
Giggles_Manically

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I am quite proud out of not losing people.



The Collectors can kiss my shiny resurrected ass, I can get everyone out without losing them, and I do just that.

#111
Guest_ShadowJ20_*

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Giggles_Manically wrote...

I am quite proud out of not losing people.

The Collectors can kiss my shiny resurrected ass, I can get everyone out without losing them, and I do just that.


Same here! I'm a paragon and NO ONE GETS LEFT BEHIND!Image IPB

Modifié par ShadowJ20, 01 novembre 2010 - 08:23 .


#112
Legbiter

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Yes.

#113
rinter_degan

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Anezay wrote...

ME1: The problem is presented, the reapers want to eat us, better prepare. (Act 1: setup)
ME2:
You prepare. The collectors are a side concern. Oh, by the way, there's
a reaper army on the way. We're more or less ****ed. In other words,
both sides are ready to go, and both are thoroughly pissed. (Act 2:
conflict)
ME3: The story reaches the climax, where everything you've
done until now is resolved. You've spent two games preparing, now it's
time to put your preparations to the test. (Act 3: resolution)

Therefore,
it would be pointless to have a new squad in ME3. Maybe a few new
squaddies, but hey, you have at least two squad members still alive no
matter what, maybe you just have to make due with your old veteran
friends. It would fit the whole "consequences for actions" theme they're
going for. Also, I really want a chance to kill off Liara.



I completely agree.  I think Bioware would be safe to assume that most people, by the time ME3 comes out, have a playthrough where everyone survives.  ME2 was pretty much "recruit everyone to your cause."  Let's be honest, the Collector storyline wasn't the strongest standalone plot.  Not complaining too much - the middle part of a trilogy is hard to balance - but even with Horizon I never really felt the scope of  "tens of thousands of humans disappearing" blah blah blah.  Personally it was more like "That Harbinger is a jerk and won't quit stalking me!  The Council/Alliance are jerks too!  Cerberus?  Also jerks.  God, I need to make some new friends."

Recruitment ensues. 

So ME2 ends with your own 'dirty dozen' (give or take) and the impending Reaper invasion.  I wouldn't mind some new characters or ME1 ones returning, but given the fact that ME2 was really one giant recruitment mission, relegating everyone to cameo roles with maybe one or two returning is a waste.

Personally I just wants lots of interpersonal character drama.  Ash vs. Tali! (Even if you aren't MShep) Liara vs. Morinth!  Miranda vs. Kasumi for Jacob!  Kal Reegar vs. MShep!  Garrus vs. Kaidan vs. Jacob!  LIs waiting in the wings for Thane to kick it so they can comfort FShep.   Legion vs. Joker for EDI.    Wrex vs. Grunt for Hammerhead driving privileges!  Space Hamster Boo vs Urz! 

 [smilie]../../../images/forum/emoticons/devil.png[/smilie]

OK, I know I'm getting ridiculous, but yeah, I guess I'm one of those 'more survivors = more content for ME3, right?"  people.  

#114
redsteven

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This thread is actually making me consider doing a "worst possible play-through" where i get everyone killed :)

#115
GracefulChicken

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I did my first playthrough and got everyone through alive for the achievement.

On every playthrough after that, i purposely get Tali killed so i dont have to deal with her whining in ME3 when it gets released (since we know Talimancers will get Tali a spot in me3 because somehow shes appealing to people).

Aside from that, I always try to get everyone to live while not sticking to a formula to ensure it. After my current playthrough, im going to try one where only the "renegade-esque" characters survive (Zaeed, Grunt, Morinth, etc), then one where only paragonesque characters survive, minus Tali still.

#116
CommanderSheperd117

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glasgoo21 wrote...

So this time, screw Thane, screw Miranda, screw Zaeed and I might even get Grunt killed. Really hope that ME3 provides me with better replacements for them as personaly they do not have an added value to my personal experience.

Wondering what your view is on this matter, Do you want all those members you care less about to go trough and 'annoy' you once again in ME3? Or do you fear them not surviving will affect ME3 to much in order to get a Happy Ending?<_<

Well, those squadmates could be important in ME3. For example, the codex tells you that Zaeed was the leader of the Blue Suns (common knowledge) but that Vido and him drifted apart.(common knowledge) Vido wanted batarian slavers incorporated into everyday blue suns routines with slave labor, but Zaeed was a classier, better person, who did not want slave labor (not so common knowledge). So in ME3, Zaeed might be the leader of the Blue Suns, making them less evil and corrupt. Thane is going to die anyway, but do you really want his son to never see him again? to not know his father the way he could have? there might even be a cure developed.Miranda might even be a Spy helping Shepherd get info on anything Cerberus-related, anything about TIM, or secret Cerberus projects. Grunt, well, its believed that if Mordin's loyalty mission is completed and he survives, the genophage can be cured. Clan urdnot(not sure of clan name if wrex dies in ME) would then need more breeders. Plus, grunt is the embodiment of a pure soldier. That would make some powerful offspring.

#117
curly haired boy

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i'm close to completely indifferent to samara. do i let her die? no. she's got a purpose beyond my feelings. i didn't recruit her because i liked her personality. i brought her along because she has the skills for the mission.



my mission is to stop the reapers. if she can help me do that, she'll stick around whether i like her or not. the suicide mission ain't some popularity contest. :|

#118
Fiery Phoenix

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JnEricsonx wrote...

Bitterfoam wrote...

Short answer: Yes, because my Shepard is that damn good to get her entire squad, personal feelings aside, through a suicide mission.


QFMFT

Seconded.

#119
Tyrannosaurus Rex

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redsteven wrote...

This thread is actually making me consider doing a "worst possible play-through" where i get everyone killed :)


Do it. They are the most entaining form of playthroughs to do.

Image IPB

I wonder how many angry emails this will result in?

#120
Mr. Gogeta34

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FieryPhoenix7 wrote...

JnEricsonx wrote...

Bitterfoam wrote...

Short answer: Yes, because my Shepard is that damn good to get her entire squad, personal feelings aside, through a suicide mission.


QFMFT

Seconded.



The Collectors my Shepard went up against were better shots and stronger warriorsImage IPB Image IPB

During cutscenes, some were actually able to hit someone.Image IPB

Modifié par Mr. Gogeta34, 02 novembre 2010 - 07:45 .


#121
Guest_NewMessageN00b_*

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It just has to be well written, and it won't matter one bit. Good characters (aka well written) survive even when dead (no, I don't mean miraculous resurrection).

Modifié par NewMessageN00b, 02 novembre 2010 - 07:42 .


#122
Saremei

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CommanderSheperd117 wrote...

glasgoo21 wrote...

So this time, screw Thane, screw Miranda, screw Zaeed and I might even get Grunt killed. Really hope that ME3 provides me with better replacements for them as personaly they do not have an added value to my personal experience.

Wondering what your view is on this matter, Do you want all those members you care less about to go trough and 'annoy' you once again in ME3? Or do you fear them not surviving will affect ME3 to much in order to get a Happy Ending?<_<

Well, those squadmates could be important in ME3. For example, the codex tells you that Zaeed was the leader of the Blue Suns (common knowledge) but that Vido and him drifted apart.(common knowledge) Vido wanted batarian slavers incorporated into everyday blue suns routines with slave labor, but Zaeed was a classier, better person, who did not want slave labor (not so common knowledge). So in ME3, Zaeed might be the leader of the Blue Suns, making them less evil and corrupt. Thane is going to die anyway, but do you really want his son to never see him again? to not know his father the way he could have? there might even be a cure developed.Miranda might even be a Spy helping Shepherd get info on anything Cerberus-related, anything about TIM, or secret Cerberus projects. Grunt, well, its believed that if Mordin's loyalty mission is completed and he survives, the genophage can be cured. Clan urdnot(not sure of clan name if wrex dies in ME) would then need more breeders. Plus, grunt is the embodiment of a pure soldier. That would make some powerful offspring.

Sorry to point out this one thing, but Okeer said that Grunt is sterile if I remember correctly. The perfect krogan he invisioned kept the genophage and just ignored breeding for tank development.

#123
BrotherArdis

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I've had three people killed on my first playthrough due to bad choices (Grunt... Why did it have to be Grunt?!). Since then, noone has died. Well, this time I'm getting someone killed purposefully. As at this time I've decided I'm not only playing the game, but also, so to say, creating the story of this particular Shepard, the 'suicide mission' concept demands some poeple go. Thane most certainly, Jack and Jacob probably as well. I'd like to kill Miranda too, but that is sadly out of question.

++ edit ++

Wait. I see someone managed to kill Miranda. How can you do this?

Modifié par BrotherArdis, 02 novembre 2010 - 10:55 .


#124
Moiaussi

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Saremei wrote...

Sorry to point out this one thing, but Okeer said that Grunt is sterile if I remember correctly. The perfect krogan he invisioned kept the genophage and just ignored breeding for tank development.


I don't recall him saying any such thing. He said he didn't cure the genophage, but that isn't the same thing as sterility. The genophage doesn't kill 100% of offspring or the Krogan wouldn't have lasted this long.

Also what would be the point of a 'perfect perfectly sterile' krogan?

#125
tonnactus

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No.A suicide missions without deads is plain stupid.