Do you 'really' want everyone to survive ME2?
#126
Posté 03 novembre 2010 - 12:41
#127
Posté 03 novembre 2010 - 12:52
Yes, I really do. I prefer to play my Shepards as someone who is entirely capable of defying the odds to accomplish the impossible. There are squadmates that I don't pay a lot of attention to, yes, but that's hardly deserving of a horrific death.
#128
Posté 03 novembre 2010 - 12:55
Not possible. There has to be at least 2 other squad mates alive at the end of the suicide mission or Shepard will die.Kristofer1 wrote...
I suppose if everyone died but shepard it would be sweet... especially if you chose to be the sole survivor as a character preference. anyone do that?
#129
Posté 03 novembre 2010 - 01:15
If say in 3 the ones you killed off completely stop you from say getting help agreement with planets or governments would you still kill them off? Like Zeed he gets the merch bands behind you in 3 why does this matter? They pull tons of resources and income and can get weapons no one else can if you kill Zeed you don't get this for some people this could be a minor set back for others it might be major.
In my first playthough I killed Legion and Samara so whenever 3 rolls around I'll pick a shep and kill off 2 members so I can start as it would've been w/o them and see if my life does get a headache or royally sucks.
#130
Posté 03 novembre 2010 - 10:53
#131
Posté 06 novembre 2010 - 11:46
#132
Posté 06 novembre 2010 - 11:48
false. as long as you save the crew either immediately after they're taken or after legion's recruitment mission, you can save her regardless of how often you chatted with her. ;DOneDrunkMonk wrote...
What I dislike is that Kelly turns into a milkshake unless you chat her up X amount of times. seems arbitrary.
#133
Posté 07 novembre 2010 - 01:40
On a more serious, less on-topic note, I'm pretty sure at least one or two of your old ME2 squaddies will be recruitable again in ME3, so long as you don't get them killed. A few others will be important allies, while the rest will have cameos that hopefully involve something more than an email. New additions to the team goes without saying, but I hope it's a fairly small number.
#134
Posté 07 novembre 2010 - 01:53
Cause iif we are talking generic we know someone wont make i, buy hope not.
Just the whole point of 2 was putting together a crack team and beating the odds. Even if you if you go the ruthless route your still focusing on the crack team and not dying without need.
I personally want to see the full affects of legions locality quest and get the feeling it will play ou differently in 3 if he didn't make it,
#135
Posté 07 novembre 2010 - 02:18
GodWood wrote...
I wanted some characters to die purely for dramatic reasons but for that to happen I'd have to make some pretty stupid decisions thus breaking character.
So in my canon everyone lives.
That is exactly how I feel as well. How is it remotely even possible for anyone to die?
If we were going through the Omega 4 Relay and we are told that it is a very dangerous mission. Anyone with half a brain will at least be prepared for it. Buy whatever upgrades for the ship.
As for the loyalty / commitment of the team. It has been stressed so many times in the game it feels like it is the thing to do. Almost like we are spoonfed by Bioware on how not to **** it up and let anyone die.
And for the last mission. Picking the right person for the right job was a rather... no brainer too when they emphasis what type of character you need for the specific task.
#136
Posté 07 novembre 2010 - 02:31
Maybe for 3 BW can just start saying its a requirement to play 2 inorder for them to get 3.
#137
Posté 07 novembre 2010 - 04:05
Yes. I have one with all 12 surviving. My preferred team is 9 (no I won't say who I kill off) and I have many of them covering most of the 9 variations of background combos. Plus squads of 5, 6, 7, and 8, just to see how it all plays out in ME3. My new project is teams of TWO, mostly Grunt (loyal & non-loyal) and ?, just to see how many I can make happen.Talosred wrote...
snip...
Just the whole point of 2 was putting together a crack team and beating the odds. Even if you if you go the ruthless route your still focusing on the crack team and not dying without need.
I personally want to see the full affects of legions locality quest and get the feeling it will play ou differently in 3 if he didn't make it,
#138
Posté 07 novembre 2010 - 04:38
At the very least better individual team member cutscenes/input/depth/dialogue during the SM.(more meat on the bone) It ultimately fell flat(lame) and far too easy from a strategic point of view.
Whether or not you wanted them to live or not is all on the individual, I myself felt I'd get more from the game(future) keeping them around.
#139
Posté 07 novembre 2010 - 05:49
Besides, I like the ME2 squad better than the first one, since I never felt any guilt about leaving Kaiden behind.
#140
Posté 07 novembre 2010 - 11:35
Also, I've considered a possibility to kill someone somehow without hurting said roleplaying much... But I just can't choose a victim. If there was some, I dunno, event/factor in the suicide mission where one really random squadmate could die I would've given it a try. But slanting roleplaying in favour of killing one of the mates in cold blood isn't my cup of tea. So, I'd rather think my Shep's so super awesome that she didn't get anyone killed, that's more acceptable for me
On the other hand, I think that someone dying because you roleplayed Shepard who didn't care is ok.
Modifié par Big stupid jellyfish, 07 novembre 2010 - 11:38 .
#141
Posté 07 novembre 2010 - 11:47
I liked all of my squadmates, some more than others, of course. But even the "bland" ones I didn't want to see die.
#142
Posté 08 novembre 2010 - 12:13
#143
Posté 08 novembre 2010 - 12:23
I do want to playthrough a mission in which I lose Tali's loyalty, but she doesn't die.
#144
Posté 08 novembre 2010 - 03:14
#145
Posté 09 novembre 2010 - 04:36
#146
Posté 09 novembre 2010 - 04:42





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