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Do you 'really' want everyone to survive ME2?


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#126
Kristofer1

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I suppose if everyone died but shepard it would be sweet... especially if you chose to be the sole survivor as a character preference. anyone do that?

#127
Aggie Punbot

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"Do you 'really' want everyone to survive ME2?"



Yes, I really do. I prefer to play my Shepards as someone who is entirely capable of defying the odds to accomplish the impossible. There are squadmates that I don't pay a lot of attention to, yes, but that's hardly deserving of a horrific death.

#128
Collider

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Kristofer1 wrote...

I suppose if everyone died but shepard it would be sweet... especially if you chose to be the sole survivor as a character preference. anyone do that?

Not possible. There has to be at least 2 other squad mates alive at the end of the suicide mission or Shepard will die.

#129
Destroy Raiden_

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There would be no point in trying to save all your crew if it didn't do something for future relationships in 3 like killing Wrex in 1 makes it alittle more difficult in 2. For instance I'm not a Miranda lover I really do not like her personally but from a tactical point I think if I kill her she's going to make me lose tons of resources in 3 I otherwise would've had if I kept her no matter how much she annoys me I think she might be useful later.



If say in 3 the ones you killed off completely stop you from say getting help agreement with planets or governments would you still kill them off? Like Zeed he gets the merch bands behind you in 3 why does this matter? They pull tons of resources and income and can get weapons no one else can if you kill Zeed you don't get this for some people this could be a minor set back for others it might be major.



In my first playthough I killed Legion and Samara so whenever 3 rolls around I'll pick a shep and kill off 2 members so I can start as it would've been w/o them and see if my life does get a headache or royally sucks.


#130
FROST4584

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Yes everyone survives on my playthroughs. No character squad or crew on my gamesaves will die.

#131
OneDrunkMonk

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What I dislike is that Kelly turns into a milkshake unless you chat her up X amount of times. seems arbitrary.

#132
Iona

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OneDrunkMonk wrote...

What I dislike is that Kelly turns into a milkshake unless you chat her up X amount of times. seems arbitrary.

false. as long as you save the crew either immediately after they're taken or after legion's recruitment mission, you can save her regardless of how often you chatted with her. ;D

#133
AdmiralCheez

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Yes, I want everyone to survive. Firstly, there's an achievement that goes with it. Secondly, everybody's all like "oooooh, it's a suicide mission, you probably won't make it out alive!" Well, guess what? I'm Commander MotherF*cking Shepard! I work miracles! I come back from the dead! I'M GODDAMN SPACE JESUS! SPACE JESUS DOES NOT LEAVE PEOPLE BEHIND!



On a more serious, less on-topic note, I'm pretty sure at least one or two of your old ME2 squaddies will be recruitable again in ME3, so long as you don't get them killed. A few others will be important allies, while the rest will have cameos that hopefully involve something more than an email. New additions to the team goes without saying, but I hope it's a fairly small number.

#134
BloodyTalon

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Everyone should surv ial, but are we are we talking generic like what if someone didnt play one or two?



Cause iif we are talking generic we know someone wont make i, buy hope not.



Just the whole point of 2 was putting together a crack team and beating the odds. Even if you if you go the ruthless route your still focusing on the crack team and not dying without need.



I personally want to see the full affects of legions locality quest and get the feeling it will play ou differently in 3 if he didn't make it,

#135
Aurica

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GodWood wrote...

I wanted some characters to die purely for dramatic reasons but for that to happen I'd have to make some pretty stupid decisions thus breaking character.
So in my canon everyone lives.


That is exactly how I feel as well.  How is it remotely even possible for anyone to die?  

If we were going through the Omega 4 Relay and we are told that it is a very dangerous mission.  Anyone with half a brain will at least be prepared for it.  Buy whatever upgrades for the ship.

As for the loyalty / commitment of the team.   It has been stressed so many times in the game it feels like it is the thing to do.  Almost like we are spoonfed by Bioware on how not to **** it up and let anyone die.

And for the last mission.  Picking the right person for the right job was a rather... no brainer too when they emphasis what type of character you need for the specific task.  

#136
Destroy Raiden_

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Yeah BW did spoon feed everyone only if you really try and missed all those little warning signs did you get your whole squad killed I mean you needed to not do any loyalty missions and not upgrade your ship then people started dieing left, right, and center I mean even picking who goes where was easy you wouldn't send Zeed to do Tali's job would you? I hope they don't spoon feed in 3 come on we aren't 3rd graders here make it a little more challenging especially for those of us who've been with it sense 1.



Maybe for 3 BW can just start saying its a requirement to play 2 inorder for them to get 3.


#137
JockBuster

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Talosred wrote...
snip...
Just the whole point of 2 was putting together a crack team and beating the odds. Even if you if you go the ruthless route your still focusing on the crack team and not dying without need. 
I personally want to see the full affects of legions locality quest and get the feeling it will play ou differently in 3 if he didn't make it,

Yes. I have one with all 12 surviving. My preferred team is 9 (no I won't say who I kill off) and I have many of them covering most of the 9 variations of background combos. Plus squads of 5, 6, 7, and 8, just to see how it all plays out in ME3. My new project is teams of TWO, mostly Grunt (loyal & non-loyal) and ?, just to see how many I can make happen.

#138
MassEffect762

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I was expecting better "Semi-Optional/forced" scenarios much like Virmire in ME1.



At the very least better individual team member cutscenes/input/depth/dialogue during the SM.(more meat on the bone) It ultimately fell flat(lame) and far too easy from a strategic point of view.



Whether or not you wanted them to live or not is all on the individual, I myself felt I'd get more from the game(future) keeping them around.




#139
Sajuro

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Yes, they said you wouldn't make it and the as stated on the box it was your job to prove them wrong. Making it through the suicide mission with your full squad intact proves your Shepard is the best of the best.

Besides, I like the ME2 squad better than the first one, since I never felt any guilt about leaving Kaiden behind.

#140
Big stupid jellyfish

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Good question, ha. I came to like all ME2 squad members, though there are ones whom I like... less than others. Maybe - maybe - I'm not against them dying during the suicide mission for dramatic effect/story impact. However, I find it impossible to kill anyone with my Shep. In order to get rid of someone you have to either order them to do something they're bad at (like letting Jacob do tech job) and that's pretty stupid; or not to upgrade the ship which is stupid as well. Both show Shepard as a poor commander; I don't want that. As for loyalities, they're almost unavoidable. Not doing the loyality mission = less content and gaming pleasure. It's possible for Shepard not to take some missions or to screw them (like it can be done with Thane's, Samara's etc) but if you're roleplaying properly you need a Shep who doesn't care about several squadmates. If your Shep is a leader who cares about every squadmember (from personal or professional point of view) loyality is, as I noted, unavoidable =)

Also, I've considered a possibility to kill someone somehow without hurting said roleplaying much... But I just can't choose a victim. If there was some, I dunno, event/factor in the suicide mission where one really random squadmate could die I would've given it a try. But slanting roleplaying in favour of killing one of the mates in cold blood isn't my cup of tea. So, I'd rather think my Shep's so super awesome that she didn't get anyone killed, that's more acceptable for me :)

On the other hand, I think that someone dying because you roleplayed Shepard who didn't care is ok.

Modifié par Big stupid jellyfish, 07 novembre 2010 - 11:38 .


#141
KOKitten

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Yes.



I liked all of my squadmates, some more than others, of course. But even the "bland" ones I didn't want to see die.

#142
Destroy Raiden_

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The only other way to kill off a squad mate w/o making them do stupid jobs is have them unloyal and don't pick them to do anything with you they always must stay as followers to the second team and at the end when everyone is trying to make it back to the Normandy that person will be dead in the video and no longer on ship.

#143
Dean_the_Young

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It's not particularly that I don't want everyone to survive... but I do think losing lives could have, should have been done. Especially as a concluding character arc for some characters.



I do want to playthrough a mission in which I lose Tali's loyalty, but she doesn't die.

#144
Sursion

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On my first playthrough, everyone survived. So that's how ME3 shall be. However, I'm thinking of making a fun import where I only keep my favourites (Legion, Garrus, Tali, Mordin) alive. Should be interesting.

#145
ScooterPie88

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As I stated before I definately want to be able to save everyone.  Personally I kind of like how Fallout 3 and New Vegas did the epilogue that mentions all the things you did, the groups you helped, and what your companions did in the future.  It's nice to get to see the results of your actions.  I can see why ME1 and 2 didn't do it, the next game showed the results of previous actions.  In the final game though an epilogue sequence would be able to show the long term effects/consequences of your action or inaction keep speculation about characters futures to a minimum.

#146
Fiery Phoenix

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^ Dragon Age did that as well.