All I want to do is have characters able to mount a simple stage - the basic one that is also included in the Tutorial module in NWN2.
I checked the settings of the stage in the tutorial module - it doesn't have a Walkmesh Helper or anything fancy - it is simply the placeable on a slight incline. In my module I have it placed on a flat floor. I have baked the area.
When characters walk on the stage in the tutorial module they walk ON the stage - in mine, they walk through it, knee deep in splinters!
I have checked the settings between both and they seem identical. What am I doing wrong?
Cheers
Stage fright
Débuté par
El Condoro
, oct. 31 2010 02:12
#1
Posté 31 octobre 2010 - 02:12
#2
Posté 31 octobre 2010 - 10:34
I have a laptop and a PC with NWN2 licences. I had the PC as the server and loaded the module with the stage in the DM client. The DM character walks through the stage rather than on it. The PC I entered from the laptop did, too...
However, on the laptop screen the PC walked ON the stage as he was supposed to do. I could look at the same character on both screens simultaneously - the one on the PC showed him up to his knees in stage, the one on the laptop showed him on the stage.
Can someone explain this to me, please?
However, on the laptop screen the PC walked ON the stage as he was supposed to do. I could look at the same character on both screens simultaneously - the one on the PC showed him up to his knees in stage, the one on the laptop showed him on the stage.
Can someone explain this to me, please?
#3
Posté 31 octobre 2010 - 12:26
Speaking about the area where you walk through the stage here:
With the area open in toolset, turn on both the "Surface Mesh" and the "Baked" buttons. Does the walkmesh look correct?
Look at the stage placeable's properties, is the "Walkable" option set to False?
With the area open in toolset, turn on both the "Surface Mesh" and the "Baked" buttons. Does the walkmesh look correct?
Look at the stage placeable's properties, is the "Walkable" option set to False?
#4
Posté 31 octobre 2010 - 12:35
There is only one area that has the stage. The walkmesh looks fine and is baked correctly. The Walkable option is FALSE. This is the same as the Tutoial module and it does work OK when the PC is playing the module on the laptop. The LT is vanilla NWN2 - the PC has NX1 and NX2 installed.
#5
Posté 31 octobre 2010 - 12:45
Did you bake your area after you placed the stage ?
#6
Posté 31 octobre 2010 - 12:51
Yes, the baking all seems OK.
#7
Posté 31 octobre 2010 - 01:02
That is weird... never heard somebody mention this before.
Maybe do a simple test, export the area from the PC (where player walks through), save it to some transferable medium (CD/DVD, zip drive, etc.), then import it to the laptop. Does the player still walk through the stage having made no other changes to the area? I know that sounds pointless and dumb, but its may show that there's a difference in your computers (or with the XPacks installed) and not the stage/area itself.
Maybe do a simple test, export the area from the PC (where player walks through), save it to some transferable medium (CD/DVD, zip drive, etc.), then import it to the laptop. Does the player still walk through the stage having made no other changes to the area? I know that sounds pointless and dumb, but its may show that there's a difference in your computers (or with the XPacks installed) and not the stage/area itself.
#8
Posté 31 octobre 2010 - 01:14
I use Goodsync to keep the module files synchronised - they are the same files on the PC and the laptop. Just tested them again and it's as I've described; the stage works correctly on the vanilla NWN2 on the laptop, but not on the NX1/2 installed PC.
#9
Posté 31 octobre 2010 - 01:20
Just tested the same stage on a brand new module and it works as expected. There must be some problem with the module or the area on the problem one.
[Edit]: seems like it's the module. I put the stage in a different area and it still won't work. But that doesn't explain why it works on the laptop. Weird.
[Edit]: seems like it's the module. I put the stage in a different area and it still won't work. But that doesn't explain why it works on the laptop. Weird.
Modifié par El Condoro, 31 octobre 2010 - 01:35 .
#10
Posté 31 octobre 2010 - 01:58
Fixed. I tried a heap of things and eventually did a File, Save As... of the module. Just added a '2' to the filename and checked it - hey, presto, PC walks on top of the stage. I have no idea why the other module wouldn't work - some sort of corruption, I assume.
Cheers and thanks for the suggestions.
Cheers and thanks for the suggestions.
#11
Posté 31 octobre 2010 - 02:29
beceause you got it twice.
And the one you worked with in the toolset wasn't the one load by the game.
And the one you worked with in the toolset wasn't the one load by the game.
#12
Posté 31 octobre 2010 - 06:05
Probably what Shallina said. Somehow you managed to have a directory and a .mod version, most likely and, IIRC, the computer defaults to using the .mod version when possible and if that one was the one that was not properly baked, and it loaded on that other computer, then that could cause what you described.
A lot of people work in Directory mode (and when you test out the module, that's what it tests,) but if you started off in .module mode and then switched over, there's still a module mode save there with your old stuff in it, even if you've gone to directory mode. The best thing to do is when you are finished making changes (or after you've made important changes) you save the files as a .module and overwrite the older files with new ones, then kee working in Directory mode, making occasional .mod backups as you go.
dunniteowl
A lot of people work in Directory mode (and when you test out the module, that's what it tests,) but if you started off in .module mode and then switched over, there's still a module mode save there with your old stuff in it, even if you've gone to directory mode. The best thing to do is when you are finished making changes (or after you've made important changes) you save the files as a .module and overwrite the older files with new ones, then kee working in Directory mode, making occasional .mod backups as you go.
dunniteowl
#13
Posté 31 octobre 2010 - 09:10
OK. Thanks for the tips. I did go through and delete all folders both in my My Documents and game folder and tested the module. However, I will take the 'work in folder' approach suggested above to hopefully prevent a recurrence. Cheers





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