Games you feel guilty about not liking.
#51
Posté 01 novembre 2010 - 10:57
ALAN WAKE!
I REALLY REALLY wanted to like this game since it was in development for so long but the gameplay is so repetitious. It starts out fun but there is such little variety that it gets tiresome quickly. Also, the huge world is all just a face, it serves practically no purpose since the game is completely linear except for some crappy coffee mug pick ups which are a waste of time.
I also found the characters to be annoying, particularly Alan Wake. It's hard to find a game scary when the main protagonist never shuts up. Finding pieces of his manuscript was just confusing because you would often not find them in order and you wouldn't know what the Hell it was all about.
Also, I HATE it when games make you go out of your way to find stupid pick ups in order to get the full understanding of the story.
The game had a fantastic atmosphere even though it could've used more variety. As someone who loved Remedy's Max Payne series I was heartbroken by this game.
#52
Posté 02 novembre 2010 - 01:40
Modifié par slimgrin, 02 novembre 2010 - 01:44 .
#53
Posté 02 novembre 2010 - 02:37
#54
Posté 02 novembre 2010 - 02:50
I heard it was too ... the problem I have is I'm too scared to play it. I can't even watch it (video games scare me easily. Put me in a dark space with just a gun and a flashlight and I'll just quit. I can't do it).CommanderSheperd117 wrote...
I hate Bioshock but I wish I didn't because I'be heard it's good.
That's why I never finished AvP (I finished alien twice, got halfway through Predator, and as far as the Night Club for Human.)
I exchanged that game ... I only feel bad because I just love playing as an alien and predator, but if I'm never going to finish it then I might as well get something else out of it (in this case, helped towards getting a new 360).
I couldn't play L4D or Gears of War by myself for a while because it freaked me out. (I can play L4D fine now, but I still scream when a tank is behind door #1 ...)
#55
Posté 02 novembre 2010 - 03:22
#56
Posté 02 novembre 2010 - 05:43
Eurypterid wrote...
Nothing. I feel no guilt or remorse if I don't like a game. Just like many other things, if I like it, I like it and if I don't, I don't. I feel no guilt just because a game doesn't appeal to me.
Same here. Though I HAVE been in the situation of feeling like I REALLY should like a game because it contains lots of elements I enjoy--and yet at the same time not liking it. That is always a bummer. I felt like that for FFVII (mostly because I didn't know what to expect from a JRPG when I first played it), Legend of Zelda: Spirit Tracks, Scribblenauts, and The World Ends With You.
#57
Guest_Strangely Brown_*
Posté 02 novembre 2010 - 04:42
Guest_Strangely Brown_*
Busomjack wrote...
One I forgot to mention....
ALAN WAKE!
I REALLY REALLY wanted to like this game since it was in development for so long but the gameplay is so repetitious. It starts out fun but there is such little variety that it gets tiresome quickly. Also, the huge world is all just a face, it serves practically no purpose since the game is completely linear except for some crappy coffee mug pick ups which are a waste of time.
I also found the characters to be annoying, particularly Alan Wake. It's hard to find a game scary when the main protagonist never shuts up. Finding pieces of his manuscript was just confusing because you would often not find them in order and you wouldn't know what the Hell it was all about.
Also, I HATE it when games make you go out of your way to find stupid pick ups in order to get the full understanding of the story.
The game had a fantastic atmosphere even though it could've used more variety. As someone who loved Remedy's Max Payne series I was heartbroken by this game.
I agree with all of this. It was a fairly creepy and scary game with a great atmosphere. It was however very repetitious and the random hidden pickups seemed like a stupid idea as far as piecing the story together. Especially if you missed one. Do I feel guilty about it though?...no. If I like it I like it, if I don't I don't.
Modifié par Strangely Brown, 02 novembre 2010 - 04:43 .
#58
Posté 02 novembre 2010 - 05:18
I kind of agree. It seemed like a game I was going to love but it really didn't live up to being anywhere near my expectations. It wasn't scary at all it was far too much of an action game. You always knew you were about to be attacked, you always knew what you were about to be attacked by and you always knew there would be more than enough ammo to get the job done. There just wasn't enough suspense. I don't feel guilty I just feel bad that what could have been excellent was only ok. For all its great atmosphere it shot itself in the foot with the actual gameplay.Strangely Brown wrote...
Busomjack wrote...
One I forgot to mention....
ALAN WAKE!
I REALLY REALLY wanted to like this game since it was in development for so long but the gameplay is so repetitious. It starts out fun but there is such little variety that it gets tiresome quickly. Also, the huge world is all just a face, it serves practically no purpose since the game is completely linear except for some crappy coffee mug pick ups which are a waste of time.
I also found the characters to be annoying, particularly Alan Wake. It's hard to find a game scary when the main protagonist never shuts up. Finding pieces of his manuscript was just confusing because you would often not find them in order and you wouldn't know what the Hell it was all about.
Also, I HATE it when games make you go out of your way to find stupid pick ups in order to get the full understanding of the story.
The game had a fantastic atmosphere even though it could've used more variety. As someone who loved Remedy's Max Payne series I was heartbroken by this game.
I agree with all of this. It was a fairly creepy and scary game with a great atmosphere. It was however very repetitious and the random hidden pickups seemed like a stupid idea as far as piecing the story together. Especially if you missed one. Do I feel guilty about it though?...no. If I like it I like it, if I don't I don't.
#59
Posté 02 novembre 2010 - 06:04
#60
Posté 02 novembre 2010 - 07:26
I agree with your first game, The Witcher. I have tried to play that game on three occasions. Every time I get to a certain point and just lose interest. It seems to happen just after I've cleared out the first couple big city zones. They make you run around a lot in the areas you've been in over and over.
#61
Posté 02 novembre 2010 - 09:01
Bioshock 2. I enjoyed the first game and i never could play the 2 .. It's just the same crap.It's ****** me off because i really wanted deep inside to try and enjoy it.
Baldur Gates 2 ... i know it's a great rpg but i'm always bored and i never really finished it.
#62
Guest_Strangely Brown_*
Posté 02 novembre 2010 - 09:07
Guest_Strangely Brown_*
#63
Posté 02 novembre 2010 - 09:23
I know it's actually a well-made game. I played it enough with my friends. But I still can't get over the damned hero system. I HATE IT! All they had to do was put a toggle in there somewhere to turn heroes off and the problem would have been fixed. (Gaider just killed another kitten.)
As such Warcraft III will forever be on my sucky game list, despite the fact that it doesn't really suck.
#64
Posté 02 novembre 2010 - 09:27
Wait, what hero system?
#65
Posté 02 novembre 2010 - 09:28
I also recently got deus ex (the third one looks awesome), and the combat is so bad I can't even play it.
A game I don't feel guilty about hating is Gears of War. It has the worst story I have ever seen (literally, ever). The characters are so cliche that it hurts to watch the cutscenes.
Modifié par ganp0t, 02 novembre 2010 - 09:29 .
#66
Posté 02 novembre 2010 - 09:31
Randomname1212 wrote...
Awesome, story line. Just got to the part that Hellscream kills Mannaroth a few hours ago. Was epic.
Wait, what hero system?
You're joking right? About the hero system that is...
#67
Posté 02 novembre 2010 - 09:37
I might have a different term for it, do you mean the ingame cheats or something?Wicked 702 wrote...
Randomname1212 wrote...
Awesome, story line. Just got to the part that Hellscream kills Mannaroth a few hours ago. Was epic.
Wait, what hero system?
You're joking right? About the hero system that is...
#68
Posté 02 novembre 2010 - 09:46
Randomname1212 wrote...
I might have a different term for it, do you mean the ingame cheats or something?Wicked 702 wrote...
You're joking right? About the hero system that is...
Well, what I mean is that in Warcraft III the entire game revolves around whatever "hero" your army starts with. The whole point is to run around with that hero, kill creeps, and level him/her up.
In multiplayer especially, the person who levels his/her hero the fastest (unless major gameplay changes have occurred since the last time I played this 5+ years ago) always wins. You can spend the whole game building a grand army (of the republic) and then some jerk with a small squad and a level 10 hero will come in and decimate the whole thing. The entire aspect of "strategy" as in "Real Time Strategy" is completely removed. You don't have to consider what units to build or how to counter your opponent, just level up that hero and blow him away. LAME!
If they just put in an option to turn off heroes then the game could go back to being an RTS where you pit armies against armies. Otherwise, it's like a lame action RPG.
#69
Posté 02 novembre 2010 - 09:51
#70
Posté 02 novembre 2010 - 10:05
Randomname1212 wrote...
I play mainly the campaign, and I usually focus on building an army than levelling a hero. Though in the campaign missions my hero levels up just fine and I don't really need to have him run around and level up. Though, I think with some custom maps you can customize it so that you can not have the option to build a hero. Basically have the same army and everything, except without a hero to choose from. Though personally, I do like the mix of RPG and RTS.
It worked fine in single player as you said, but I tend to get these games more for their multiplayer. Not sure how you'd customize a map to not allow heroes since they're built from one of your buildings. You'd have to mod the game to prevent the construction of said building.
In any event, it's a personal preference issue obviously. Warcraft III is widely regarded as awesome. I personally hate it. I wanted it to play like Warcraft II. That's why it's a good game for this topic.
Modifié par Wicked 702, 02 novembre 2010 - 10:06 .
#71
Posté 03 novembre 2010 - 12:49
#72
Posté 03 novembre 2010 - 02:56
never seen the room?ganp0t wrote...
A game I don't feel guilty about hating is Gears of War. It has the worst story I have ever seen (literally, ever). The characters are so cliche that it hurts to watch the cutscenes.
#73
Posté 03 novembre 2010 - 02:57
your funnyCra5y Pineapple wrote...
Valve games, Bioshock and Fallout.
#74
Posté 03 novembre 2010 - 12:55
Warcraft 3 Multiplayer. You're doing it wrong. War 3 is not designed to be a turtling RTS, at least not in multiplayer. The idea is to scout and harass as soon as you possibly can. It's about getting your hero out and hassling the enemy early on and messing with his base.Wicked 702 wrote...
In multiplayer especially, the person who levels his/her hero the fastest (unless major gameplay changes have occurred since the last time I played this 5+ years ago) always wins. You can spend the whole game building a grand army (of the republic) and then some jerk with a small squad and a level 10 hero will come in and decimate the whole thing.
Sure, a powerful hero can help turn the tide of a battle, but there is an awful lot you can do to counter units and heroes and various tactics. I was by no means an excellent (or even "good") War 3 player, but there was a lot of depth to the strategies and tactics that could be used.
I would like to put in a vote of enjoyment for Alan Wake, though I understand the complaints regarding repetitive gameplay and cache discovery. To be honest, unless you were playing on a higher difficulty level, finding all the caches wasn't necessary. The only thing I wasn't so keen on was the "ending". It didn't really provide much sense of closure.
And someone didn't like Baldur's Gate 2?! Do you have ADHD or something? Or did you attempt to play it for the first time recently rather than when it first came out?
#75
Posté 03 novembre 2010 - 01:46
- Fallout 3: all Bethesda's games actually. Played it for about 30 min, same with Obvilion.
- Neverwinter Nights the original: must have started about 3-4 times only to quit it after 10 minutes.
- Assassin's Creed: I don't feel any guilt about this one once I played it, but had some expectations for it before that. Played it for about 2 hours.
- Icewind Dale: despited that I think BG is the best game ever, never got much into ID.
- Overlord: the only reason I wanted to like this game was because the company that made "Age of Wonders" developed it. Played it for a couple of days.
- Heroes of Might and MAgic V: loved the previous ones, maybe VI will be better. Played it for about 4-5 hours.
On the other hand I absolutely loved Psychonauts, also found Bioshock 1 interesting to finish it. About Dragon Age now, I would say that I am somehow neutral about it. I appreciated very much that it came with a silent PC and a toolset, but the story just couldn't draw me in it. I didn't care about the Grey Wardens nor for one of the most uninterested villains ever, the archdemon. I am afraid DA2 will get even down in the list with what I have heard so far.
Modifié par Elvhen Veluthil, 03 novembre 2010 - 01:50 .





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