ScooterPie88 wrote...
Oblarg wrote...
ScooterPie88 wrote...
Well I was thinking about elaborating but figured it would be a waste of time to try and change the OP's mind in regards to what I thought was an idoitic idea. So I just stated my displeasure. Is that well thought out enough for you?
Sure, but it's not going to make anyone take your post more seriously.
I'm sure to lose sleep over it I might just take it a step further and end my life now as it surely won't be worth living after this debacle.
Really, and it is not even my birthday? Wow, such a wonderful present, the loss of a troll. Now if all wastes of space were so generous.
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To be blunt, I find a large portion of your suggestion to render the mission relatively monotonous. Reconnaissance can be intense, with a potential feeling of uncertainty, yet still accomplish the necessities of intel gathering. In the scenario you have depicted, I nary once feel a sense of dread and am devoid of that intense - this could be the end - sensation.
The crash, for example, affixed the mood and establishes the "no going back" aspect of the mission. Furthermore, it has every relevance to the situation since the Normandy was discovered by those Oculus and thus had to dodge them, hence the inevitable crash landing. We are in agreement in regards to the crew abduction angle. That was both pretentious and an insult to my intelligence. Between two games Shepard has always ventured into the planet/ship with two squadmates; the partial exception was Virmire, albeit he arrived before everyone else. Therefore, this abrupt plot angle demanding everyone abandon the Normandy was contrived enough. What made this angle embarrassing was that everyone, including Miranda and especially EDI, found no qualm in leaving the Normandy unprotected when dangerous Reaper technology was being scanned.
This aspect alone having a rewrite could have heavily impacted the Suicide Mission. The possible options available would be a potential firefight aboard the Normandy, where Shepard must move with haste to prevent the crew's abduction, or perhaps some of your squad is abducted with the crew, thus we are devoid of this idiotic "everyone get out of dodge!" angle. Another scenario is a combination of the two, where your actions aboard the Normandy firefight can effect who is and is not captured. Miranda is held in her office shooting hordes of Collectors, yet the Medical Bay is under siege. You have the option to either save the crew hold up in the Medical Bay or run to Miranda's defense. Mordin has developed a potential weapon that will incinerate Collectors throughout the second level of the Normandy, yet using this results in all crew on that level following an identical fate, not using it means Mordin is captured.
That would have been a phenomenal mission, rich with intensity and crippling choices and would have remedied the plotholes or utter lack of logic we were instead left with.
Personally, I found nothing amiss about the Specialist roles. A Tech Expert was necessary to override the door once we reached the inner sanctum of the Collector Ship, and a team leader was needed to provide a suitable decoy. Mandatory squad death is merely an elaborate veil to force replayability as far as I am concerned. Should our squad return in ME3 - which I am aware you heavily disagree will happen, an opinion I unfortunately share - we would be forced to replay ME2 and ME3 numerous times to assure all content is allotted for our viewing pleasure. Perhaps more irksome would be automated deaths that would entail tedious grind result files. With this said, I would fancy the difficulty in retaining all your squad being exceptionally high, especially on Insanity. The choices were beyond simplistic, to the extent you had to go out of your way to lose a squadmate. When you must dedicate an entire file as your "Suicide File", the realization the suicide options were laughable in execution is apparent for all to see. The length of the mission should have doubled with an endless array of sub missions, for lack of a better term, where if Shepard was not fast enough, did not perform a specific task, a squadmate would die. Leave keeping Shepard alive, easy and for each squadmate life, the difficulty is higher. If you desire a perfect completion, you will have one extreme mission on your hands.
Reward dedication and hard work, twin aspects Bioware neglected by appealing to those incapable of appreciate you must not be perfect in your first file.
A rewrite of the dialogue need not be discussed. It is implied upon mention of the Suicide Mission. The lines felt cliched and overused in other media. Frankly, I question the whole "Rally" while in the midst of Collector warfare.
Modifié par Bourne Endeavor, 01 novembre 2010 - 03:26 .