Dean_the_Young wrote...
Which question?
Finding ArchAngel was a suicide mission for the Freelancers. Most of them died.
And yet, the freelancers weren't actually told it was a suicide mission, whereas Shepard seems to love telling his squad they are on one.
Ilos certainly had far more dramatic suspense than the ME2 mission, for whom the suicide mission was the pre-game advertising tag line.
Would it have been a better game if the mission was more difficult? Yes. If nothing else, you shouldn't be allowed to write off characters by deliberately sending the wrong person on the tech mission or not supporting them by deliberately refusing to hit the switches to let them progress. Failure to do that should cause mission failure. Choosing the wrong people for any of the specific assignments should cause mission failure.
None of that means deaths need to happen to make it 'dramatic.' None of the squad dies at Ilos, yet you admit it had dramatic suspense.
Certainly we had actual party deaths in ME1.
We did. At Vermire, which was NOT billed as a suicide mission. THAT was closer to the example of crossing the street in Fallujah, but in 2010 rather than 2004.
The advertising was about how we could lose people. Pre-game. That's what they were bragging about: it was a suicide mission, and death was real.
Now? It's a joke. We put more threads about how to actually get people killed than 'oh gosh, how do I pass the suicide mission without losing anyone?'
I don't remember that regarding squaddies. I do remember that regarding Shepard. Which is actually questionable since he is actually ressurrected at the start. Most of the death being permanent discussion happened because they released the image of the normandy wreckage right off the bat, then waffled over what it meant. Personally I think they had a bad idea then backed themselves into a corner and became stuck with it.
If someone in a game promised that crossing the road should be a suicide mission, and that was a large part of the advertising, yes. I would be disappointed if it wasn't appropriately treated.
As I am now.
So you wanted to spend 99% of the game recruiting squaddies and making them happy only to have them all die tragicly in the final run? Actually if they all got taken out one at a time as the mission progressed, it actually might have been dramatic, but the usual suggestion of 'omg, no casualties!' seems too contrived. Can you think of any movies which fit the casualty rate you are suggesting?
One of the problems is that finding ways to get people killed that don't seem contrived is easier said than done (see Garrus take cover and fight intelligently until the Gunship attacks and he suddenly runs into the middle of the room and waits to get shot, and still doesn't take cover even after taking the initial hits).