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Leliana's new face morph


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#51
CoS Sarah Jinstar

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...
The outrage and bitterness comes from that idea of a BG throwback seems to have lasted all of one game.  And that even though Origins was a critical success and sold fairly well (almost the same numbers that ME2 did) Its somehow percieved by Bioware as a failure due to how long it was in development and how much they spent on it. So they felt the need to retcon many visual aspects, adapted many ME2 features like a dialog wheel and a voiced protagonist, and hot rod ninja'ed the game to be alot like ME2 with faster gameplay, because for whatever reason they seem to believe they'll sell 5 million copies that way rather than 3 million.


Who said we believe it was a failure? I think more accurate would be to say that we believed it was not perfect.

Disagree with design choices for DA2 if you like, but never question whether the team or company are proud of Origins.


I seem to recall Gaider arguing with me some time ago about Orgins being a success or not due to how long it spent in dev. I may have misinterpreted his post though. If so I apologize. You guys should be proud of Origins, it's imo prolly the best title you guys have put out in a decade.

#52
Pseudo the Mustachioed

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Mike Laidlaw wrote...
Think about any other media. How often do you see a trailer that says: "This summer... ONE MAN.... WILL DO...  THE SAME STUFF HE DID LAST SUMMER."


I read this and the rest of the post was overshadowed by

"One man... one desire. Arnold Schwarzenegger is, Little Tortilla Boy."

#53
slimgrin

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I'm assuming we'll see a couple of our comrades in DA2, and Leliana would be high on my list. Morrigan can go take a flying leap for all I care. I told her as much in my playthrough.

#54
Mike Laidlaw

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Bruddajakka wrote...

The complete lack of Gameplay footage isn't helping matters much either. Game was announced in July, and so far all we've seen is a couple leaked gameplay videos, a Blur Trailer, an extended Blur Trailer, and a two minute montage of "gameplay." I mean hell Bioshock Infinite isn't out for two years, and we've already seen a ten minute gameplay trailer.


I'm aware, and gameplay information will be forthcoming. It's not like there's an industry standard on when you must release videos of gameplay, but I do want to get some stuff out there for you folks soon.

#55
tmp7704

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Bann Duncan wrote...

Dave of Canada wrote...

Mike Laidlaw wrote...

Think about any other media. How often do you see a trailer that says: "This summer... ONE MAN.... WILL DO...  THE SAME STUFF HE DID LAST SUMMER."


God dammit, Mike. I can't stop laughing.


Ditto. That would make a good parody movie trailer I think.

Reminded me of the literal AC Broterhood trailer. Which deserves a link just because.

Posted Image

#56
Bullets McDeath

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Bann Duncan wrote...

Dave of Canada wrote...

Mike Laidlaw wrote...

Think about any other media. How often do you see a trailer that says: "This summer... ONE MAN.... WILL DO...  THE SAME STUFF HE DID LAST SUMMER."


God dammit, Mike. I can't stop laughing.


Ditto. That would make a good parody movie trailer I think.


http://videosift.com...eltdown-Trailer

#57
skuid

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Mike Laidlaw wrote...

Oh, and to knock this back on track: if Leliana were to appear, we would endeavor to make her look as similar to Leliana from Origins as possible.

Thanks Mike. Hope we will see her.

#58
chex mix

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Mike Laidlaw wrote...

Bruddajakka wrote...

The complete lack of Gameplay footage isn't helping matters much either. Game was announced in July, and so far all we've seen is a couple leaked gameplay videos, a Blur Trailer, an extended Blur Trailer, and a two minute montage of "gameplay." I mean hell Bioshock Infinite isn't out for two years, and we've already seen a ten minute gameplay trailer.


I'm aware, and gameplay information will be forthcoming. It's not like there's an industry standard on when you must release videos of gameplay, but I do want to get some stuff out there for you folks soon.



Mike did you all expect all this criticism when you revealed Isabela and new character models? It's starting to calm down, but I guess it was when DA2 was announced, people rant for a few days then love it next wek. 

#59
Bruddajakka

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Mike Laidlaw wrote...

I'm aware, and gameplay information will be forthcoming. It's not like there's an industry standard on when you must release videos of gameplay, but I do want to get some stuff out there for you folks soon.


Well that's good to know. I've been optimistic about the game so far but I do admit the lack of footage is troubling. One thing I've noticed lately about the game industry is that flashy Blur trailers are great, and you can hype up a game as much as you want. But seeing actual gameplay is usually the deciding factor.

#60
Randomname1212

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I hope they don't change the face, her face ingame is cute.

#61
TheChris92

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Mike Laidlaw wrote...

Oh, and to knock this back on track: if Leliana were to appear, we would endeavor to make her look as similar to Leliana from Origins as possible.

Oh yes! I would love to see how Leliana would look like, with the new art style, make it so! :)

#62
slimgrin

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Randomname1212 wrote...

I hope they don't change the face, her face ingame is cute.


Long hair would be cool, maybe some braids. Leli's one of my favorite characters, crazy and lovable.

#63
Lyssistr

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Mike Laidlaw wrote...

Lyssistr wrote...
Now, DA2 may well be a good game on its own right but it may not resemble "getting back to the roots".


This has been a constant fear since the game was announced. I certainly understand why, since certain changes represent a move in a direction that has...repeatedly...resulted in comparisons to Mass Effect, which took a very bold stance in the way it approached its RPG mechanics, by making them more progressive than interactive. For instance, you would gain a 10% boost in shield, rather than equipping a new shield generator. Was it wrong? Personal preference, and not for discussion on this forum.

Does it mean that DA2 has made the same decisions? Nope. But until we get more information out there, I empathize with the concerns.

For DA2, I think some folks thought we would be getting even further
back into the days of yore. Turn based combat only, sprite enemies,
that kind of thing. It was never really the intent, but as someone who
logged a hell of a lot of hours on Fallout, Wasteland, Bard's Tale I
& II, Wizardry and so on, I can understand
the appeal. I also understand the appeal of sticking perfectly true to the modernized BGII
formula, but it doing so would have meant stagnation, and while DA:O was a great
start, but I believe there were a lot of rough edges that needed to be
addressed.

Of course, this all begs the question "Why haven't you gone into detail about the RPG systems?" Well, a couple of reasons. First, many of them are very similar to DA:O, so they're not excatly what you want to "get out in front of people."

Think about any other media. How often do you see a trailer that says: "This summer... ONE MAN.... WILL DO...  THE SAME STUFF HE DID LAST SUMMER." In some cases, that might actually be true, but it's hardly what you want to hear. Even if Die Hard 2 is, essentially, the same movie as Die Hard, it still had merits of its own, and unique elements (planes!), so that is what the trailers focused on. In our case, it's art, action and the decade-long story.

After you hit people with the points of difference, that is when you dive a little deeper into the mechanics. After all, there's a good 5 months before the game is out, and more than 2 months before the signiture edition lockdown date, so there's a bit of time to get you guys info.


I'm not referring to going back to bard's tale, nor literally doing BG III with infinity engine etc, nor do I believe anybody misses 800x600, huge sprites etc..

 However, a couple of things can't be called an evolution, such as removing top down view from DAO's engine and replacing it with something that may or may not do the job. Removing a UI option isn't evolving anything.

 Also, a couple of things in BG were missed by many, such as the variety of enemies, each needing his own niche tactic. This could be implemented in hardmode, instead of only upping friendly fire & boss hp+dps. Removing group-tactics complexity, that is making the whole run ez-mode is not necessarily evolution, quite the contrary I'd say. For more sales, the default difficulty needs to be toned down and I think everyone is fine with that, however, not having an option to increase the overall combat complexity (not just the dps/hp required), is again removing something.

 Note that I'm not mentioning other things, which multiply development time by 10, e.g. I think its irrational to expect BG II's density in a game with VO'd characters, so while having density is certainly nice, these days I don't believe it makes sense to have the same density expectations.

 Personally, I don't mind at all the new dialogue style nor a VO'd protagonist nor abandoning my warden. Tbh I expected these to happen, most DA:O reviews asked for a VO'd protagonist, DA franchise was supposed to span centuries so the warden would have to be left in peace at some point anyhow. 

 Again, I don't think Bio devs will do a bad job, people have registered on these forums because they like most if not all of your games. It's just that many people were hoping for the qualitative jump that happened between BG->BG II, and instead the "back to the roots" moto is suddenly gone (in the sense I explain above).

 

#64
crimzontearz

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Mike Laidlaw wrote...

Bruddajakka wrote...

The complete lack of Gameplay footage isn't helping matters much either. Game was announced in July, and so far all we've seen is a couple leaked gameplay videos, a Blur Trailer, an extended Blur Trailer, and a two minute montage of "gameplay." I mean hell Bioshock Infinite isn't out for two years, and we've already seen a ten minute gameplay trailer.


I'm aware, and gameplay information will be forthcoming. It's not like there's an industry standard on when you must release videos of gameplay, but I do want to get some stuff out there for you folks soon.


well....Mike.....I just think people need to be reassured since you have said that there have been changes and since a lot of people are pessimists the lack of gameplay footage equals to "the devs know we will not like it so they are not showing it"

yes in some instances I am guilty of it too (like with NG+...I am SO very pessimist about it with Dragon age in general even tho it was hinted in an interview it might be in)

#65
CoS Sarah Jinstar

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Lyssistr wrote...

Mike Laidlaw wrote...

Lyssistr wrote...
Now, DA2 may well be a good game on its own right but it may not resemble "getting back to the roots".


This has been a constant fear since the game was announced. I certainly understand why, since certain changes represent a move in a direction that has...repeatedly...resulted in comparisons to Mass Effect, which took a very bold stance in the way it approached its RPG mechanics, by making them more progressive than interactive. For instance, you would gain a 10% boost in shield, rather than equipping a new shield generator. Was it wrong? Personal preference, and not for discussion on this forum.

Does it mean that DA2 has made the same decisions? Nope. But until we get more information out there, I empathize with the concerns.

For DA2, I think some folks thought we would be getting even further
back into the days of yore. Turn based combat only, sprite enemies,
that kind of thing. It was never really the intent, but as someone who
logged a hell of a lot of hours on Fallout, Wasteland, Bard's Tale I
& II, Wizardry and so on, I can understand
the appeal. I also understand the appeal of sticking perfectly true to the modernized BGII
formula, but it doing so would have meant stagnation, and while DA:O was a great
start, but I believe there were a lot of rough edges that needed to be
addressed.

Of course, this all begs the question "Why haven't you gone into detail about the RPG systems?" Well, a couple of reasons. First, many of them are very similar to DA:O, so they're not excatly what you want to "get out in front of people."

Think about any other media. How often do you see a trailer that says: "This summer... ONE MAN.... WILL DO...  THE SAME STUFF HE DID LAST SUMMER." In some cases, that might actually be true, but it's hardly what you want to hear. Even if Die Hard 2 is, essentially, the same movie as Die Hard, it still had merits of its own, and unique elements (planes!), so that is what the trailers focused on. In our case, it's art, action and the decade-long story.

After you hit people with the points of difference, that is when you dive a little deeper into the mechanics. After all, there's a good 5 months before the game is out, and more than 2 months before the signiture edition lockdown date, so there's a bit of time to get you guys info.


I'm not referring to going back to bard's tale, nor literally doing BG III with infinity engine etc, nor do I believe anybody misses 800x600, huge sprites etc..

 However, a couple of things can't be called an evolution, such as removing top down view from DAO's engine and replacing it with something that may or may not do the job. Removing a UI option isn't evolving anything.

 Also, a couple of things in BG were missed by many, such as the variety of enemies, each needing his own niche tactic. This could be implemented in hardmode, instead of only upping friendly fire & boss hp+dps. Removing group-tactics complexity, that is making the whole run ez-mode is not necessarily evolution, quite the contrary I'd say. For more sales, the default difficulty needs to be toned down and I think everyone is fine with that, however, not having an option to increase the overall combat complexity (not just the dps/hp required), is again removing something.

 Note that I'm not mentioning other things, which multiply development time by 10, e.g. I think its irrational to expect BG II's density in a game with VO'd characters, so while having density is certainly nice, these days I don't believe it makes sense to have the same density expectations.

 Personally, I don't mind at all the new dialogue style nor a VO'd protagonist nor abandoning my warden. Tbh I expected these to happen, most DA:O reviews asked for a VO'd protagonist, DA franchise was supposed to span centuries so the warden would have to be left in peace at some point anyhow. 

 Again, I don't think Bio devs will do a bad job, people have registered on these forums because they like most if not all of your games. It's just that many people were hoping for the qualitative jump that happened between BG->BG II, and instead the "back to the roots" moto is suddenly gone (in the sense I explain above).

 


Spot on Lyssistr, you're my new hero.

#66
The Masked Rog

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It's good to see someone evolving the genre rather than grabbing what worked about a decade ago, put in 200 more irrelevant spells and 2 redundant classes, creating a new story and expecting us to pay 50$ for the exact same thing they gave us last summer. And then over and over again.

#67
Randomname1212

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slimgrin wrote...

Randomname1212 wrote...

I hope they don't change the face, her face ingame is cute.


Long hair would be cool, maybe some braids. Leli's one of my favorite characters, crazy and lovable.

She is just fine in general, though it would be interesting to see her with long hair. <3 Leilana.

#68
skuid

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slimgrin wrote...

Randomname1212 wrote...

I hope they don't change the face, her face ingame is cute.


Long hair would be cool, maybe some braids. Leli's one of my favorite characters, crazy and lovable.

Agree. A change in her origins hairstyle would be nice

#69
Brockololly

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CoS Sarah Jinstar wrote...
The outrage and bitterness comes from that idea of a BG throwback seems to have lasted all of one game.  And that even though Origins was a critical success and sold fairly well (almost the same numbers that ME2 did) Its somehow percieved by Bioware as a failure due to how long it was in development and how much they spent on it. So they felt the need to retcon many visual aspects, adapted many ME2 features like a dialog wheel and a voiced protagonist, and hot rod ninja'ed the game to be alot like ME2 with faster gameplay, because for whatever reason they seem to believe they'll sell 5 million copies that way rather than 3 million.


Yeah, at least given how DA2 has been presented thus far in articles and previews, the impression you get is that Origins was just to old and nostalgic for its own good and needed some "hot rod samurai" to "amp up" things because as the Game Informer article stated "Nostalgia can only take you so far." Well, nostalgia is what sold me on Origins and once I played Origins I found reason to like it for its own merits. So the more ME2 action RPG slant thats being used to present DA2 thus far with the mouthy player VO angle and "press button something awesome happens" over the top epilepsy inducing, Fable looking combat gives me the perception that DA2 is trying to distance itself from Origins and the "old school" mechanics that I loved.

Maybe its just marketing bluster, but if thats the case, all the marketing is doing is making me not want to purchase DA2, which is something I couldn't have imagined saying after I completed my first Origins run.

Mike Laidlaw wrote...

For DA2, I think some folks thought  we would be getting even further back into the days of yore. Turn based  combat only, sprite enemies,  that kind of thing. It was never really  the intent, but as someone who  logged a hell of a lot of hours on  Fallout, Wasteland, Bard's Tale I  & II, Wizardry and so on, I can  understand the appeal. I also understand the appeal of sticking  perfectly true to the modernized BGII  formula, but it doing so would  have meant stagnation, and while DA:O was a great start, but I believe  there were a lot of rough edges that needed to be  addressed.


At least for me, I don't think I ever expected DA2 to stay completely the same as Origins or to go totally retro with turn based combat or anything. My disappointment mostly lies in the perception that DA2 is taking aspects that I greatly enjoyed from Origins, like the silent PC and the choice that entails and is giving that up for a shorter experience that seems to take most of its cues in adopting a more "cinematic" ME style presentation , when DA was always built up as the PC centric successor to BG, while the consoles got KOTOR, JE, and ME.

Again, maybe its not that close to ME, but its that seeming lack of diversity in how the story is presented that worries me- I enjoyed ME2 well enough, but I enjoyed DAO's approach with the silent PC a great deal more. And to see DA2 adopt ME's presentation is vastly disappointing.

Instead of adopting the ME style as inspiration, I was thinking DA2 would take more cues from BG2 or just evolve in a way that makes DA feel unique and not simply borrow from BioWare's other franchise. Stuff like New Vegas does in adding more choice and further refining the formula you established in Origins and not seemingly just ripping up the foundation to start over, with the voiced PC, action combat, shorter length, and new art style.


Mike Laidlaw wrote...
Think about any other media. How often  do you see a trailer that says: "This summer... ONE MAN.... WILL DO...   THE SAME STUFF HE DID LAST SUMMER." In some cases, that might actually  be true, but it's hardly what you want to hear. Even if Die Hard 2 is,  essentially, the same movie as Die Hard, it still had merits of its own, and unique elements (planes!), so that is what the trailers focused on. In our case, it's art, action and the decade-long story.


But with Die Hard 2, you still looked at  the trailer and were like "All right! Another Die Hard movie!" For those that loved Origins, a number are likely looking at the DA2 material presented thus far and left scratching their head, wondering where Dragon Age went- the silent PC is gone, the combat (at least presentation wise) looks like a hack and slash, and visually it doesn't seem to hold much continuity from Origins. Its like Luke Plunkett posted on Kotaku with the Rise to Power trailer:

I get a really strange vibe from this game. Not in a bad way, just in  a...you know when a movie sequel has a different director to the first,  who takes it in such a different direction it becomes almost unrelated?  That's what Dragon Age II feels like.


DA2 is certainly a new game and new story and all that, but it just doesn't feel like anything DA as it was presented in Origins.

Mike Laidlaw wrote...
Disagree with design choices for DA2 if you like, but never question whether the team or company are proud of Origins.


No doubt you guys should be insanely proud of Origins- its an amazing game. I think its just that for some, it seems as if some of the elements that made Origins awesome, are being sucked out of DA2- and combined with the relative lack of meaningful info out there- thats what has people in super skeptical mode with DA2. It just seems to be taking the ME2 sequel route of streamlining and simplifying rather than the BG2 style sequel which iterated on content and added to the depth.

Modifié par Brockololly, 31 octobre 2010 - 07:08 .


#70
Bruddajakka

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Agree. A change in her origins hairstyle would be nice


I've seen a couple of pictures where she more or less has her Origin's hairstyle but it's down to about her shoulders which I'm rather fond of.

#71
chex mix

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i just want her hair to be actually red, thats my only complaint about her.

#72
Randomname1212

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skuid wrote...

slimgrin wrote...

Randomname1212 wrote...

I hope they don't change the face, her face ingame is cute.


Long hair would be cool, maybe some braids. Leli's one of my favorite characters, crazy and lovable.

Agree. A change in her origins hairstyle would be nice

Just as long as they don't touch her face, and the rest of her. :P

#73
Silentmode

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chex mix wrote...
i just want her hair to be actually red, thats my only complaint about her.

This, just change her hair to more resemble her trailer hair and I will be fine.

#74
Special_Agent_Goodwrench

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As long as they leave the braid, I won't have problems with Leli's hair.

#75
Lyssistr

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 To give an example of what I'm trying to say, while Blizzard made WoW more accessible so that casuals won't be solely going through "Stratholme" like they did in vanilla or Kara in Tbc, which was a reasonable move, they made hard modes for their core fans. 

 Scripting a few extra mob abilities for hardmode and a proper top-down view is essentially what most people ask for, and it would make a huge difference, at least from my point of view.

Modifié par Lyssistr, 31 octobre 2010 - 07:18 .