CoS Sarah Jinstar wrote...
The outrage and bitterness comes from that idea of a BG throwback seems to have lasted all of one game. And that even though Origins was a critical success and sold fairly well (almost the same numbers that ME2 did) Its somehow percieved by Bioware as a failure due to how long it was in development and how much they spent on it. So they felt the need to retcon many visual aspects, adapted many ME2 features like a dialog wheel and a voiced protagonist, and hot rod ninja'ed the game to be alot like ME2 with faster gameplay, because for whatever reason they seem to believe they'll sell 5 million copies that way rather than 3 million.
Yeah, at least given how DA2 has been presented thus far in articles and previews, the impression you get is that Origins was just to old and nostalgic for its own good and needed some "hot rod samurai" to "amp up" things because as the Game Informer article stated "Nostalgia can only take you so far." Well, nostalgia is what sold me on Origins and once I played Origins I found reason to like it for its own merits. So the more ME2 action RPG slant thats being used to present DA2 thus far with the mouthy player VO angle and "press button something awesome happens" over the top epilepsy inducing, Fable looking combat gives me the perception that DA2 is trying to distance itself from Origins and the "old school" mechanics that I loved.
Maybe its just marketing bluster, but if thats the case, all the marketing is doing is making me not want to purchase DA2, which is something I couldn't have imagined saying after I completed my first Origins run.
Mike Laidlaw wrote...
For DA2, I think some folks thought we would be getting even further back into the days of yore. Turn based combat only, sprite enemies, that kind of thing. It was never really the intent, but as someone who logged a hell of a lot of hours on Fallout, Wasteland, Bard's Tale I & II, Wizardry and so on, I can understand the appeal. I also understand the appeal of sticking perfectly true to the modernized BGII formula, but it doing so would have meant stagnation, and while DA:O was a great start, but I believe there were a lot of rough edges that needed to be addressed.
At least for me, I don't think I ever expected DA2 to stay completely the same as Origins or to go totally retro with turn based combat or anything. My disappointment mostly lies in the perception that DA2 is taking aspects that I greatly enjoyed from Origins, like the silent PC and the choice that entails and is giving that up for a shorter experience that seems to take most of its cues in adopting a more "cinematic" ME style presentation , when DA was always built up as the PC centric successor to BG, while the consoles got KOTOR, JE, and ME.
Again, maybe its not that close to ME, but its that seeming lack of diversity in how the story is presented that worries me- I enjoyed ME2 well enough, but I enjoyed DAO's approach with the silent PC a great deal more. And to see DA2 adopt ME's presentation is vastly disappointing.
Instead of adopting the ME style as inspiration, I was thinking DA2 would take more cues from BG2 or just evolve in a way that makes DA feel unique and not simply borrow from BioWare's other franchise. Stuff like New Vegas does in adding more choice and further refining the formula you established in Origins and not seemingly just ripping up the foundation to start over, with the voiced PC, action combat, shorter length, and new art style.
Mike Laidlaw wrote...
Think about any other media. How often do you see a trailer that says: "This summer... ONE MAN.... WILL DO... THE SAME STUFF HE DID LAST SUMMER." In some cases, that might actually be true, but it's hardly what you want to hear. Even if Die Hard 2 is, essentially, the same movie as Die Hard, it still had merits of its own, and unique elements (planes!), so that is what the trailers focused on. In our case, it's art, action and the decade-long story.
But with Die Hard 2, you still looked at the trailer and were like "All right! Another Die Hard movie!" For those that loved Origins, a number are likely looking at the DA2 material presented thus far and left scratching their head, wondering where Dragon Age went- the silent PC is gone, the combat (at least presentation wise) looks like a hack and slash, and visually it doesn't seem to hold much continuity from Origins. Its like
Luke Plunkett posted on Kotaku with the Rise to Power trailer:
I get a really strange vibe from this game. Not in a bad way, just in a...you know when a movie sequel has a different director to the first, who takes it in such a different direction it becomes almost unrelated? That's what Dragon Age II feels like.
DA2 is certainly a new game and new story and all that, but it just doesn't
feel like anything DA as it was presented in Origins.
Mike Laidlaw wrote...
Disagree with design choices for DA2 if you like, but never question whether the team or company are proud of Origins.
No doubt you guys should be insanely proud of Origins- its an amazing game. I think its just that for some, it seems as if some of the elements that made Origins awesome, are being sucked out of DA2- and combined with the relative lack of meaningful info out there- thats what has people in super skeptical mode with DA2. It just seems to be taking the ME2 sequel route of streamlining and simplifying rather than the BG2 style sequel which iterated on content and added to the depth.
Modifié par Brockololly, 31 octobre 2010 - 07:08 .