Aller au contenu

Photo

Just Wondering How Many Hours of GamePlay will we get in Dragon Age 2?


6 réponses à ce sujet

#1
NoAngel89

NoAngel89
  • Members
  • 832 messages
Is it too soon to ask? Will it would be the same hours as Origins, or at least the same hours of Mass Effect 2? Just wondering.....

Respectfully NoAngel89

PS-Also guys try to keep the post towards DA2 and the subject of the topic. I
wouldn't want any fighting or any reason for this particular forum to be
locked. Though with the subject I think it might lol, but just saying,
thanks guys for hearing me out ^_^


Modifié par NoAngel89, 01 novembre 2010 - 04:16 .


#2
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Tiax Rules All wrote...
I think the real answer is "not long enough"


For some nothing would be. For others, Origins was too long.

#3
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

errant_knight wrote...
Thing is, DA2 isn't shorted, especially by that much, because DA:O was too long. It's shorter because it has a voiced protagonist.

Not entirely true. While voicing the protagonist is a factor, DA 2 would have been shorter than DA:O regardless. Origins had parts that dragged unnecessarily in my opinion, and this is one of those cases where my opinion affects the outcome.

#4
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Tiax Rules All wrote...

What I'm trying to say is.. When developers hear people say "i never finished DAo" they think.. oh make it shorter. But really what they should do it make it BETTER.


I agree fully, but I also believe that there are cases where making something shorter is, in fact, a big part of making it better. Every book is made stronger by an editor, even if all they do is cut out superflous words and make zero content suggestions.

Games have flow and pacing, and the longer you make the game, the harder a time you have keeping that flow and pacing consistent and engaging. Conversely, you have a point at which a game is simply too short and feels rushed. There's a sweet spot between those states where the game feels like it's perfectly comfortable within its own skin, its own design and story.

So, shorter is not always the way to fix things, but it's certainly a tool any content creator should keep on their belt.

#5
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

makenzieshepard wrote...

(Adorable dog picture snippage about it being good to be king)
True nay? :wizard:


Right up until the revolution, yep!

#6
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

NoAngel89 wrote...
man Mike I really got to thank you for talking with us.  I didn't think I get a dev response here. Bet you probably have a busy schedule, so I'm really thankful for you taking the time do so.


Not a problem. The discussion here is a great one; pacing and flow are big areas of focus for me. It's nigh-impossible to get it exactly right, but the effort is always worthwhile.

#7
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

CoS Sarah Jinstar wrote...
A Majority of Origin's side quests being a perfect example, travel to spot on map, kill everything on that one 24x24 (if that) map grid, quest over. You'd think with all their years of experience in these types of titles, they could make side quests a bit more interesting than that.


We certainly can, as demonstrated by, in fact, Origins. But let me ask this: if every quest is as varied and multifacted as the main quests, are there, in fact any side quests at all?

Sometimes it's good to go find some rebels and punch them in the throat. Why? Because they're full of juicy, juicy XP. And if you don't want to do it? Then don't!