Modifié par Xanduin123, 01 novembre 2010 - 08:45 .
Just Wondering How Many Hours of GamePlay will we get in Dragon Age 2?
#26
Posté 01 novembre 2010 - 04:17
#27
Posté 01 novembre 2010 - 04:18
Mike Laidlaw wrote...
Tiax Rules All wrote...
I think the real answer is "not long enough"
For some nothing would be. For others, Origins was too long.
For people who thing the game is "too long" its more about how fun they thought it was and less to do with the acual length of the game.
If Im travellng from New York to LA by plane in coach between two fat people im gonna think that was the longest flight of my life.
If im travelling on my private Jet with strippers and a hot-tub in back, drinking champagne, i'm probably gonna think that flight should have been a little longer.
So basically great games should be long, crappy games you just want to be over.
#28
Posté 01 novembre 2010 - 04:20
Tiax Rules All wrote...
If im travelling on my private Jet with strippers and a hot-tub in back, drinking champagne, i'm probably gonna think that flight should have been a little longer.
...yeah but if you own a private jet (do you? If you do. BFF!!!!!) you'll just turn it around and fly back again....
..really that has no point to anything anyone has said, nor is it a strange metaphor for something else. I just wanted to continue dreaming I was on a private jet with strippers and a hot-tub, drinking champagne....
#29
Posté 01 novembre 2010 - 04:24
Modifié par DarthCaine, 01 novembre 2010 - 04:25 .
#30
Posté 01 novembre 2010 - 04:26
Tiax Rules All wrote...
Mike Laidlaw wrote...
Tiax Rules All wrote...
I think the real answer is "not long enough"
For some nothing would be. For others, Origins was too long.
For people who thing the game is "too long" its more about how fun they thought it was and less to do with the acual length of the game.
If Im travellng from New York to LA by plane in coach between two fat people im gonna think that was the longest flight of my life.
If im travelling on my private Jet with strippers and a hot-tub in back, drinking champagne, i'm probably gonna think that flight should have been a little longer.
So basically great games should be long, crappy games you just want to be over.
lol too bad its the other way around in games usually, bioware is an exception. But I think the metaphor is sound. I agree. I guess whats long for people will definitley be different. I guess people would like another origins, but sometimes you don't need a home run to win, you just need a really good hit, To get you to that home plate. I hoping DA2 to be that, At best
Modifié par NoAngel89, 01 novembre 2010 - 04:27 .
#32
Posté 01 novembre 2010 - 04:27
Upsettingshorts wrote...
Duration, tension, and pacing are important when taken together.
For a moment there I was back in the romance mini game thread.
#33
Posté 01 novembre 2010 - 04:28
DarthCaine wrote...
Quality > Quantity. I prefered KOTOR's and ME2's 35 hours over DAO's 60 hours
lol I thought it was longer XD. To me DAO was another kotor in a different flash and form.
*one of the reasons I liked it soo much*
Modifié par NoAngel89, 01 novembre 2010 - 04:35 .
#34
Posté 01 novembre 2010 - 04:29
The game was amazing, one of the only single player games I can say is worth buying. The problem is, there are a few dated concepts, but they know that, and we know that. There is no BioWare game I have played that I didn't dread the increasing 'feel' of the impending conclusion. Yes, I hate enduring the fade and so forth, but it wasn't nearly enough to warrant a break from the game at any point.
That said, I'm really disappointed to hear that the length will be dulled. While I understand the reasoning, the length brought me back to some old RPGs I played that demanded my undivided (and often neglectful - sorry Michelle) attention, and DA:O completely deserved it.
#35
Posté 01 novembre 2010 - 04:31
It wouldn't be a crime for DA2 to be shorter than DAO. DAO was really long. There's still plenty of room under that bar for a game which is sufficiently long and engaging.
Modifié par SirOccam, 01 novembre 2010 - 04:32 .
#36
Posté 01 novembre 2010 - 04:34
And yet, I found DA:O far, far superior to KOTOR in all respects, and couldn't get into either of the ME games.DarthCaine wrote...
Quality > Quantity. I prefered KOTOR's and ME2's 35 hours over DAO's 60 hours
Thing is, DA2 isn't shorted, especially by that much, because DA:O was too long. It's shorter because it has a voiced protagonist.
Modifié par errant_knight, 01 novembre 2010 - 04:35 .
#37
Posté 01 novembre 2010 - 04:34
Blehd wrote...
No one cares how long a game is, no one wants a game to end they are fully invested in. The problem comes with the "uhg, deep roads again."
The game was amazing, one of the only single player games I can say is worth buying. The problem is, there are a few dated concepts, but they know that, and we know that. There is no BioWare game I have played that I didn't dread the increasing 'feel' of the impending conclusion. Yes, I hate enduring the fade and so forth, but it wasn't nearly enough to warrant a break from the game at any point.
That said, I'm really disappointed to hear that the length will be dulled. While I understand the reasoning, the length brought me back to some old RPGs I played that demanded my undivided (and often neglectful - sorry Michelle) attention, and DA:O completely deserved it.
lol sometimes when you make a masterpiece, sometimes it overshadows the rest of the things you do. Still can't believe they're making another DA. Bioware gambling, they usually win...... stilll I feel ya on the hours homie
#38
Posté 01 novembre 2010 - 04:34
Icinix wrote...
..really that has no point to anything anyone has said, nor is it a strange metaphor for something else. I just wanted to continue dreaming I was on a private jet with strippers and a hot-tub, drinking champagne....Tiax Rules All wrote...
If im travelling on my private Jet with strippers and a hot-tub in back, drinking champagne, i'm probably gonna think that flight should have been a little longer.
What I'm trying to say is.. When developers hear people say "i never finished DAo" they think.. oh make it shorter. But really what they should do it make it BETTER.
Keep the pacing (as upsettingshorts says) going all game, no slow spots, keep the action coming, space out dialog evenly then you can make a great long game.
I don't know why people say they WANT shorter games. Do you want shorter movies and shorter cd's and shorter books for the same amount of money? who would? They just want them to be better
#39
Posté 01 novembre 2010 - 04:37
Tiax Rules All wrote...
What I'm trying to say is.. (snippered)Icinix slobbered something here....
Oh sorry about that.... I understood your statement...I meant MY reply served no purpose other than to continue my own day dreaming.
#40
Posté 01 novembre 2010 - 04:37
#41
Posté 01 novembre 2010 - 04:39
Tiax Rules All wrote...
Icinix wrote...
..really that has no point to anything anyone has said, nor is it a strange metaphor for something else. I just wanted to continue dreaming I was on a private jet with strippers and a hot-tub, drinking champagne....Tiax Rules All wrote...
If im travelling on my private Jet with strippers and a hot-tub in back, drinking champagne, i'm probably gonna think that flight should have been a little longer.
What I'm trying to say is.. When developers hear people say "i never finished DAo" they think.. oh make it shorter. But really what they should do it make it BETTER.
Keep the pacing (as upsettingshorts says) going all game, no slow spots, keep the action coming, space out dialog evenly then you can make a great long game.
I don't know why people say they WANT shorter games. Do you want shorter movies and shorter cd's and shorter books for the same amount of money? who would? They just want them to be better
or at least the same hours, though I guess you have to pick/choose the lesser of evils. lol get it lesser XD ahhhh nvm.......
lol pacing is really important for real though, I think movies are getting shorter because the darn movies pacing is too fast, and therefore people get through the movie alot faster, Wish there were would be moments that characters sit down and just let the story flesh itself out instead of relying on too much action for to move the story in movies.
I hope they have good pacing in the DA2, and do that, instead of too much fast action. But in Bioware games, thats what they usually do, they let the story tell itself, and makes a good pacing. So no worrys there
Modifié par NoAngel89, 01 novembre 2010 - 04:45 .
#42
Posté 01 novembre 2010 - 04:40
Not entirely true. While voicing the protagonist is a factor, DA 2 would have been shorter than DA:O regardless. Origins had parts that dragged unnecessarily in my opinion, and this is one of those cases where my opinion affects the outcome.errant_knight wrote...
Thing is, DA2 isn't shorted, especially by that much, because DA:O was too long. It's shorter because it has a voiced protagonist.
#43
Posté 01 novembre 2010 - 04:42
Mike Laidlaw wrote...
Not entirely true. While voicing the protagonist is a factor, DA 2 would have been shorter than DA:O regardless. Origins had parts that dragged unnecessarily in my opinion, and this is one of those cases where my opinion affects the outcome.
So this time when we go to the Fade it's going to be a triangle instead of a pentagon? I'd be cool with that.
Modifié par Upsettingshorts, 01 novembre 2010 - 04:43 .
#44
Posté 01 novembre 2010 - 04:43
Mike Laidlaw wrote...
Not entirely true. While voicing the protagonist is a factor, DA 2 would have been shorter than DA:O regardless. Origins had parts that dragged unnecessarily in my opinion, and this is one of those cases where my opinion affects the outcome.errant_knight wrote...
Thing is, DA2 isn't shorted, especially by that much, because DA:O was too long. It's shorter because it has a voiced protagonist.

True nay?
#45
Posté 01 novembre 2010 - 04:44
Tiax Rules All wrote...
What I'm trying to say is.. When developers hear people say "i never finished DAo" they think.. oh make it shorter. But really what they should do it make it BETTER.
I agree fully, but I also believe that there are cases where making something shorter is, in fact, a big part of making it better. Every book is made stronger by an editor, even if all they do is cut out superflous words and make zero content suggestions.
Games have flow and pacing, and the longer you make the game, the harder a time you have keeping that flow and pacing consistent and engaging. Conversely, you have a point at which a game is simply too short and feels rushed. There's a sweet spot between those states where the game feels like it's perfectly comfortable within its own skin, its own design and story.
So, shorter is not always the way to fix things, but it's certainly a tool any content creator should keep on their belt.
#46
Posté 01 novembre 2010 - 04:45
Mike Laidlaw wrote...
Not entirely true. While voicing the protagonist is a factor, DA 2 would have been shorter than DA:O regardless. Origins had parts that dragged unnecessarily in my opinion, and this is one of those cases where my opinion affects the outcome.errant_knight wrote...
Thing is, DA2 isn't shorted, especially by that much, because DA:O was too long. It's shorter because it has a voiced protagonist.
The Fade. Its the only part of the game that dragged on for me.
#47
Posté 01 novembre 2010 - 04:46
makenzieshepard wrote...
(Adorable dog picture snippage about it being good to be king)
True nay?
Right up until the revolution, yep!
#48
Posté 01 novembre 2010 - 04:46
Upsettingshorts wrote...
So this time when we go to the Fade it's going to be a triangle instead of a pentagon? I'd be cool with that.
Also I'd imagine the Orzammar/Deep Roads to be shortened.
Oh dear, both of these suggestions effectively cut 4-5 hours of gameplay already.
#49
Posté 01 novembre 2010 - 04:47
Mike Laidlaw wrote...
Right up until the revolution, yep!
You've been playing Fable 3?
#50
Posté 01 novembre 2010 - 04:47
Dave of Canada wrote...
Mike Laidlaw wrote...
Right up until the revolution, yep!
You've been playing Fable 3?

Pictured: An anonymous Bioware employee (L) and Mike Laidlaw.
Modifié par Upsettingshorts, 01 novembre 2010 - 04:48 .





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