AlexXIV wrote...
Well if you ask for how many hours, you ask for content. And if you ask for content we can talk about quality content or 'grind' content. Reason why people felt that the Fade or Deep Roads were too long was that after the first playthrough it wasn't really fun to do it again and again and possibly again.
Escecially the Fade was a lost opportunity. Just take a look a its codex entry. It is supposed to be a dreamworld, a place where nothing has a particular form and spirits can give it any shape they wish, to some extent.
Instead, it was a boring 4hours chunk of content, with lots of mindless killing, revisiting islands to kill it's demon-ruler and/or check for possible attribute bonuses because you weren't able to do it before, due to not knowing all 4 forms from the beggining, and of course, bland scenery. Note that I am not saying that we should know all four forms from the beggining. Instead, I think it should be completely redesigned.





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