About that inferno grenade...
#1
Posté 01 novembre 2010 - 04:19
#2
Posté 01 novembre 2010 - 04:23
I wanted so much to learn to use it, because a flaming shrapnel bomb is the coolest thing ever, but it is just pitiful, unusable stuff. It does no damage, it has no utility, and it is the only ability that you can use that actually hurts your squad mates if they stand in the blast radius.
Thank god for Fortification and Shredder Ammo keeping it from "worst power in the game" status, though. Golly.
#3
Posté 01 novembre 2010 - 04:30
#4
Posté 01 novembre 2010 - 04:54
#5
Posté 01 novembre 2010 - 06:56
#6
Posté 01 novembre 2010 - 07:20
#7
Posté 02 novembre 2010 - 09:47
It's also hilarious to use with Kasumi's flashband. I like asplosions.
But, yes, there are more useful powers out there. Like Zaeed's Disruptor Ammo!
#8
Posté 02 novembre 2010 - 10:30
Modifié par tonnactus, 02 novembre 2010 - 10:31 .
#9
Posté 02 novembre 2010 - 11:13
Yeah, rarely useful to be honest.
#10
Posté 03 novembre 2010 - 02:30
#11
Posté 03 novembre 2010 - 01:24
There's also the issue of aiming. When Shepard uses the power, it bounces several times before exploding, so it takes time to get used to. When Zaeed uses it, it hits instantly. It's better to have Zaeed use it and take an easier to use power, to be completely honest.
#12
Posté 03 novembre 2010 - 01:38
Energy Drain, as far as I know, does more damage to shields than Overload does. Reave, as far as I know, does more damage to biotic barriers than Warp does. I just wish that Inferno Grenade were a souped-up Incinerate with additional properties, like Reave and Energy Drain are for Warp and Overload.
#13
Posté 03 novembre 2010 - 05:06
It could be like 4.5 for shep and 6 sec for the squad, but that's just me.
#14
Guest_Guest12345_*
Posté 03 novembre 2010 - 11:53
Guest_Guest12345_*
#15
Posté 07 novembre 2010 - 11:54
Depends how good you are at angling throws. I hardly use it but I can chuck it a good distance, no problem.Miss Yuna of Atlanta wrote...
One thing to note is that it doesn't even have the range that Flashbang Grenade has. Inferno Grenade is basically a CQC attack. The only purpose it could ever serve is in a fun, gimmicky Infiltrator build or something.
For Zaeed it isn't that bad, as henchies just instantly hit, but since Shep has to throw it himself it's possible to miss. Zaeed using the extra damage version can remove a target's armour with alarming speed however.
#16
Posté 07 novembre 2010 - 04:47
almost ALL the other abilities are biotic/tech... i want my soldiers to remain PURE, dammit!!!
#17
Posté 07 novembre 2010 - 05:11
Tested-Faythe wrote...
TBH, i always take the damn thing when i play soldier, simply for roleplaying purposes.
almost ALL the other abilities are biotic/tech... i want my soldiers to remain PURE, dammit!!!
What about Flashbang Grenade? That's classified as a combat power.
#18
Posté 08 novembre 2010 - 03:19
I use the Area Effect Inferno Grenade.
In Insanity, most enemies have shields, so you have to have squad Disruptor ON most of the time. The Inferno Grenade fills that niche in nicely that Squad Inferno would take.
#19
Posté 08 novembre 2010 - 08:52
#20
Posté 08 novembre 2010 - 11:00
Just_mike wrote...
I dont know what you are all talking about..Im playing Insanity and Inferno Grenade is AWESOME. It makes enemies pop out of cover, it temporarily stops enemies from firing, and you can literally keep lobbing them and win without firing a single bullet.
I use the Area Effect Inferno Grenade.
In Insanity, most enemies have shields, so you have to have squad Disruptor ON most of the time. The Inferno Grenade fills that niche in nicely that Squad Inferno would take.
From a performance standby, I love the thing (as long as I don't have to thow it myself, at least). However, when looking at it from a stats perspective, a lot of the 'WOW!' factor fades pretty quickly.
Frankly, I find that Zaeed is actually a really well-rounded character. He's got Inferno Grenade for dealing with Armor, Disruptor Ammo for dealing with Shields, and Concussive Shot for dealing with Barriers. Sure, his powers don't match up to Incinerate, Overload, or Warp, but all his powers are Combat Powers, so he keeps to the whole 'Pure Soldier' idea that a lot of people like. And his Passive gives him amazing weapon damage, making it clear just what sort of character he is. With a lot of the other characters blurring the line between the different classes, it's very refreshing to have someone who does one thing and does it well.
#21
Posté 11 novembre 2010 - 04:28





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