The scripting is throwing me for a loop as well. I'm a completely self-taught amateur scripter, and I recognize many of the functions in the list, but the functions I've never seen before seem to require me to go to the wiki and look up their intended format. Clicking the function doesn't show a helpful usage text at the bottom of the script window like it did in NWN. :x Also, the event based scripting is throwing me off, and I don't know how to set up scripts to be called.
In NWN, many scripts could easily be attached and called to a trigger in its "On Enter" field (or various other fields) and the script would automatically be called when anyone entered or fulfilled the requirement for the field the script was attached to. Easy, right? There doesn't seem to be any such convenience in DAO, so now I've gotta re-learn how to use scripts with triggers. And -everything- else I want to use a script with. xD
And this is just the tip of the iceburg. I'm not even going to get into how long it took me to export a custom level/room without errors (see: ActionPython having too many versions that do not work with this toolset).
All of you who are amateur modders like me, I just want you to know that I feel your pain right now.
I'm sure I'll get the hang of it eventually, but it's a steep climb from the bottom.
Modifié par Xaemoon, 12 novembre 2009 - 09:24 .





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