(v 1.07 Released) - Dragon Age: Dark Times - Confederacy of Malkuth Available for Download!
#51
Posté 04 novembre 2010 - 08:19
#52
Posté 04 novembre 2010 - 09:08
#53
Posté 04 novembre 2010 - 09:19
#54
Posté 04 novembre 2010 - 09:46
#55
Posté 04 novembre 2010 - 01:10
#56
Posté 04 novembre 2010 - 01:13
Unfortunately, it is a problem that I don't know of a quick fix for. Please redownload and perservere. The mod is definitely worth it and well even if I wasn't a part of the dev team, I would definitely still play it.
Have fun
#57
Posté 05 novembre 2010 - 10:59
With this fix pack we've addressed all the major bugs that were reported on release, fixed the audio level differences and rel-lit the tavern.
The mod is now listed on Dragon Age Nexus.
http://www.dragonage...ile.php?id=1882
We will also be posting more download options sometime tomorrow for those of you who were experiencing problems with mediafire.
Thanks for playing,
Quest
#58
Posté 07 novembre 2010 - 09:31
Hope your having a fun visit to Malkuth!
#59
Posté 07 novembre 2010 - 01:45
Also, how do install 1.4 fix pack? Where does it go? Override?
Modifié par MistySun, 07 novembre 2010 - 01:55 .
#60
Guest_Glaucon_*
Posté 07 novembre 2010 - 06:17
Guest_Glaucon_*
Great to see a 'real' mod coming on-stream.
Well done all...
#61
Posté 07 novembre 2010 - 07:42
#62
Posté 07 novembre 2010 - 07:51
MistySun wrote...
Thanks Questorion, i finally got installed and workingTwo questions, do i start it with my original companions or do i start it alone?
Also, how do install 1.4 fix pack? Where does it go? Override?
You dont need to worry, you will be able to have companions from Origins all the time while playing the mod, as well as the new ones, though I strongly encourage you to bring new ones and enchant the game
#63
Posté 07 novembre 2010 - 11:18
Modifié par luday87, 07 novembre 2010 - 11:21 .
#64
Posté 07 novembre 2010 - 11:51
#65
Posté 08 novembre 2010 - 02:32
#66
Posté 08 novembre 2010 - 05:55
Modifié par ponozsticka, 08 novembre 2010 - 05:56 .
#67
Posté 16 novembre 2010 - 01:57
It includes new content as well as bug fixes.
Details on our project page:
http://social.biowar...m/project/2157/
Thanks taking the time to play!
#68
Posté 16 novembre 2010 - 02:07
What a great project!
Modifié par inclemency, 16 novembre 2010 - 02:07 .
#69
Posté 16 novembre 2010 - 04:47
So, how do we take the party back to Ferelden? I thought we couldn't return without the cup.... On the other hand, it sounds like we can go to the party camp, and I never figured out where to do that.
Modifié par errant_knight, 16 novembre 2010 - 04:54 .
#70
Posté 16 novembre 2010 - 06:57
@Errant_knight - You might want to take a closer look inside chests. If you did not find a way to access the new party camp then you are missing out on quite a bit of content
Full return to Ferelden through is possibleat least 3 separate options at the completion of the act so your characters are not stuck waiting in Malkuth for the story to continue. If you haven't yet download 1.06 just to be sure you have the version with all the fixes in it.
Thanks for playing,
Quest
#71
Posté 16 novembre 2010 - 07:09
But im new to modding (just learning today lol) hope i dont bugger it up after all this downloading 0.o
edit: yep, buggered it up. So much for that lol
Modifié par NamiraWilhelm, 16 novembre 2010 - 07:52 .
#72
Posté 16 novembre 2010 - 08:27
I won't ask how many levels because that changes, of course, depending on your character's current level. The reason I ask this question is because of the level 25 cap in Origins.
Mind you, I've installed the Level 50 mod that allows progression beyond level 25.
#73
Posté 16 novembre 2010 - 10:57
Questorion wrote...
@ Inclemency - We're working on writing dialog for the DTCoM companions for the Origins campaign. While ACT 2 is still the priority there will be periodic updates as I get around to writing in commentary and reaction lines for Ferelden specific events.
@Errant_knight - You might want to take a closer look inside chests. If you did not find a way to access the new party camp then you are missing out on quite a bit of content
Full return to Ferelden through is possibleat least 3 separate options at the completion of the act so your characters are not stuck waiting in Malkuth for the story to continue. If you haven't yet download 1.06 just to be sure you have the version with all the fixes in it.
Thanks for playing,
Quest
The dialog sounds fantastic, that will be much fun.
I really found alot more 'stuff' going through the second time, and laughed myself silly in places, too...things I kind of missed the first time around. It really is terrific.
#74
Posté 17 novembre 2010 - 10:47
#75
Posté 17 novembre 2010 - 12:08
I found the easiest way to handle the download was to create a new 'DT' folder in my Downloads directory and download all eight parts into it. You then only need to extract Part 1 with WinRar...the other parts will extract into it automatically. (You need to extract the Resource file as well, of course.)
Modifié par inclemency, 17 novembre 2010 - 12:34 .





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