Aller au contenu

Photo

(v 1.07 Released) - Dragon Age: Dark Times - Confederacy of Malkuth Available for Download!


  • Veuillez vous connecter pour répondre
115 réponses à ce sujet

#76
NamiraWilhelm

NamiraWilhelm
  • Members
  • 3 728 messages
I used Winrar. It kept coming up with a message saying files could not be found, or they were broken or something along those lines. No idea where they are now, but ive got at least two copies of each on my comp somewhere lol.

Does it matter that they all came up in seperate boxes?

Ill have to give it a while and try again, if my sanity can tolerate it. This is what i get for knowing f all about mods and then trying to download this beast. I need a 'Dark Times for dummies' guide

#77
inclemency

inclemency
  • Members
  • 1 849 messages
You should have 8 zipped folders downloaded. Download them all into one folder, then unzip only the first one. (the other 7 parts will go into that automatically when you unzip it). You will then have one .dazip file that you can install. :)

#78
NamiraWilhelm

NamiraWilhelm
  • Members
  • 3 728 messages
They should be somewhere but i cant find them now so i'll have to start again i think. I even tried following the path shown in winrar user windows temp internet files bla bla but nothing lol

Thanks for help though

#79
lynx59

lynx59
  • Members
  • 20 messages
How do I get this please and where from?

#80
inclemency

inclemency
  • Members
  • 1 849 messages
Here you go...gave you both places you can download, your choice:

Dark Times Act I (on bioware)

Dark Times Act I (on nexus)

Have fun! :)

Modifié par inclemency, 17 novembre 2010 - 06:59 .


#81
bwallis3

bwallis3
  • Members
  • 3 messages
I ran into a rather large amount of bugs and things I can't figure out. Graphically, some NPC's have their heads removed. Some invisible spots in the Keep at Rutan Pass, and a Chest I can't open, when I click on it I get the voice tell me the action is happening with nothing actually happening. Also some of the side quests failed, like the once you had to do to help out Conley(Carnival), I can't find a way out of Archon's Haven other than with the ring. Not sure if I am missing something here. In Mount Kora, there is a boulder in front of a door I can't seem to figure out how to get to.

Other than the above mentioned, I really like what was done, very well done and vast...Thank you!

#82
bwallis3

bwallis3
  • Members
  • 3 messages
One last note, How do I get the Lethe if I killed the mage?

#83
Questorion

Questorion
  • Members
  • 39 messages
@ bwallis3 -
If you are experiencing those things you do not have the resource pack installed correctly.
Please take the time to go to our BSN project page and read the threads there that include proper installation instructions and actual answers to your questions. There's a game help thread, a bug thread and a how to install thread that includes information which should make clear that none of those things are part of a working install of the mod.
You are playing the mod without the resources need for it to work being loaded correctly.

As for how to recruit the Lethe without the mage...try the Game help thread on our page.

http://social.biowar...m/project/2157/

Modifié par Questorion, 21 novembre 2010 - 07:33 .


#84
bwallis3

bwallis3
  • Members
  • 3 messages
@Questorion, awesome, thx

#85
errant_knight

errant_knight
  • Members
  • 8 256 messages
I have to compliment the person who modeled the camp area. It's absolutely stunning.

#86
Questorion

Questorion
  • Members
  • 39 messages
First and foremost, we are working on finishing the 1.07 update for ACT I. Specifics about what has been fixed will be released with the patch in the near future.

In the meantime, for those of you who are interested in what comes next in the Malkuthian narrative you may be interested to know that in addition to ACT II there are several DT:CoM related projects currently in production.

1. DT:CoM: Dark Warden Origins - Description and a Warning.
If you are a someone who plays a "good" character. Dark Warden Origins may not be something you enjoy since it is a narrative designed primarily for those willing to embrace their inner demons and walk the path of darkness. There will still be content for those who choose not to do evil but the more virtuous you are the less of the new content you will see. Set during the Fall of Ostagar, this mod adds a series of small quests that introduces an interesting new twist to the Dragon Age Origins story while at the same time providing a unique perspective and experience which adds additional dialog options and quests to Dragon Age: Dark Times.
Click the picture below to go to the project page and learn more about DT:CoM: Dark Warden Origins.

Posted Image

2. For those of you who want to keep up with Act II development and get a sneak peak at what's in store for your Wardens:

Clicke the Picture Below to visit the ACT 2 project page.

Posted Image

3. In addition to this, the team is working with Immortality, the author of the Ser Gilmore Recruitable Companion mod, to create a Ser Gilmore specific quest as mini add-on to ACT I.
Click the picture to visit Immortality's Ser Gilmore Recruitable NPC project page.
Posted Image

4. An ACT I dialog update for Lealion and the Secrets of the Tevinter Warden mod companions is also being developed ladydesire.
Click the picture to go ladydesire's Lealion project page.

Posted Image

The eventual goal is to have active participation by as many of the community made companions as we can in the Dark Times so the team is eternally grateful to companion mod authors like Immortality and ladydesire who are willing to help add their talents and voices to the process of creating an ever more interactive Malkuth.

5. DT:CoM - Hidden Sanctuary - Shodushi, the Dark Times Dev team member and author of the upcoming World of Grone standalone mod is preparing a mini dlc add-on to ACT I which solves the mystery of the blocked door in Mount Kora and gives a glimpse of things to come.

Click the picture to learn more about World of Grone
Posted Image

6. DT Shattered War Tie-In - While I am not at liberty to discuss the details of what's been worked out, AmstradHero and I have been cooking up an idea or two for tie ins with his upcoming the Shattered War standalone campaign.

Click the picture below to go to AmstradHero's  Shattered War Campaign project page.
Posted Image

Stay tuned for further updates from the Dark Times Dev Team.

Til next time,
Quest

Modifié par Questorion, 23 novembre 2010 - 10:48 .


#87
mondotomhead

mondotomhead
  • Members
  • 77 messages
I really, really want to play this but I have some questions.



First, I am NO computer person. I load games in and play them. If I download this will it go automatically or do I need to know "dap files, ext files, etc?



Second, will this mess up my Dragon Age game as it is right now? I've played all the downloads and Awakenings.



Third, I've read the thread and it looks like you may need to have that PHD in computers to figure out the problems if it doesn't download.



AM I DOOMED??



I so want to play this. ( I hope you don't have to know to much computer stuff to do it.)




#88
mondotomhead

mondotomhead
  • Members
  • 77 messages
This is just a test. I didn't see my original post............

#89
Questorion

Questorion
  • Members
  • 39 messages

mondotomhead wrote...

I really, really want to play this but I have some questions.

First, I am NO computer person. I load games in and play them. If I download this will it go automatically or do I need to know "dap files, ext files, etc?

Second, will this mess up my Dragon Age game as it is right now? I've played all the downloads and Awakenings.

Third, I've read the thread and it looks like you may need to have that PHD in computers to figure out the problems if it doesn't download.

AM I DOOMED??

I so want to play this. ( I hope you don't have to know to much computer stuff to do it.)


In answer to your questions....no you are not doomed and it does not require a PHD in computer science to install.  While installing any mod does require some basic knowledge of how to use Daupdater or Damodder to successfuly install, the majority of the instialtion probems occur when people do not actually take the time to read the instructions.

1. Download the version 1.02 build.
2. When unziped it creates two files. A dazip and a file called RESOURCE_FILES.RAR.
3. Double click on the dazip to activate Daupdater's install.  This should take a while since it's such a large file.
4. Once it says installed.  Follow the Read FIRST directions and unzip the contents of the resource folder to the folder path which is given in the readme.
5. Download the 1.06 fixpack udpate.  Unzip and install contents into the folder designated by the included readme.  It may ask you if you want to overwrite some files.  That is fine.  The content in 1.06 updates your 1.02 build and there are a few files that need to be overwritten.
6. Play the game by loading a save that is post Broken Circle Quest. You will know the mod is installed if it appears on your DLC tab and when you load a save you get a new quest called Urgent Summons.  Read your quest journal to play.

It appears that the majority of problems come from the fact that users neglect to actually unzip the resource file and just place the .RAR directly into an overide file, thus preventing access to the needed resources.

As for the "Will it mess up my dragon age" question. Other than adapting the party picker stage to include the new companions we do not overwrite or change a SINGLE core resource file.  In layman's terms this basiacally means that we don't change any aspect of your original game while at the same time providing lots of new content. 

While the resource pack is an additional step required that is not usually required in installing mods, Dark Times ACT I exceeded the file size limit for a single dazip so we had to find an additional way to get you the content.

Hope that helps,
Quest

#90
balsalm9

balsalm9
  • Members
  • 1 messages

Questorion wrote...

As for the "Will it mess up my dragon age" question. Other than adapting the party picker stage to include the new companions we do not overwrite or change a SINGLE core resource file.  In layman's terms this basiacally means that we don't change any aspect of your original game while at the same time providing lots of new content. 





I'm downloaded this and started playing it. It appears  to be a very nice mod which is high quality. The problem is that the party picker does not seem to be modified properly (everything else seems to work). When adding the mage or the ash warrior they don't appear in the picker (the mage does appear in the party but not the picker). This causes some problems. I used the daupdated and I'm pretty sure I unzipped the files in the right directory. Please advise :)

#91
Questorion

Questorion
  • Members
  • 39 messages
@balsalm9 -

We have a thread about that on our project page. It is not our mod per se but a conflict with another mod you have installed which adds a companion. The 1.06 update includes ladydesire's char_stage which has 33 of the community made companions on it. Without help and the given consent from the authors of companion mods it is impossible to add in their companions to the party picker stage.We have done our best to ensure that we included as many tags as possible.

Luckily, the solution to your problem is fairly easy but it requires you taking one extra step.Info on what to do can be found here:

http://social.biowar...iscussion/2669/

Modifié par Questorion, 24 novembre 2010 - 01:45 .


#92
mondotomhead

mondotomhead
  • Members
  • 77 messages
Questorion,



Thanks for the reply. I will make sure I follow your directions. This looks like a fantastic addition to a game I've be playing for almost a year now.



If I didn't have to do family things and work I'd be on this right now. I, unfortunately, will not have a chance until Sunday. Oh, the pain!

#93
Questorion

Questorion
  • Members
  • 39 messages
Just a heads up

Version 1.07 will be released later today on our BSN page. (Sometime before 8pm EST on Friday)

http://social.biowar...m/project/2157/

In the new version we have simplified the process of installation significantly. It is 3 dazips. Simple click and install. No more resource folders to load or complicated fixpacks to install.

Changelog for 1.07
- Party Hiring has been completely re-written, It now fires through player_core and also added AL_Tables and
packages for each follower.
- Shriek Trigger Fixed
- Robobrad on the Battle Statue Fixed
- Hellblaizer is now its own spec
- Dragon is now a full race.
- Be All You Can Be Quest Fixes.
- Couple empty Containers fixed
- Slaver no longer spawns outside of the zone in Red Hand Slaver

We are continually working to improve ACT I. Thank you for your patience, bug reports, comments, critiques and endorsements.

Oh...and thank each and every single one of you for helping making Dark Times ACT I the DANexus File of the Month for November!

Modifié par Questorion, 03 décembre 2010 - 11:19 .


#94
MysteriXOX

MysteriXOX
  • Members
  • 192 messages
I will be covering the latest releases in the next issue of the Dark Times Chronicle. It is great that we have mods that we love to play and I think that Quest, Noobs and the whole Dark Times team have done brilliantly with keeping the bug fixes coming and keeping the community informed about what to expect every time they release a patch or download. The Chronicle is proud to be associated with not only Dark Times: the Confederacy of Malkuth but also the Bioware Social Community and we hope that we will be able to keep you informed about all the new releases in coming issues. Dark Times is only one mod associated with the Extended Canon Community Project and we hope that as we have the time and the availability, we will be able to bring you more news about the mods that are compatible to play and work well together to tie in the world of Thedas.

#95
Voltronkun

Voltronkun
  • Members
  • 12 messages
Hi. I have a little problem. I am after quest when Wolf is supposed to take me with his boat to some island. But when I want to go to another location (in Harbor), I have only those locations in which I was already and I can go back to Ferelden. So I don't know what to do. Pls help me with that.



PS. I did demon quest with Fade trip.

#96
Uneedusman

Uneedusman
  • Members
  • 19 messages
@Voltronkun, do you have 1.07 installed? You may want to check out or post on the game help thread on the project page http://social.biowar.../project/2157/.

#97
MysteriXOX

MysteriXOX
  • Members
  • 192 messages
The latest release of the Dark Times Chronicle has been released at http://wp.me/UIkq

Enjoy reading and hopefully it will answer some of your questions about Malkuth.



Have fun

#98
Zy-El

Zy-El
  • Members
  • 1 614 messages
I've just started playing this mod and it is very impressive - almost 95% commercial grade. Content and storyline is excellent, on par and, in some instances, better than the "official" DLC's from Bioware.

From what I've seen, your party should be at about level 10 or 12 before attempting this mod; otherwise, you might get overwhelmed. You'll also need to hang onto that spec point if you want to take advantage of the new specs introduced by this mod.

#99
Ashaman X

Ashaman X
  • Members
  • 395 messages
I've downloaded and installed this, and will get into it on my current Warrior playthough. It's just a pity that this isn't a "new campaign" mod which we could import our Level 35 Wardens into, but apart from that I look forward to getting into this mod.



Fantastic work on releasing such a huge and complex mod. Keep up the great work.

#100
MysteriXOX

MysteriXOX
  • Members
  • 192 messages
Check out the Dark Times Chronicle Holiday Season Addition here: http://wp.me/1fk35



Or go to the Chronicle http://wp.me/UIkq and follow the links in the Features section.



Have a safe and happy holiday and may the New Year be prosperous for you all.



Have fun