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November's 2010 Custom Content Challenge: Ancient Civilizations


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#76
Zwerkules

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I'm still working on the roman city tileset, but it won't have a lot of groups and features by the end of November.

The buildings terrain and the town wall crossers will be fully usable by the end of the month and by then I'll also have added the missing doors and gates.

Maybe I'll also be able to finish two groups: the temple of the vestal virgins and the pantheon.



Image IPB

Image IPB

Image IPB


#77
_six

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You know, I cant help but wonder if you might be better using a less bright colour for the buildings. Much as it's nice to have brighter colours in there, I'm not sure they really fit when the rest of the set is so dark and greyed out.

Looking really great apart from that, though.

Modifié par _six, 21 novembre 2010 - 10:13 .


#78
Eradrain

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I'm gonna take the opposite tack from Six and say that, while I agree that the yellow sticks out, instead of dimming said yellow, why not lighten the rest?



The grey stone in the walls could become white marble, instead, and the street, rather than being grass, could be baked clay or stone pavers/cobbles. No self-respective Roman walked on an unpaved street!

#79
_six

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*likes Eradrian's idea even better*

More work, but with likely a stronger net result.

#80
Builder_Anthony

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http://www.romanoillamps.com/

#81
Jez_fr

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I agree with a lighter color tone.

But also I think the greenish stones of remparts, is at odd with the greyish stones of building walls. I'd do either one or the other, The greenish stones suppose moss, hence rain, while the greyish suggest dry cilmate, as well as yellow walls suggest a hot climate. I would just desaturate the greenish stones and lighten them up little to match the buildings.

Still a nice and innovative tileset Zwerkules =)




#82
Zwerkules

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The dirt texture is just a placeholder anyway, it will be a cobble texture later. I can make the townwalls lighter, a kind of dark beige maybe, but I will not use a marble texture for them. I don't want there to be too much marble and there'll be a lot more marble used once I get to the temples and smaller buildings.

I made a cobble texture for the ground and changed the texture of the town walls.


Image IPB


I get very strange shadows from the PC (and probably from NPC, haven't added any yet).  If the PC is up on a townwall or another high place I get three shadows. One on the 'floor' of the wall, one on its side and one on the ground.

Modifié par Zwerkules, 22 novembre 2010 - 06:29 .


#83
TheSpiritedLass

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Ohhhh, the signs outside the markets are a nice touch, Z. =)

#84
Zwerkules

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Thank you, Lass!
Maybe you'll like the city gate as well.

Image IPB

It is so big that I couldn't make a screenshot of the whole gate, but I think you get a pretty good impression of what it looks like from the screenshot. It is almost finished, but not quite. There's a texture smear on the floors of the towers which is easy enough to fix, but the animation of the gates got broken and I have to figure out how to fix them. They open fine inward, but start to rotate wildly when opened outward :?.

Modifié par Zwerkules, 28 novembre 2010 - 10:09 .


#85
Eradrain

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I think this looks fantastic, Zwerkules. You're doing a great job, really well done! Will you stop working on it in a couple of days when November ends?

#86
Builder_Anthony

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Nice texture and building.

#87
Zwerkules

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Eradrain, I will not stop working on it, but I will only work on it occasionally, because I'll concentrate on finishing the medieval city from next month on.


#88
_six

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Holy smokes, Zwerkman, that's awesome.

#89
Jez_fr

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wooo nice Zwerkules =)

Next feature, venetians canals? XD

#90
Zwerkules

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Next feature is either the temple of the vestal virgins (a round one) or the roman pantheon.

#91
TheSpiritedLass

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*Eyes get so big they are in danger of popping out of my head.* Ohhhhhhh! Like... yeah... that is a fairly tame word to sum up my reaction. ;) Interesting touch on the doors. Are they haunted? Kind of a Hotel California type of a thing, you can visit but never leave? *sassy grin*



Hey Six, how is that armor coming?



For most of this week I'll be playing NWN catch up. *grunts* Which, yes, includes finally posting the commoner stuff. Sorry for the delay there, RL has had me running lately. So realistically I won't be working on packing up this month's content until Friday morning at the earliest. That gives y'all a couple more days to design if you need it. Lets shoot for a file deadline of Sat (Dec 4th) 9 AM EST.

#92
Estelindis

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Seriously awesome terrain, Zwerkules. My jaw is on the floor!



Have been making more jewellery for the past few days, but nothing screen-shot worthy yet, so am glad of the extension until Saturday. :-)

#93
TheSpiritedLass

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Short extention until Monday morning for the files. *Gentle nudge for those that have finished their work to zap it on out to me.* ;) Don't make me get out something made of leather to nudge ya with on Monday morning. *playful grin*

#94
_six

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*thinks he'd better start on the armour now*

Edit: Started

Image IPB

Modifié par _six, 04 décembre 2010 - 11:00 .


#95
Pstemarie

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Maybe next month - now that I've got a little more time freed up ;P

#96
_six

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Progress: I'm not really happy with some things, but chances are after a few bug fixes this is all you'll get this month...



http://nwn1cc.com/si...umpit/romanprog

#97
Zwerkules

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It looks great, Six. Except for the helmet texture or maybe that just looks wrong because there's no head in the helmet. Is the helmet a real helmet or some other armour part that fits over standard sized heads?

Okay, that was a dumb question to ask :P I guess if it was some other kind of armour, it wouldn't move with the head.

Modifié par Zwerkules, 05 décembre 2010 - 10:18 .


#98
Zwerkules

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I finished some basic tiles for a forum terrain with walls around it, but I won't get one important tile finished by tomorrow without which the forum walls are pretty useless. There's no tile with a door or gate yet, so if you surround the whole forum with walls, you won't be able to enter it.



http://www.rpgmoddin...ttachmentid=768

#99
_six

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Zwerkules wrote...

Except for the helmet 


Oh, thats just a standard bioware helmet model. I guess since 1.69 added such lovely ones nobody's bothered to even look at the horrid old things that came before :P

Liking the look of that forum terrain too. Although if I might suggest something, you may want to lighten up the stone textures even more - to something more like sandstone, perhaps. At the minute it all looks more like a far flung bastion of the empire than the seat of it.

Modifié par _six, 05 décembre 2010 - 11:28 .


#100
TheSpiritedLass

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Armor is coming along great Six! Is the left hand supposed to be a fist vs the open right hand? Is he mad and about to punch someone? ;)



Nice looking walls, Z! Well worth an extra couple of days if you need them to get a working gate for them. Just let me know so I can plan out my schedule for later in the week to leave time to get stuff posted to the vault.