November's 2010 Custom Content Challenge: Ancient Civilizations
#126
Posté 23 décembre 2010 - 07:56
So, what was the matter? Well... I took a break from this and rejigged my KotOR Heads hak for CEP/ProjectQ compatibility - and as I was testing my Body Tailor modifications, I found my game freezing when I switched between heads in *exactly* the same manner that it had been crashing when equipping my clothing items with celtic jewellery. The problem is something with my computer, not with the hak. Don't know what, as it seems relatively new - but testing on my desktop (vs. the laptop) reveals no problems on equipping or unequipping. It also revealed some Ambient/Diffuse issues on some model parts that, again, hadn't shown up on my laptop. Those are all now fixed. So our Spirited Lass may now add the relevant files to the Vault when she gets back. (As there's other content to be added as well, I'll wait for her return rather than trying to sort it out myself.) Anyone who wants them in the meantime can use my link above.
#127
Posté 07 janvier 2011 - 05:53
#128
Posté 07 janvier 2011 - 06:27
#129
Posté 07 janvier 2011 - 06:38
#130
Posté 07 janvier 2011 - 07:06
#131
Posté 08 janvier 2011 - 01:07
Modifié par Estelindis, 08 janvier 2011 - 01:08 .
#132
Posté 08 janvier 2011 - 03:28
#133
Posté 12 janvier 2011 - 07:31
This the last of the new material that was expected for this month. Though there are still some fixes pending.
#134
Posté 25 janvier 2011 - 02:49

I'm working on the 2nd update for the vault that should be posted this morning. It includes Dark Defiance’s inventory icons, Estelindis’ Celtic jewelry, the loadscreens, and transparent inventory icons for Xialya’s shields.
A 3rd (and final) one is planned once Zwerkules completes his tileset adjustments.
#135
Posté 15 mai 2011 - 12:44
_six wrote...
Download.
Just human male for now. Guess I'll have to get the other races processed some time next week, which will probably get bunged in a later Q update. Not sure about a female version of the model any time soon as it'd require fairly complex model rework - call it payback for the dozens of female only robes currently lying around
Resurrecting a dead horse here. I got to playing with sixes robes he made for this challenge. My 3ds skills aren't great, but using the robe maker in NWMax I was able to convert the robe for other races. Look closely where the legs join and you can see the scale factors aren't perfect, it needs some tweaking by hand.
#136
Posté 20 mai 2011 - 02:29
FYI for those using the tileset Zwerkules did: He has sent in a fix for the door issue. I haven't posted it to the Vault yet as I'm hoping to learn how to make the minimaps for the tileset then post the two updates together. However, if you need the fix sooner rather than later just let me know and I'll stop being a big slacker. Okay... that is a big honking lie... I'm really good at being a slacker.
#137
Posté 15 septembre 2011 - 08:39
#138
Posté 15 septembre 2011 - 08:57
Modifié par Bardeyes, 15 septembre 2011 - 09:01 .
#139
Posté 27 septembre 2011 - 03:33
#140
Posté 29 septembre 2011 - 06:17
#141
Posté 29 septembre 2011 - 06:59
Zwerkules wrote...
Fixing that door just took a few minutes. You and Bannor did a lot more. Thank you, Lass and Bannor!
No problem Zwerkules. Anytime you need minimaps created for your work, just let me know and I will be glad to help you get them done. I love the details you create with your sets. Great work, please keep going!
#142
Posté 29 octobre 2011 - 12:12
Modifié par Jenna WSI, 29 octobre 2011 - 12:16 .
#143
Posté 29 octobre 2011 - 10:15
rafhot wrote...
here's some screenshots from my indians head pack
i know everybody are looking for more greek and roman things but anyways heres my south america indians.
<img src="http://public.bay.livefilestore.com/y1puwl-0WRy0aAim-3V1tmEzPZHEr-uxU9WT6pF_yyPDPNcjiZ5heGHuOQsLikooc_TL8-9QNxuiJpXH7-wP8OVrg/indios.jpg?psid=1" alt="http://public.bay.livefilestore.com/y1puwl-0WRy0aAim-3V1tmEzPZHEr-uxU9WT6pF_yyPDPNcjiZ5heGHuOQsLikooc_TL8-9QNxuiJpXH7-wP8OVrg/indios.jpg?psid=1" class="bb-image">
Sweet!
#144
Posté 29 octobre 2011 - 11:38
#145
Posté 29 octobre 2011 - 04:20
#147
Posté 10 juillet 2012 - 08:41





Retour en haut








